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Wormerine

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Everything posted by Wormerine

  1. @dava4444 I would rather if those fantasies remained in your private OW session, and weren’t to appear in mine. 😅 Sounds a bit too much like ME3 romance between Joker and EDI. What started as a cute and clever idea in ME2, turned into embarrassing fanfic ship-of-love farse. I certainly wouldn’t want to see “romance with a computer” forced upon players. It is roleplaying game, and if you find it would fit for your captain to get physically and emotionally attached to his ship, then fine, but there is no one defined “Captain”. This is something I will touch on more, in another thread once I gather my thoughts, but my hope is that with OW2 we will get Fallout2 route: current generation will pass and we will play a new character. slides at to the end are rather final. Nothing about this game screams like it needs a direct sequel.
  2. I have written more extensively about in another thread. It is not about simply having/not having VO. It is about writing and presenting PCs in certain way. Mass Effect/Witcher’s/Gothic didn’t just add VO - their characters are prewritten and predefined characters which you nudge into certain direction but can’t change who they are. A bug chunk of roleplaying is done for you. If that is what you enjoy, it’s fine, I all games that I listed. But this is different kind of game, and it would be better if it stayed that way as Obsidian is great in doing those, and we don’t get many alternatives these days.
  3. To me the bigger roadblock that tinkering through multiple levels isn't viable until you reach 80 and then 100 science. I didn't "rush" science, therefore at the time of writing OP they were heavily behind other weapons. Indeed, they did become viable, though after a bit of fooling around with them, I came back to basic weapons. One shooting enemies with plasma rifles is simply quicker. The shocking granade thingy was useful in the end game fight though.
  4. I think they might/might not like it. It depends what they exactly didn't they like.
  5. I will give you that. It did expect to receive a sidequest when I talked to ADA about her modifications. Considering Obsidian ikes to leave hooks in the game for later DLC it is not outside bounds of possibility.
  6. And gets corrected by Ada if I remember well. either way it doesn’t matter. You roleplay the way you want to roleplay. If “Her” is your jam, then go for it.
  7. We can't have romances, because romances take time and manpower, and companions are on basic side as it is. ADA isn't a conscious being. That's been stated multiple times. She emulates personality but she is a computer. Previous captain developed her personality so it's a bit as if you were to program Ciri on how she interacts with you. She just continues her behaviour. If you want to roleplay a character who takes it as a serious relationship, then knock yourself out.
  8. I wouldn't call it "forced FPS". That would imply a conscious effort to forbid players to playing a certain way, rather then implementing only one Point of View system. It probably could get away without character creation but I wouldn't call it wasted. You still see your character on regular basis, and personal it did I form and help in defining my character. What's more, of they keep this engine for the sequel, they can focus on implementing Third Person View without building character creation from the ground up as well! I agree that some aspects of the game could be more robust. Not all companions are equal and I found Bizantium to be very empty and artificial. But that's not something people who made character creation could do.
  9. I did similar thing on my first playthrough, but like previous poster I already had quest to talk to Mad Morena so I managed to get out without issues. Still, nothing stops you from leaving with the boat, and returning later. There are certainly quests in Deadfire which don't quite work when you tackle them from a different direction then originally designed. Nice find regarding Ulog. Looks like minor bug. Shouldn't break anything, beyond immersion.
  10. But will you buy it in the end? Not from Epic but Steam/Gog once it comes out? I probably will. The kinda brilliant way of the Epic exclusivity deal is that Epic wagers that game will sell well on their platform. From what we understand, they calculate how likely those games are to sell, if they were released platform-wide (how it's calculated don't ask me!) and then offer this number to developers/publishers as "guaranteed" sales - meaning they pay publisher/developer for those sales whenever they happen or not. 1) If the game doesn't sell well on Epic, publisher/dev gets money from Epic. According to multiple reports those can be substantial amounts. On top of that people who didn't buy on Epic, may buy on Steam/GOG meaning those sales aren't necessary lost. In addition guaranteed sales come with a better split. 2) If majority of sales still happen, Epic might not loose any money if they hit quota, and Developer/publisher will get a better split. For the record, I don't disagree with you. I am glad Game Pass exists, as I can playthrough OW without commiting to Epic, but it is not a model which I find attaractve. However, it is a good deal, for those who play their game only once. I could get my Dualshock to work with it, though, so I will be quitting once I am done with OW. Which is a shame, there are some controller-based games I hoped to check out this month.
  11. That's a good question. Amount of it? I am nearing to the end and Byzantium felt really lackluster. Overal quest and area complexity could have been bigger. I don't think we get anything comparing to "Beyond the Beef" and such. Skills like lockpicking, hacking etc. rarely allow us to progress in a unique way, and even if they do, it feels small. It certainly could have been bigger. It could have been deeper. I could have more lavish production. Did it need to be, though? I don't think so. Gaming have been dumping lots of money into fewer projects, but really, mid range projects like OW are a great things. Plus add to that a drought of Bethesda/Bioware RPGs, and overall great timing of OW wide announcement, following Fallout76 controversy. What I wonder, whenever this is something that will continue for the series, or if it is PoE1 situation.
  12. If you don’t remember, that means you don’t really care about your choices importing over, and therefore pre-made save is a fine option for you. Just pick the first one, and it will be all good. You are the one who will complaint about now knowing what Biwac is, aren’t you. ;-)
