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Everything posted by Wormerine
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Considering that Deadfire clearly leads into PoE3, it would be sucky if the game to be not released in the near future. I would hope that folks at Obs are interested in continuing the series, even if they might change a wee bit. Even though Deadfire was released a year ago, the last content drop was just few months ago, and there is still a team working on Deadfire. If one of the secret projects is PoE3, it is in very early stages, and we might not hear details about it for a while - probably even longer if they won’t use crowdfunding (which considering they are owned by a corporation, i don’t think it would be appropriate to do so).
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Here is one: https://www.rockpapershotgun.com/2019/03/15/valve-to-remove-off-topic-review-bombs-from-steam-user-scores/ I didn’t dig into the subject too much as I have been too busy to game lately and I am not sure if the feature was implemented already or not. From what I understand, steam is to track suspicious comments (speculation: filtering for certain words?, flags?, sudden spike in negative traffic?), then, in an un-like-Valve move, those suspicious reviews are to be inspected by real human and be tagged as “off topic” or not. i remember reading, that users should able to decide if they want this content to be filtered out (not see it among the reviews and not contributing to the overall score) or not.
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Liking it. Pretty much as it was before, so no adjusting, but with slicker presentation and some extra functionality.
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If you use steam the cloud saving should automatically transfer saves for you. Just to be save you might want to copy saves from the game folder (C:\Users\{your username}\Saved Games\Pillars of Eternity Deadfire) and have them ready to copy into the same folder if for some reason cloud won't automatically import.
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However, no official announcement has been made. Discord is quite a different environment, then an official forum - I don’t think anyone would treat those discord responses as binding. Moreover, those are posts of individuals, not Obsidian as a whole. Obs will make official announcement, once the patch is ready, while for now we have to rely on discord users to learn the gossips. Not that it isn’t nice every time devs pop up around here.
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No romance!
Wormerine replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
And that is sort of the problem I have been having with romance RPGs for a while. There is certainly a place for pulpy fiction, and “everyone wants to bang me” power fantasy. Alpha Maybe OuterWorlds would work with shallow but fun romance options (difficult to judge due to how little of it we have seen). But as in general narratives grow more complex and nuanced, while characters’ relationship capabilities remain in James-Bond fantasy territory then something feels off. RPGs isn’t a real life simulation - romance doesn’t need to be part of every RPG, if it isn’t a needed part of the experience. Attaching shallow romance to companions just doesn’t cut the mustard anymore for me. Why not have an RPG which would explore relationships. Still, I would rather see one complex relationship, over multiple choose-your-fetish choice. Just as adding new weapons for combat, without a mechanical difference isn’t enough, adding many romances without narrative/character depth might sound good from PR standpoint, but isn’t worthwhile investment IMO. -
Not quite. You suggest that game got worse after the updates - it didn't. I can understand frustration, when things that worked well for you don't work anymore - to some extend I experienced it myself, when reloading my first character to play DLCs. It is not something I found bad enough, though, to ruin my run or character concept (not being able to wipe out every encounter by spamming Amplified Wave is something I see as an improvement). However, your criticism focused on Obsidian patching the game after launch and not them not ensuring the balance is accaptable before the release? Criticising the practice of "release now, fix later" is something I understand, however, advocating for game to remain unfixed, when glaring issues persist, is not. I am skewed in favour of Obsidian in this particular case as I am a backer, and I am more interested in following the game's developement and seeing it get as good as it can, I was not angry about issues in 1.0 - I was just interested in seeing those getting fixed. Still, even if I was a day 1 purchaser, I would complain that the games difficulty ranged from brainless to easy and that game doesn't engage player with its mechanics. I have some theories as to why Obsidian would plan their developement in the way they did, but I might be wrong so I will keep those to myself. I generally avoid playing most games until they reach GOTY state. Deadfire is getting there, with final patches being worked on. I wish they would find a more transparent way of releasing those titles. In some ways I feel that Deadfire 1.0 was an Early Access titles with lots of testing and patching conciously left to be done after launch, though it's difficult to explain a story-driven game releasing as Early Access.
