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Wormerine

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Everything posted by Wormerine

  1. It's good. It's a fun SF adventure, but not without depth.
  2. Not necessarly. Obsidian CEO did express desire in the past for Skyrim style RPG in Eora. That said if PoE3 would continue directly with the story, I would prefer for it to remain within established genre.
  3. I would be surprise if there were no DLC. The way worlds are made seems perfect for adding new locations or planets.
  4. Pretty much everything but those. Never got too deep into any Bethesda game aside from Fallout3, and never touched Inquisition due to it being on Origin which I am yet to install on my new laptop.
  5. Which fO? Bethesda (and New Vegas) took more of a wasteland route, but that's not how I perceived original games: they were always very populated and was more about societies then isolation. As to game style: while original fallouts were RPGs based on consist mechanics allowing to tackle quests or even break quests as long as you adhere to overall rules. OW fits more into BioWare style story driven RPG with for the most part directed use of gameplay features (dialogue, exploration, combat). As such it's evolves from what Bethesda did, rather then Tim/Leon original work.
  6. I need to finish game before discussing story, world and writing. Elysium for example was brilliant to me for the first 15 hours, and turned out mediocare after that. I found PoE1 average until it tied everything together with a very clear point at the end of the game. Any trailer you look at present game’s tone faithfully. Chris Avellone isn’t behind this project (nor at Obsidian) and he is the one usually associated with subversiveness. As leads (people who will set the tone and direction) we have Tim Cain and Leonard Boyarsky. Fallout1&2 were also very cheeky and deceptively lighthearted. Macabre humour seems to be still present in OW, though so far it’s been more focused on how corporation mindset could affect living, if they completely took over as government. I found little details, and corporate religion sounds like an interesting idea. Personally I found the world and characters quite compelling so far. I am confuses as to why one would expect anything different then what was advertised. Few things I really appreciated: opening hook feels natural and engaging. Opening is something Obs often struggles with, one worked well, setting the tone, putting your characters into the world without knowledge of it, giving you reason to go on, no matter what motivations your character had. two companions I recruited so far joined very naturally. I often feel that companions are such an expected part of an RPG games don’t properly explore why they would join you. OW so far has been first game in a long time, where companions just make sense. I hope this will continue. It seems they use a bit of reactivity system they worked on for Deadfire with NPCs recognising NPCs and talking to them. Works well so far.
  7. I did play Disco. I see little connection between each other: on Riffs on Planescape, and other on Fallouts. I mean Disco isn’t funny. It has humour, but It’s an existential, sarcastic story of a broken down human finding himself in a bleak world. OW is a fun SF romp with stabs at the corporations. The focus and tone is completely different. Is Planescape better then Baldur’s Gate? Do you blame star wars for not being a psychological drama after watching Taxi Driver?
  8. It’s true that Outer Worlds isn’t subversive as Obs games tend to be. Was it ever supposed to be?
  9. And I am sure you have experience in game development to back it up? displaying a model in third person, isn’t equivalent to having a functional third person camera, collision and movement. Obsidian stated they would love to add 3rd person, and it is something they would love to make for sequel, but due to limited budget they didn’t pursue it for the first installement. One of devs did respond, saying that developing third person mode would be a substantial addition as it differs quite a lot from FPS. EDIT: https://imgur.com/a/0Ty2I24
  10. I am pretty sure that “crime” items (such as lockpicks and hacking things) require 40 hacking skill to purchase.
  11. Aren’t all quests in RPGs fetch or kill quests? I can’t think of the quest in an RPG which would revolve around bring something or kill someone. The question is how interesting it is to get it done. So far it’s been pretty good.
  12. Are you sure, you are not mistaking “tone” with “quality”? TWO has been lighthearted so far but it’s not a “fault”. It might be not within your taste but it’s not bad by default. I am not deep into the game, but so far writing has been funny, coherent, clever and the point. World seems to be well thought out, characters are well defined and consistent.
  13. Meh, I wouldn’t buy it on Epic, but Game Pass in no brainier. I will buy my own copy and any DLC available once it releases on steam or preferably GOG.
  14. Torrenting it with the Game Pass existing sounds like being **** for just a sake of it.
  15. I can't overstate how much I love how they handles containers. They open automatically and I can easily choose what to pick up with as little fiddling as possible! Playing in PC I encountered none of the issues OP stated. One thing which I do find annoying, is that I find it difficult to locate enemy bodies after the fight, especially if they turned into a pile of ashes. They hide to easily in the grass.
