Everything posted by Wormerine
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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig
I don’t believe they can. Cover and line of sight would require ground up redesign with assets created with gameplay in mind, rather then creating assets and then trying to implement it into gameplay. Synedrion maps are horrific. that’s my main reason for postponing playthrough. If I thought in the end it could be the game it would keep playing, I would stick around and provide feedback. But I believe I will give it only one full playthrough, so I prefer for it to be as complete and patched as possible. Maybe it will turn around, most likely it will not.
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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig
Okey. I am done with it for now. Spend a solid 10 hours reporting bugs, and complaining about Line of sight, cover problems and door problems. I am putting PP on hold. I can’t see it being able to bypass design issues it is struggling with, and I don’t expect to give it more then one playthrough, so I will wait for the game to be more complete and functioning.
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After playing Kingmaker..
Wormerine replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am not aware of a possibility of moving games inbetween accounts once they have been redeemed. There is family sharing, where you can share library between computers, as long as you don’t use it at the same time. there was also a french ruling that digital games should be allowed to be resold: https://www.rockpapershotgun.com/2019/09/19/steam-should-let-users-resell-games-french-court-rules/
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Help me understand PC vs console
You can absolutely get a PC which will run games better (60+ FPS) in a higher resolution, with higher quality graphics. However, there will be a drastic difference in price. Whenever I am eyeing a new PC, an estimated price seems to hang around £1000, not including accessories, and that’s aiming at 1080p. Outside performance I like PC for its flexibility: my personal favourite genres play best with mouse and keyboard, which easily makes it the best pick for myself. But you can plug into it whatever you want - joystick, fighting sticks, driving wheels, etc. And you have a massive backlog of games to play. Add to that modding. in addition, even with weaker machines you have an option to tweak graphic settings, which is a blessing. Frame rate is important to me, and I am happy to sacrifice resolution, postprocessing or effects for smooth 60FPS.
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Neketaka is a good city - Cities in RPGs
Wormerine replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh, I thought I removed the signature... it doesn’t show on my screen anymore. Yeah, recently I cleaned my imgur’s Deadfire backlog, and accidentally erased the imagine I was using for for the signature.
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Neketaka is a good city - Cities in RPGs
Wormerine replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like spending more time in one place in a game. A good city is the one which has you coming back to it. It should be a fairly save, populated space, with a dark underbelly. Quests should weave through it. A decent choice of companions recruitable for adventures. On a most basic level it can be just a hub you come back to: shops, companions, NPC to talk to, stuff to store. Ankathla is great, as unlike PoEs don't have a mobile keep - you are likely to have a keep there, and companions will return to tavern. Cities are also a convenient way of delivering multiple quests - be it by giving a wide choice to start with, or setting scripted encounters as Devs know you will come back to it. I prefer if we get to the city early on, with stuff we can't afford, and possibly not all districts welcoming the newcomer. A city can be a nice reflection of our progress throught the game as we move from doing jobs for randoms in the tavern, to dealing with kings.
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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig
I rarely find snap aim useful. I tend to free-aim everyshot, and I found it fairly reliable. Not really. First load is a bit longer but afterwards it seems within reason. I am yet to get ambushed. I don't know what determines that. Now when you mention that - no.
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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig
Yes. Overall, be it inventory or base management, it feels rough, and as if it were not final. As originally after Backer Betas Phoenix Point was to be Early Access title, I do wonder if this release is an Epic funded EA. I do hope so, as it needs some work. True, especially XCOM1 got away with murder, with switching elevations not working properly, enemy teleportation etc. However, in a short time I spent with Phoenix Point I enountered enemies stuck within a cover, some inconsistancies with cover, a seethrough glass not being see through, and a game hung up on me on enemy turn and had to restart a mission. 😐
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Pillars of Eternity II: Deadfire Coming to Consoles January 28, 2020
I hope it will sell like hot cakes!
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Quick question about SSS
Wormerine replied to Messier-31's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Engwithian Titan with a weak spot for lootboxes.
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will POE2 ever come to consoles? EVER?
Wormerine replied to deveroth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Shucks. Second! https://versusevil.com/pillars-of-eternity-en/poe2-console-release-date/
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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig
As to actual math - it's been mentioned on Snapshot forums that bullets are distributed using curve bell - meaning they are less likely to hit bullzeye, or spread at the edges. If I understand it well, aiming straight at the things you want to hit, isn't necessarly the most efficient way of doing things.
