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Wormerine

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Everything posted by Wormerine

  1. I can't overstate how much I love how they handles containers. They open automatically and I can easily choose what to pick up with as little fiddling as possible! Playing in PC I encountered none of the issues OP stated. One thing which I do find annoying, is that I find it difficult to locate enemy bodies after the fight, especially if they turned into a pile of ashes. They hide to easily in the grass.
  2. I am waiting for OW to download, so can’t comment on game itself, but Obsidian in general: Obs strives to create roleplaying games. Unlike modern fallouts, Bioware games or Witcher you don’t get a premade character with goals, personality and personal objectives. It is what made me bounced off Bioware titles years back, when I transitioned to Obs. This is what also what made me love their games. come up with a character. Who is he/she? Her ideology, personality, goals. See what game will allow you to do, and work with that. You might be surprised how much you get to work with. Naturally, there is a limited range to what you can do, but I usually find Obs games accommodating enough to warrant several playthroughs.
  3. Gossip spreads fast when developers want it to. I didn’t find this individual bit offending, though I do agree it felt lazy - a shortcut to give factions areason to work specifically with you. You do make a show and gossip spreads fast. All factions have presence in the city. what I found more unlikely is people in Deadfire knowing of Watcher of Caed Nua. in the world of limited writing, and communication which allows organisations like Leaden Key and Hand Occult to operate, somehow everyone heard about watcher on a different continent who inherited a keep, and had some imput into animancy trial. Deadfire tries really hard to be a kiss-ass Bioware style, and it really feels dis genuine and unnecessary at times.
  4. What do you mean by RPG? There is no combat, but you do develop his character, and interactions and options available to you are identified by you character build. There is certainly roleplaying and deciding what kind of character you want to be, and character react to it, and there are repercussions. As I endorsed the game quite a bit, I think I would like to summarise my overall thoughts after finishing the game (no big spoilers, obv). Game varies in quality quite a lot. I would divide it in my mind into three parts (Part 1, Part 2, epilogue). I found part 1 simply fantastic. While I only did one playthrough, and can't vouch for other character builds, the game seems to constantly respond to your skill choices and in-game decisions. There seem to be skill checks a-plenty - both as traditional skill checks, but also enviromental detail and information feeding: your character will notice things, "skills" will talk to you, giving you unique tasks, and suggestions. It seems like this is the fulfillement of the vision designers had - it's a detective mystery which you can tackle in various different ways, and game responds to who you are and what you do. There is a tangible feel of progress, mistakes, and character growth/change. Pacing is excellent, with dialogues never dragging for too long, and for a text based RPG the game manages to vary things up and not be simply a wall of text. It seems to be that part 2, is the part they run out of money. A new area opens for you and you leave with clear goal and couple promising leads. The game simply does allow you to follow on those, and story progression is locked behind single-skill check, with no way around. Of course, I might have missed something, but I did a bit of digging on the internet and it doesn't seem to be any way around it. Beyond this simple check, there are other things to do, but they are barely connected to what you do, and again, have little in terms of reactivity or freedom part 1 had - a lot of side activities end up with one very high, specific skill check required to complete this side story. This lack of reactivity continues, with certain even taking place, even there were many hints throughout suggesting you might be able to avoid it, and the investigation progresses not thanks to you. I imagine it is there to allow character who didn't do well up to this point to progress, but I felt it really sucked. In addition, it is confirmed that some skill checks are rigged - either succeeding and failing by default - not a fan. There also no fast traveling, and with bigger distances to cover (back and forth between part 1 and part 2 areas) I found myself wasting a lot of time. Epilogue feels like a lengthy test. This is a massive wall of text after a wall of text, and a judgement day - you seem to go through ever single dangling story thread and tick it off seeing how you did. I found it extremely tedious and it became really annoying after a while. It felt like devs were cramming all the final reactivity they planned into small contained space. Some stats: game took me 32 hours to complete - a fairly comprehensive playthrough, but to completionist - I turned out some tasks for roleplaying reasons, and left some tasks uncompleted due to skill-checks outside of my character build required. I did find character build systems a bit annoying in the latter part. As changing your equipement is the easiest way to maximise your chances of succeeding a roll, constantly swapping your clothes before a check is tedious. I am still not sure how "thought cabinet" contributes to the game. Thoughts might unlock unique dialogue paths, but if it is the case, it is not clearly communicated, so I am second guessing. If all they add are small modifiers to your skills, then they are mechanically lame. As a recommendation: Part 1 is fantastic, and I think it is worth picking the game up for that reason alone. As to the full price... maybe if you feel like supporting clearly talented new studio. Otherwise a sale. There are certainly more consistant titles you can get. for that price.
  5. MS expressed a while back willingness to release their games on more platforms. However, that was regarding their games not being locked behind MStore, and being released on steam. They did state they are willing to release on more platforms then steam, whenever it includes GOG or not I do not know. Gears5 didn’t come to GOG afterall. I don’t hold my breath that new releases will come to consumer friendly and DRM free store.
  6. And so you identify yourself as a pirate, and non Principi ships will act hostile.
  7. It is so misguided I assume it’s trolling. I mean one has to notice they did post it on Obsidians forum, not Bethesda’s.