  13. Sound like a cool class concept. Arcanum-like tech thing. Animancer perhaps? The trick would be to make a unique gameplay loop for them without simply doubling magical abilities, with non-magical lore explanation. Deadfire indeed has plenty of niche items like Granades, potions and such, would could make a basis for a new class, at least on surface Level. also Atheist? Can one really be an atheist in Eora? [spoiler heavy joke ahead]
  14. And once Netflix releases the feature allowing to speed up videos, people will complain that movies are only hour long!
  15. I don't think that's the reason. RPG having full character VO is a black flag for some. Obsidian has reputation for creating RPGs which allow you to craft your character and roleplay, providing plenty of reactivity. To create a main protagonis with VO you have to approach it differently. You have to write a defined character with personality, opinions, traits, history with some wiggle room for player choice. Shepard, Geralt, and I assume dude/dudess from Fallout4 are all pre-made defined characters. That goes against what is usually a strength of Obsidian RPG. Compare difference in how Thorton from Alpha Protocl is portrait, and compare it to KOTOR2, fallout new vegas, pillars1&2 or tyrany. Giving VO to your character simply takes away a big chunk of character creation freedom from players. And that is what many die hard Obsidian fans (like myslef) like. There are reasons why I have no interest in F4, and it not even pretending to be an RPG is one of the big ones. OW was still written in a traditional Obsidian way, allowing you to project what you want on your character. I think OW might be limited enough that it could work with a voiced protagonist. Yes, it would be more expensive, but more importantly from creative standpoint, the character would need to be written and presented differently. Having someone read the written lines wouldnt be enough, as it's to fluid and undefined to be a pre-recorded character.
  16. You mean Fallout2. Completionist Fallout1 run is actually quite short. Oddly enough I replayed BGs not so long ago, and they are far shorter then I remember. I could swear they were 100 hour long games and BG1 was longer then BG2. BG1 took 43 hours, BG2 took 56:30h. Not topdown Bioware RPGs tended to be around 20-30h as well. What consistantly confuses me are people who complain the game is too short, but didn't play all of it. It's not like what's left is collecting 100 feathers. If you liked it, play more of it. Obsidian was very transparent with what the game was and how long it is. It could be longer sure. It would also need to redesign systems to support a longer game time. Hopefully that will be the sequel. Though I would take a deepr 40h long OW, rather then same depth 80h Outer Worlds.
  17. !!!!!! And Pharaoh. I loved this game to death. Though It doesn't seem like monuments are build from a ground up as they were in Pharaoh. That's a shame. Seeing it being build brick by brick, and securing a steady supply of materials for it was very satisfying. I wonder What they will do to NPC movemement. In Pharaoh and Caesar3 erratic NPC movement was core part of gameplay and cityplanning. While not ideal, I feel like many later city builders lack the depth which came from the need to carefuly plan your cities, even if mechanic was artificial and annoying at times.
  18. I don't think that's is really the case, though her quest does start at the earliest (if you follow the guiding hand of the game master). Well one is FPS, the other is TPS cover shooter... which means sit behind cover and stick everyonce in a while. OW combat can get chaotic at times. Luckily TTD is there if you need to take a breath. Yhhhh... I don't think OW offers enough roleplaying options to really benefit from not having VO for main protagonist, like NV did. However, I would still prefer for the money to be spend on putting more RPG in OW2, rather then further restraining what character I can create.
  19. That's how New Vegas did it. That said, as I am playing on hard right now, I don't see the appeal of this system. Food, drink and beds are too plentiful, maps are too small and carrying weight too generous to support proper "survival mode". Still making it a seperate toggle would be welcome.
  20. Yes, Epic strategy isn't to appeal to buyers, but to strongarm people to use their platform. I don't think there is a way to see how same game would do sell with and without Epic exclusivity without visiting alternative universes. But games do seem to sell well at least for Epic - at least major ones. https://www.polygon.com/2019/3/20/18274359/metro-exodus-epic-games-store-steam-exclusive-gdc-2019 https://www.eurogamer.net/articles/2019-09-23-borderlands-3-is-the-fastest-selling-game-in-2ks-history_7 No doubt open platform sales would provide some more sales, but would it be enough to cover the gap between 12% and 30/25/20% split between platforms? Unfortunately, providing good service might not be the most practical way of doing the business. My only hope that GOG won't suffer too much from the war Epic is waging. While one might want to support platform they like, it might not be relevant if they won't get a chance to do so.
  21. Fair enough. Rule of the thumb - if it's Obsidian game there are bound to be characters of... hmmm... non-conservative sexual preferences? Some are more central out then others but they tend to go for the "woke" stuff. I do think this is a bit blowed out of proportions. There is one companion who is preparing for the date with person of the same sex. It's not like their sexaulity is drawn attention to, except that you happen to know they both are female. Or maybe it is later on, I didn't get to Byzantium yet. Outside of that, I can't say I noticed any other stuff of that sort. It might have been implied that one executive might have a crush on the previous captain of your ship. Though I also tend to not focus on that kind of stuff.
  22. Intention was the quite opposite. Wanted to point out that my opinion about Skyrim comes from genuine place, and isn't influenced by backlash to Fallout76. I do understand the some people are affected by FPS, in a way I am not, and I hope Obs will be able to accomodate those players, if not in this release, then in the next one.
  23. I think this is quite naive. Agendas are always pushed through media, be it intentionally or not. To some extend that is what media is for be it writing, films, music. Some of it is done better, some of it is done worst. You just strongly feel about this particular issue and respond negatively to it.

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