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OP if you found game on launch I suggest switching to story mode. The balance on release was unacceptable. Playing on veteran I didn't have to pay attention to anything and my cipher was an unstoppable monster (pretty much every class was). If you're like looking for "no-challenge" experience, then other difficulties have you covered.
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Yup, those are two games: Pillars of Eternity and it’s expansions White March Parts 1 & 2. Pillars of Eternity 2: Deadfire and it’s 3 DLCs: Beast of Winter, Seeker, Slayer, Survivor and Forgotten Sanctum. For both games the expansions/DLC are ingame addons (expand existing campaign, don’t offer stand alone campaign). Two games are connected via optional save import feature, which will transfer choices from PoE1 (not the character!) into your PoE2 campaign.
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While I haven't played it myself, it is my understanding that both the expansions for The Witcher 3 are designed in such a way that it does not matter how far along you are in the main game before you play them, so that something like White March doesn't happen.That’s not exactly true. While Blood and Wine is a sort of stand alone epilogue, which works best after the main game, Heart of Stone fits into main game story and has some pre-end game foreshadowing. The only difference is that Witcher lets you free roam after you completed the game (and therefore you can reload the end-game save), while PoEs don’t - meaning you can play White March after completing the main game you just need to reload pre-end game save, which is automatically made about an hour before the conclusion of the title (and more like 10-15 minutes if you rush through dialogue). That proves nothing except for the delusions of exclusivity.I don’t even know what is that supposed to mean :D
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Obsidian is not developing the port, however they do need to finalise the game for the port to happen (send the final code of the game to the party responsible for the port so they can finish and release it). There was no official announcement as to when console port could be released, so it could take a while, depending on how much work there is still to do with DF.
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They can say "we are working", many player feels forsaken. They are not responding. All true statements, and a stalemate which could be resolved only if there was a patch ready to be released. If there is no such patch, then there isn't much more to do, then for Deadfire team to focus on their work, and for us to occupy outselves with something else for a while.
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That said what makes an RPG good is not something that can be showcased in a demo. I wish they would dive more into individual mechanics but there is still time for that. What they showed looks like an engine in which a good RPG could be created. Visual fidelity isnt something I am concerned about, and I did like that it gave me an old RPG feel - put too much extra polish and creating complicated quests within this world becomes more and more expensive.
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Yes, but unfortunately my guess would be that GOGs no DRM policy scares off every major release. There are too few major releases missing there, and those that come out are greatly delayed (wooo Hitman Blood Money and Absolution were just added to gog library... while being quite obsolete with release of two excellent seasons of DRM heavy new Hitman-thingy). GOG did some interesting things by currently being the only source of Diablo1 and Warcraft 1&2, but well, those types of exclusives will only get them that far. I know were I go for old games and indies but all new shiny releases are not to be found on GOG, and probably either never be, or after they lost their relevance to wider public. My biggest worry with Epic snatching exclusives, is that if they continue to grab promising Indie Games, it will hurt gog even more, and they already seem to be having problems.
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That said curated steam was great for smaller studios, as long as you managed to get unto the platform. Whenever Epic will reproduce the appeal of younger steam appears to be seen, but I did notice myself eyeing other game on Epic, while I would completely ignore them on steam due to overexpose and complete lack of guaranteed quality. Ideally for Epic they would become the elite platform - the place were the good games go, and if you are not on Epic you want to be there. One thing I must commed Epic is their choice of titles. From all the sea of average they tend to pick the few titles I am interested in.
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Just read this interview about Super Meat Boy Forever, and there is an interesting bit later on about Epic Store. Partially interesting, because it confirms what I posted about while ago: there is more appeal of Epic store to developers than just cash. (Yay me smart). https://www.rockpapershotgun.com/2019/04/05/team-meat-on-the-return-of-super-meat-boy/ Excerpt:
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Sergio Leone ruined the Western genre for me. The very first Western I saw was "For a few dollars more", it blew my mind and since then my reaction to any non-Leone Western was "Seriously, what's with this cheesy schlock?" Good, Bad and the Ugly lands easily among my top 10 favourite and things Sergio focuses on are more compelling to me than frontier myths of original westerns. However, I feel that familiarity with what Sergio was parodying only elevates his works. Knowing that he also pretty much plagiarized Kurosawa works slightly lessens the impact.