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Everything posted by Wormerine
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So you are unwilling to spend money to buy a game you want to play on Epic and you are unwilling to wait to spend your money on the game you want to play on steam, but you are happy to buy multiple copies of a game you don’t want to play? Now on to your illustration. Before Epic deal was announced OW was never ever on sale. It’s more, that you hoped to go to your favourite cinema for a movie, but months before release it was announced it won’t be coming to it for quite a while. As to the rest. Epic doesn’t make your gaming experience worse on Windows. It’s bare bone and clunky, but games run alright. You might disapprove of this cinemas business practises, their world wide chain isn’t well adjusted to different regions, it doesn’t have many expected facilities and doesn’t offer popcorn... but the watching experience is same as everywhere else). You can also just pick up XBOX game pass, and play through the game. i find it hilarious that you find buying from G2A a more moral path then buying from Epic. Only one of them does actual, proven damage to gaming industry.
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I meant Deadfire's opening, I remember it being a common complain, though one specific one which stuck in my mind was BunnyHop. https://youtu.be/QqNaj04lCE4 I must say, I was puzzled somewhat by his review, as someone who loved PoE1, he should be at least somewhat invested in PoE2 story. And he complains about how difficult to understand writing can be, while showing an except from the conversation where that is used for comedic effect. Complains about being expected what a beiwac is, while showing and praising PoE1 intro, which explains what beiwac is. At some points I felt it might have been a high level sarcasm which is just beyond my comprehension. But no, it seems that the critique was genuine. There are also some false information in there, which is disappointing, considering how into research SBH tends to be.
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That is true, though one would need to buy the game first to know that. However, I have seen complaints in reviews on how indulged in its own lore the opening of the game is, and how difficult it is to care. Changing it simple, in theory, but difficult to pull off: The hook, storyline and setting used need to be relatable, engaging and intriguing without any knowledge of PoE required. That's what they attempted in Deadfire, though I feel that without being in Caed Nua, and experiencing Eothas attack it is difficult to care. I feel it would be a much better opening, if instead "tutorial island" of Port Maje, Player would start in the keep, experience being the ruler and the attack. This is were player could learn all the necessary skills, before moving on to Deadfire, and recruiting Eder and Aloth might be much less artificial.
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I have pretty clear memory of Swen not discussing anything specific at the time the reveal was made. They did state that they will be making changes to the system to adapt it to computer setting. Personally, I would be shocked if it was a real-time game. Not because they did a turn-based game before, but because from what they said, their attempt is not to recreate Infinity Engine games.
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Yeah, the impression I got wasn't that making Deadfire was a mistake, but the way the approached it might not have been the best. What I find interesting was Josh remark early in in the talk: Does it mean they would change how they approach the formula for the 3rd game? Or would they try to move farther away? If they keep the system relatively unchanged, launching with dual gameplay system might be good for them (naturally I would like to see some of the turn-based design issues fixed). That, however, depending on how much they change the core system, might be quite a challenge, unless they find the way to effortlessly translate one into another.
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Many people seem to run into various problems with Aloth, though never had the same experience. He tends to sit exactly where I would expect him to, depending on what character I roleplay. He and Eder had both positive, and negative relationships, depending on my playthrough. And yeah, the last thing I would say about Aloth is that he was ever laid back.
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No, not really. The closest thing was Obsidian hiring Unity programmer, which might suggest PoE3, but might not. In spite of the title, there is nothing suggesting that the game would be isometric, though considering that they essentially developed a very unique engine they might keep using it, be it Po3 or not. https://forums.obsidian.net/topic/110059-obsidian-is-hiring-unity-programmers-new-isometric-game/ We know Obsidian works on at least one other projects beside Outer Worlds (something in my head rattles that there were two secret projects, but I might be wrong).
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This bug appear in Turn Based only. As far as I know the issue are random civilians who spot the combat and put guards on alert. Before this happens guards seem to ignore your fights unless you got them. Both fights are easily doable though. For the imp, put your party down on the pier, as far away from street as possible and lure enemies to you. For the fight on the Sacred Stair after initiating combat get downstairs near the entrance to Hanging Sepulchers. That should be enough to avoid attention. Never had issues with the fight in Dunage.
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I am so sorry Daven. My condolences.
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I don't think so. The only think like that so far is companion attacks. The time slowdown thing, does all that is said it does, and doesn't trigger a cutscene. Considering gameplay is FPS I wonder how your model looks from outside (if it exist in full in presentable way). Unlike NV OW doesn't have functional 3rd person view.
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It would be interesting to hear original creators intent. The most common explanation I heard was that Real-time games were a thing back then. Whenever there is any merit in it, I cannot say. It’s a bit before my time. People lobby for RPGs being turn-based, because Firaxis’ XCOM made turn based cool again. Public doesn’t dismiss Turn based games anymore. And considering RPG tabletop origins, and that stat/roll based games benefit from deliberate pace of Turn-Based question if RPGs should stick to RTwP is a valid one.
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Ha! I am doing alright. There are a lot of things to like here, it’s just lacking certain amenities I’ve grown accustomed to. It’s certainly worth visiting! Interesting history and a lot to see. Some great hiking trails if you’re into such thing. Gin is pretty good as well.
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We did indeed. Correct. Work-related.
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Spectacle is all I got from Dunkirk, though I don't mean to criticise the film. I am also biased against Nolan's films, prefering his earlier, lower budget works. Blame hipster deep inside me. The only movie of his, though, that I genuinely didn't enjoy was Interstellar (and even that had individual bits that I liked). Dunkirk was a thrilling ride, and plane sequences were a personal highlight to me. By detatched, I do mean fantastical (Fury Road being one of the finer examples). No question about Dunkirk's quality and craft though. I will be seeing the rerelease of Apocalypse Now. Love the movie(s?), never had a chance to see it on a big screen. Sadly no IMAX in a dumpster that is Belfast (that's probaby my main complain since moving here about a year ago.)
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It's just not something that really works for me. If we go for spectacle I like for it to be more detatched and visually appealing. Dunkirk did make me dip back into IL-2 Sturmovik once again though. Oh, I will certainly catch the rerelease of Apocalypse Now. Love the movie, never had a chance to see it on the big screen.
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"The Irishman" looks like a shoddy attempt to recapture glory days of "Goodfellas". Except Pesci couldn't be bothered to do anything for a while now, and Scorsese is a class of his own, delivering quality stories for so many many years. I am sold. Which reminds me that I need to catch up on the more recent Scorsese movies. With fear I watch myself pick easy to swallow garbage, over challening and unpleasant cinema. 1917 from the trailer looks like Dunkirk - impressive spectacle. Meh.