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Wormerine

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Everything posted by Wormerine

  1. Uhhh... Need to get back to it. I got myself a pad couple months ago and picked up DS1 and loved it. Picked up DS2 and so far I found very little enjoyment in it.
  2. Because when starting Turn-Based mode it said: retargeting is disabled. It didn't work properly in beta, and it got fixed. Now when casting spells you have to choose more carefully whom you will be targeting and where.
  3. A quest item yes. I got it the same way one gets a missive.
  4. My bet would still be in it being D:OS3. However, if it was Baldur’s Gate3, or another D&D adventure pencil me in as interested. While D:OS2 wasn’t my cup of tea, those guys clearly have a knack for RPGs, though I am more interested in singleplayer experiences, then their social experiments. Whatever they do, I will keep my eye on it.
  5. Microsoft makes a promise to release their games at launch on steam: https://www.pcgamer.com/microsoft-games-on-steam-announced/ Really happy about that as they purchased multiple studios I am interested in. There is also this bit: Let’s hope that means we might see Obsidian and inXile stuff on GOG. Either way good news.
  6. For me SSS arena and backstage are still the worst offenders. With some tweaks everything else works fine for me. Disabling lights in the hub of SSS made it fine, but the actual arena is still rough.
  7. Do we need seperate trinkets for each subclass? How about a trinket which would work like heart-chime amulet, granting different boon for different subclass (although my PC has both breaths and rymrgand’s chimes, and when I checked if he gets double bonus, the boon he had was... moon godlike?) what do you guys think about quaver trinkets? Like limited unique missiles for ranged weapons?
  8. I don’t know the backstory. At the time I was less interested in the behind the scenes. What I remember is the odd sense that they tried it go more open world, but didn’t put anything beside main story. Main story being busy introducing many many characters with some awkward time jumps and pretty weak character development. I remember really not liking the “mature” content of M2. Doing Scorsese style dialogue and such is not easy. It ain’t enough to throw bunch of f- words to get there. Oddly enough the soft approach of M1 felt to me more genuine and involving even with its really not subtle references. Also M2 felt like a console game. I liked M1 gunplay.
  9. Mafia bundle looks tempting. I adore Mafia 1, Mafia 2 was disappointing but I played it when it released, would like to give it another go. Mafia III I hear is pretty bad. Apparently music is missing from M1&2, which is baaad, but I saw mods for that. Maybe I will pick up Kingmaker with seasonpass. Hopefully, it will cover Enhanced Edition once it releases. Maybee the Thronebreaker. But at the same time, I am not really feeling it. I have time until 17th to make up my mind:-).
  10. That additional PEN for imbued spells applying both to the spell and the shot itself is a bit crazy. Looking forward to the fix in the next build of CP.
  11. No, I don’t think so. When you get the book you will have an opening conversation about some things. After that Woedica will want to talk to you after certain quests. If you start in the middle of the play through, you will get long chain of Woedica commenting on every relevant choice you did up to this point.
  12. Picked up Void Bastads. I love the art style, and so far the game looks promising. Pretty tough.
  13. All the best in your future endeavous! We shall miss you here.
  14. When I started playing RPGs I would pretty much try to recreate myself (at least visually, albeit modify stats to be likable, smart and at least somewhat competent in combat). I used to play RPGs doing things I would do, rather then thinking about role-playing: creating a character and figuring out what they would do. There were only few games which made me behave in a way, I can't imagine I would: Fallout1&2 and Gothic. It actually made me not enjoy Obsidian's RPGs for quite a while - going from KOTOR1 when making good choices was easy, into KOTOR2 when my choice were turned against me was rough. Obsidian games felt to me unnecessary dark, and I thought they are simply bad at setting up stories. What I didn't understand is that creating a character with his personaity and goals was my job, not theirs. Probably a turning point for me were Witcher games. As I was familiar with the books and Geralt as a character, I tended to play as him. After first Pillars of Eternity was crowdfunded I was scepting if it will be any good, because in my mind Obsidian was more of a Bioware wannabe, and only one game of theirs I enjoyed up to this point was NWN2. Anyway, awaiting PoE release, I decided to give Obsidian's games a go and made my way through their catalog and saw their games in a new light. I found that their games work really good, if you attempt to roleplay. Who would have thought. That said, still I like for my "main" PC to have some similarity to me. I wouldn't pick a deranged, evil character for my first playthrough, for example. The biggest challenged for me is not not meta-game: make decision based on what items I want, or not wanting to skip fights. For example in first PoE I killed Llengrath purely because I didn't want to skip the fight, even though my character wouldn't do that.