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Why is PoE2 not successful ?
Wormerine replied to ekt0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Only true about some selected titles. China can be a profitable market but it's an odd one. Many movies won't be released there, and those that do, they don't get a lengthy run time. They can make an impressive profit though.
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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig
I am pretty sure it was said somewhere, that majority of backer names were male. It's odd that they didn't tag them with appropriate genders. So far I enjoyed it quite a lot, though it is quite janky. Unless one is really interested in the project, I would probably recommend to wait till steam/gog release and see how it develops.
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Why is PoE2 not successful ?
Wormerine replied to ekt0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Or Deadfire was too big of a production, due to unexpected success of PoE1. Blade Runner 2049 was really excellent. But it is not a kind of movie, nor IP, which would make a return on $150-185m budget. A lot of cash was invested into Deadfire - a full year of a full team development, then crowdfunding campaign, which gather more money then PoE1, and whatever money on top was thrown to finish it, uncluding full VO and such. All in hope to expand on what was expected to be returning players. Not all of the "improvements" made for a better game, but crucially audience didn't return - maybe they didn't like PoE1, maybe they didn't like changes to PoE2, maybe they just moved on. A question which might be interesting to ponder: should PoE3 be small budget project and cater to the few who staying with PoE3. or should PoE3 aim to change, and attract wider audience?
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Played .., in a few days.., and ..
I would find either of them difficult to recommend.
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Why is PoE2 not successful ?
Wormerine replied to ekt0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As if soundtrack? I doubt it had an effect on sales but I would agree. Considering the change of the setting, I expected the OST to change more. The world map and character creation music grates on my for some reason. Perhaps the melodic line sticks out too much? I find video game soundtrack to work best when they are vague mood pieces, without much direction. Give it a memorable melodic line on a loop and it can become irritating, even if the music is nice. I was hoping music will incorporate a bit more of the setting into it - there are traces of it, but very subtle. Then again, trying to write something in the vein of Polynesian folk music, without time for in-depth study might be a very poor idea. My favourite tracks are still from PoE1: main theme, sun in shadow, tavern song from White March. PoE2 has some nice stuff, too. District specific Neketaka stuff, In-Between music are all good.
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Is Obsidian interested in Game Ideas?
That's fair. Which reminds me there was an actually a succesful lawsuit between some pop "artists", which as a musician I found absurd. 🙄 I am still happy to sign the waiver.
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Played .., in a few days.., and ..
Yeah, but it's not a competition. NV stands out easily as the best Obsidian game to date. I don't think that's even a subjective statement.
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Importing from PoE1 but also making a new character?
Wormerine replied to Matroska's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's a fair assumption, as that's what generally importing a character does. There were couple complaints that one can't simply import their old character. As there are mechanical and graphical changes between PoE1 and PoE2 Obs explained that: 1) They are not able to properly import created characters - assets changed, so automatically creating characters player wanted to play in PoE1 would be tricky - players would have to customise their character anyway 2) mechanics change, so someone might not want to continue playing as the same character. Either way, enjoy PoE2. Also, lovely portrait.
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Importing from PoE1 but also making a new character?
Wormerine replied to Matroska's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good news: yes. As a matter of fact, that’s all you can do. When you import save you import choices, but not the character. Even if you import your save, you still go through character creation, and whenever you stick to PoE1 (like I did!) or create/modify your character is up to you.
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Is Obsidian interested in Game Ideas?
I find it difficult to believe, that a vague post, with a vague idea could be a basis for a lawsuit, but what do I know. Certainly not much about laws and such. But in case they do want to use an idea I threw around about space sim RPG, I would be happy to sign a waver form 😉
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Great game, too short
That's what the description says. As well as thirst, hunger meeter and limited ability to save.
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Is Obsidian interested in Game Ideas?
Unless, someones sits on an enormous pile of money to bankroll development of the game they want to make, it is unlikely they will work on what they want to do - you go to publisher, they will consult their charts and try to chase the most profitable trends. you go to funs for crowdfunding, and they will consult their nostalgia and want you to make exactly the same game they enjoyed in the past. Sure, you will not be the market leader, by being a market follower and bla bla bla, but it is easier said then done.
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My biggest issue with the gender binary in The Outer Worlds:
Wormerine replied to Obsidian_Lover_69's topic in The Outer Worlds: General Discussion (NO SPOILERS)I mean randomize means randomize. Yes, if you randomize your character, it will be randomized. I don't know how else to explain it.