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Everything posted by Wormerine
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Or Pay 1 pound for initial playthrough, and buy the game with extra content for subsequent playthroughs once it releases on platform I am willing to own it on.
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No romance!
Wormerine replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Why? Because both parties aren't white or because both parties are female? If one character was white female and other was white male would anything change about the conversation? Would that make it alright to you? -
Just bought it!
Wormerine replied to Slack83er's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Well, we can talk about it once you beat the game. PoE2 is better and worse then PoE1 in various ways. The reception was mostly positive but lukewarm. I don't think it was un-deserves. It is a good game but my recommendation always comes with couple disclaimers. -
Just bought it!
Wormerine replied to Slack83er's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Surely you mean an interesting setting for the third installement? @Slack83er Have fun! -
Locked out of a companion.
Wormerine replied to Haas117's topic in The Outer Worlds: Stories (Spoiler Warning!)
If it was crime related, I heard things should calm down if you let couple days pass (go to sleep). If you made a decision which permanently made a faction hostile, then I have no clue. -
How's writing?
Wormerine replied to hilfazer's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It's good. It's a fun SF adventure, but not without depth. -
Expansion DLC PLEASE
Wormerine replied to AvRIDGE's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I would be surprise if there were no DLC. The way worlds are made seems perfect for adding new locations or planets. -
Is every quest a fetch quest??
Wormerine replied to PUBG2055's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Pretty much everything but those. Never got too deep into any Bethesda game aside from Fallout3, and never touched Inquisition due to it being on Origin which I am yet to install on my new laptop. -
Outer Worlds, a mediocre Fallout
Wormerine replied to Reffy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Which fO? Bethesda (and New Vegas) took more of a wasteland route, but that's not how I perceived original games: they were always very populated and was more about societies then isolation. As to game style: while original fallouts were RPGs based on consist mechanics allowing to tackle quests or even break quests as long as you adhere to overall rules. OW fits more into BioWare style story driven RPG with for the most part directed use of gameplay features (dialogue, exploration, combat). As such it's evolves from what Bethesda did, rather then Tim/Leon original work. -
Outer Worlds, a mediocre Fallout
Wormerine replied to Reffy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I need to finish game before discussing story, world and writing. Elysium for example was brilliant to me for the first 15 hours, and turned out mediocare after that. I found PoE1 average until it tied everything together with a very clear point at the end of the game. Any trailer you look at present game’s tone faithfully. Chris Avellone isn’t behind this project (nor at Obsidian) and he is the one usually associated with subversiveness. As leads (people who will set the tone and direction) we have Tim Cain and Leonard Boyarsky. Fallout1&2 were also very cheeky and deceptively lighthearted. Macabre humour seems to be still present in OW, though so far it’s been more focused on how corporation mindset could affect living, if they completely took over as government. I found little details, and corporate religion sounds like an interesting idea. Personally I found the world and characters quite compelling so far. I am confuses as to why one would expect anything different then what was advertised. Few things I really appreciated: opening hook feels natural and engaging. Opening is something Obs often struggles with, one worked well, setting the tone, putting your characters into the world without knowledge of it, giving you reason to go on, no matter what motivations your character had. two companions I recruited so far joined very naturally. I often feel that companions are such an expected part of an RPG games don’t properly explore why they would join you. OW so far has been first game in a long time, where companions just make sense. I hope this will continue. It seems they use a bit of reactivity system they worked on for Deadfire with NPCs recognising NPCs and talking to them. Works well so far. -
Outer Worlds, a mediocre Fallout
Wormerine replied to Reffy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I did play Disco. I see little connection between each other: on Riffs on Planescape, and other on Fallouts. I mean Disco isn’t funny. It has humour, but It’s an existential, sarcastic story of a broken down human finding himself in a bleak world. OW is a fun SF romp with stabs at the corporations. The focus and tone is completely different. Is Planescape better then Baldur’s Gate? Do you blame star wars for not being a psychological drama after watching Taxi Driver? -
Is every quest a fetch quest??
Wormerine replied to PUBG2055's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It’s true that Outer Worlds isn’t subversive as Obs games tend to be. Was it ever supposed to be? -
And I am sure you have experience in game development to back it up? displaying a model in third person, isn’t equivalent to having a functional third person camera, collision and movement. Obsidian stated they would love to add 3rd person, and it is something they would love to make for sequel, but due to limited budget they didn’t pursue it for the first installement. One of devs did respond, saying that developing third person mode would be a substantial addition as it differs quite a lot from FPS. EDIT: https://imgur.com/a/0Ty2I24
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Is every quest a fetch quest??
Wormerine replied to PUBG2055's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Aren’t all quests in RPGs fetch or kill quests? I can’t think of the quest in an RPG which would revolve around bring something or kill someone. The question is how interesting it is to get it done. So far it’s been pretty good. -
Outer Worlds, a mediocre Fallout
Wormerine replied to Reffy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Are you sure, you are not mistaking “tone” with “quality”? TWO has been lighthearted so far but it’s not a “fault”. It might be not within your taste but it’s not bad by default. I am not deep into the game, but so far writing has been funny, coherent, clever and the point. World seems to be well thought out, characters are well defined and consistent. -
Torrenting it with the Game Pass existing sounds like being **** for just a sake of it.
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Quality of life things.
Wormerine replied to Zaathura's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I can't overstate how much I love how they handles containers. They open automatically and I can easily choose what to pick up with as little fiddling as possible! Playing in PC I encountered none of the issues OP stated. One thing which I do find annoying, is that I find it difficult to locate enemy bodies after the fight, especially if they turned into a pile of ashes. They hide to easily in the grass. -
Outer Worlds, a mediocre Fallout
Wormerine replied to Reffy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I am waiting for OW to download, so can’t comment on game itself, but Obsidian in general: Obs strives to create roleplaying games. Unlike modern fallouts, Bioware games or Witcher you don’t get a premade character with goals, personality and personal objectives. It is what made me bounced off Bioware titles years back, when I transitioned to Obs. This is what also what made me love their games. come up with a character. Who is he/she? Her ideology, personality, goals. See what game will allow you to do, and work with that. You might be surprised how much you get to work with. Naturally, there is a limited range to what you can do, but I usually find Obs games accommodating enough to warrant several playthroughs. -
Gossip spreads fast when developers want it to. I didn’t find this individual bit offending, though I do agree it felt lazy - a shortcut to give factions areason to work specifically with you. You do make a show and gossip spreads fast. All factions have presence in the city. what I found more unlikely is people in Deadfire knowing of Watcher of Caed Nua. in the world of limited writing, and communication which allows organisations like Leaden Key and Hand Occult to operate, somehow everyone heard about watcher on a different continent who inherited a keep, and had some imput into animancy trial. Deadfire tries really hard to be a kiss-ass Bioware style, and it really feels dis genuine and unnecessary at times.