  15. Well, they are not different then in PoE1. The difference is that they talk to PC more, which does feel a bit contrived I think. They are really quick to invite Watcher to their domain and "accidentaly" share cosmic details. I dunno, maybe they really like showing off to mortals and someone knowing their true nature makes for a rare opportunity to vent:-). As far as pettyness... I think it was quite present before. The backstory of White March is all about a god using sledgehammers to solve a problem and and other disagreeing with her. There was much much more 1 on 1 companion talk in PoE1. Which I do and don't miss. It wrecked a pacing really really badly. You meet a new companion: spend next 15 minutes talking to him/her. At the same time it made for some pretty good reading. PoE2 relience of companions reacting to things around them is good, I think, but Obsidian would need to figure out how to develop characters and further their arcs through it, rather then constantly reinforcing things we already know about the characters.
  16. Unfortunately yes, this is still very much an issue. I managed to beat Lord Imp without issues, but I can;t go through the encounter in Sacred Stairs without aggroing entire city. It is strange, as guards do seem to ignore you know most of the time, and hostile nemies usually seem to come from outside my range. In case Obs would still consider looking into this issue here is a save: https://drive.google.com/file/d/1SAKwxTvFUMik4tpWtamNK5JyMNxes_nX/view?usp=sharing PS. Alright. I managed to finish both fights. In 5.0 guards don't seem to get involved in the fights by themselves anymore, however, civilians are an issue. When a civilian walks into the fight he panics and calls for help. That can get attention of guards and if they spot you they become hostile. I believe that using laud abilities invreases chances of attracting civilians from afair - at least the attempt which succeded made me slog through the fight while using weapons and abilities with laud casting, but quiet finish, as enemies were closer to guards and civilians as my party was. With Imps it was a simple matter of fighting on the pier, as far away from crowds as possible. In Sacred Stairs I lured enemies down the stairs near the enterance to catacombs: The plaze in the middle is the danger zone. It sucks that the issue wasn't fully solved, but at least it is beatable.
  17. Well, many companions in PoE1 ended up as different people at the end of the adventure, and Deadfire simply used a hammer to straight out any unique changes and create a bland middle ground for each of the 3 returning companions. Hopefully, they wouldn’t do anything like that for PoE3. I don’t think that creating a companions with two different content packs to be faithful to expected reactivity is a necessary thing to do. I would be happier with a smaller cameo, which will reflect her journey in the direction we set her on in PoE3.
  18. Sorry to hear that. Unfortunately, all bugs should be fixed by now, as 5.0 was to be the final patch. Granted, ongoing playthroughs might be plagued by old bugs which don't get retroactively fixed. What you missed is this beautiful eldritch shield: https://pillarsofeternity.gamepedia.com/The_Weyc%27s_Oracular_Focus
  19. Did you give it a go? Is it worth picking up? For the context I did play Warcraft3 and Starcraft1&2. I have been thinking about picking up Warcraft3, but I am not sure if it still holds any entertainment value.
  20. System shock is just and injury - it can be removed by resting. What do you mean the party cannot rest? If you are in the wild, just use rest button, if you have enough food for the injured party, or if you are in the city find an inn.
  21. I did encounter this issue pre 5.0, but I did finish the Imp fight on my first attempt after patching to 5.0. (playing turn-based). Guards walk by us without showing concern. Odd.
  22. I am doing it by memory, but I think this is it: Here you burn the horn. Here you erase the book. PS. You should be able to interact with the brasier even horn is not in your inventory. If you can't, then it is a bug.
  23. Whatever you guys settle on, those looks excellent to me. Great job Boeroer & Phenomenum!
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