  8. because of course it is.
  9. The most odd things about it: 1) There are people still playing Fallout76 2) There are people who will probably pay for the pass It's pretty much whale hunting at this point. Game is doomed beyond a chance of redemption, so lets milk as much as we can from the few suckers who still play it. Microtransactions must still bring money.
  10. I don't think any such announcement was make. Regarding the question: does Microsoft own rights to Pillars Of Eternity? If I remember well PoE IP wasn't actually Obsidians - it was owned by Dark Rock Industries Limited, owned by Feargus Uquhart, CEO of Obsidian. I imagine it is a scheme of protecting PoE IP in case there were troubles with Obsidian. https://forums.obsidian.net/topic/106678-obsidian-doesnt-own-the-pillars-of-eternity-franchise/ My question would be? Did they sell PoE IP together with Obsidian? Or is PoE IP "borrowed" or "rented" to Obsidian whenever they do another game. While I find it unthinkable that Obsidian new owners might need to come to agreement to add their studio's flagship IP to their gamepass, it is also a possibility. EDIT: I answered my own question by reading a bit more of the thread I attatched :-D. They merged for an aquisition, meaning Microsoft does own PoE. It might come to pass at some point, but I don't remember hearing anything about it.
  11. [Shrug] good enough for a year. Or month it takes to complete the first run. Then one can migrate to platform of their choosing, once the game gets wider release and patches/new content.
  12. Pallid Knight isn't Berath, though. It's an aspect of Breath you got to talk to. Just as Huana fish thing isn't fully Ondra. Though it is true, that names Breath and Ondra seem to come from what Engwith originally spread so they might be considered a more original ones. But God's are constructs of souls. Any physical appearance is more likely to be a projection rather then an actual look, unchanging look. Well, they titan bodies could have been their more defined look, but it's difficult to say hi they might have looked: bodies underneath the wheel suggest a humanoid appearance.
  13. As pointed above, it is not necessarly impossible, but it is hilarious. Religious checks usually refer to religious knowledge - she might have it, even if she despises it.
  14. Disco Elysium and Hitman2. Loving DE so far, getting a bit tired of Hit - I mean it's good, but I am doing two seasons in a row. I am tempting to subscribe to Game Pass once OW releases, though I don't know if and how well I will be able to run it (not great in analysing specs). There are some other games I want to try there, so we will see. I might give it a go.
  15. Empire of Sin is a game I have been waiting for years - a combination of XCOM-like strategy tactics married with mafia management theme. I hope it will be good.
  16. The only NPC priest that can join your party is Durance. You can always create your own priest as mercenery at any tavern.
  17. Not heresy. Firaxis take is fine enough, though I don't think they took advantage of strategic/tactical layer interplay, plus some minor gripes in design which I was willing to forgive on their first attempt, but really annoyed me in the sequel. That said, so far PP didn't wow me. My only hope that what they have cooking in their pot, is far better then what they allowed backers to sample.
  18. There is also a flag that, if I remember well, that will make everyone hostile.
  19. You are comparing applres to oranges. Pallid Knight doesn't represent Berath in Huana tradition. A valid comparison would be Rikuh and Kohopa&Tangaloa - not sexy either, unless you are into Eels. I suppose Huana are more into primal/watery themes, rather then marketable hotties. I did find it rather strange that Ondra used her Huana aspect when talking to you. Most of them used something that watcher (and you as the player) would be familiar with, rather then their local counterparts. My wild guess is, that that is because Ondra didn't a have defined aspect carrying over from PoE1, and often her representation pops up throughout the game, the artists just stick with what you will know, instead of coming up with something else entirely. It would be cool, however, if when starting a game with a Watcher with Deadfire background you would talk to two Giant Eels instead of the Pallid Knight . Overall, it would be cool if Gods would use different aspects when talking to Watchers from different cultures... but that would be difficult to pull off with full visual representation. I liked PoE1 pure text discription more anyway.
  20. I don't know if it will come to GOG any time soon. Those big releases usually tend to avoid GOG for a long time. Pre-epic announcements were about steam releases, As others said, if it will happen, it will be a year from now, at the earliest.
  21. Except in DOS2 single player is optional, not multiplayer. That is, I think, the main reason I didn't enjoy DOS1&2 without a friend, and I don't expect to enjoy BG3. Which is fine. I was not interested in BG3 anyway. This at least might be interesting. Not for me, but interesting.
  22. Paid 34,99 quid.
  23. Pretty much, but with will skill checks.
  24. That's up to you. No swords no sorcery (so far?) Here. Technology wise it seems fairly all over the place - its borrowing from many different periods. Haven't made up my mind about the setting - am a bit lost, but that's fine, so is my character. While it does give me planescape vibe, its focus reminded me of Fallout: mostly focusing on your character and your reactions rather then straight up world/plot development.
  25. First five hours in and so far it's brilliant, though tone wise unforgivibly ruthless. It knows it's noir, and doesn't try to misinterpret it as cool. Very interesting character build system. Writing has a very distinct voice and I am digging it. Spent half an hour inspecting a folder and then died reading a postcard and had to redo it again 10/10.
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