  16. I am waiting for OW to download, so can’t comment on game itself, but Obsidian in general: Obs strives to create roleplaying games. Unlike modern fallouts, Bioware games or Witcher you don’t get a premade character with goals, personality and personal objectives. It is what made me bounced off Bioware titles years back, when I transitioned to Obs. This is what also what made me love their games. come up with a character. Who is he/she? Her ideology, personality, goals. See what game will allow you to do, and work with that. You might be surprised how much you get to work with. Naturally, there is a limited range to what you can do, but I usually find Obs games accommodating enough to warrant several playthroughs.
  17. Gossip spreads fast when developers want it to. I didn’t find this individual bit offending, though I do agree it felt lazy - a shortcut to give factions areason to work specifically with you. You do make a show and gossip spreads fast. All factions have presence in the city. what I found more unlikely is people in Deadfire knowing of Watcher of Caed Nua. in the world of limited writing, and communication which allows organisations like Leaden Key and Hand Occult to operate, somehow everyone heard about watcher on a different continent who inherited a keep, and had some imput into animancy trial. Deadfire tries really hard to be a kiss-ass Bioware style, and it really feels dis genuine and unnecessary at times.
  18. What do you mean by RPG? There is no combat, but you do develop his character, and interactions and options available to you are identified by you character build. There is certainly roleplaying and deciding what kind of character you want to be, and character react to it, and there are repercussions. As I endorsed the game quite a bit, I think I would like to summarise my overall thoughts after finishing the game (no big spoilers, obv). Game varies in quality quite a lot. I would divide it in my mind into three parts (Part 1, Part 2, epilogue). I found part 1 simply fantastic. While I only did one playthrough, and can't vouch for other character builds, the game seems to constantly respond to your skill choices and in-game decisions. There seem to be skill checks a-plenty - both as traditional skill checks, but also enviromental detail and information feeding: your character will notice things, "skills" will talk to you, giving you unique tasks, and suggestions. It seems like this is the fulfillement of the vision designers had - it's a detective mystery which you can tackle in various different ways, and game responds to who you are and what you do. There is a tangible feel of progress, mistakes, and character growth/change. Pacing is excellent, with dialogues never dragging for too long, and for a text based RPG the game manages to vary things up and not be simply a wall of text. It seems to be that part 2, is the part they run out of money. A new area opens for you and you leave with clear goal and couple promising leads. The game simply does allow you to follow on those, and story progression is locked behind single-skill check, with no way around. Of course, I might have missed something, but I did a bit of digging on the internet and it doesn't seem to be any way around it. Beyond this simple check, there are other things to do, but they are barely connected to what you do, and again, have little in terms of reactivity or freedom part 1 had - a lot of side activities end up with one very high, specific skill check required to complete this side story. This lack of reactivity continues, with certain even taking place, even there were many hints throughout suggesting you might be able to avoid it, and the investigation progresses not thanks to you. I imagine it is there to allow character who didn't do well up to this point to progress, but I felt it really sucked. In addition, it is confirmed that some skill checks are rigged - either succeeding and failing by default - not a fan. There also no fast traveling, and with bigger distances to cover (back and forth between part 1 and part 2 areas) I found myself wasting a lot of time. Epilogue feels like a lengthy test. This is a massive wall of text after a wall of text, and a judgement day - you seem to go through ever single dangling story thread and tick it off seeing how you did. I found it extremely tedious and it became really annoying after a while. It felt like devs were cramming all the final reactivity they planned into small contained space. Some stats: game took me 32 hours to complete - a fairly comprehensive playthrough, but to completionist - I turned out some tasks for roleplaying reasons, and left some tasks uncompleted due to skill-checks outside of my character build required. I did find character build systems a bit annoying in the latter part. As changing your equipement is the easiest way to maximise your chances of succeeding a roll, constantly swapping your clothes before a check is tedious. I am still not sure how "thought cabinet" contributes to the game. Thoughts might unlock unique dialogue paths, but if it is the case, it is not clearly communicated, so I am second guessing. If all they add are small modifiers to your skills, then they are mechanically lame. As a recommendation: Part 1 is fantastic, and I think it is worth picking the game up for that reason alone. As to the full price... maybe if you feel like supporting clearly talented new studio. Otherwise a sale. There are certainly more consistant titles you can get. for that price.
  19. MS expressed a while back willingness to release their games on more platforms. However, that was regarding their games not being locked behind MStore, and being released on steam. They did state they are willing to release on more platforms then steam, whenever it includes GOG or not I do not know. Gears5 didn’t come to GOG afterall. I don’t hold my breath that new releases will come to consumer friendly and DRM free store.
  20. And so you identify yourself as a pirate, and non Principi ships will act hostile.
  21. It is so misguided I assume it’s trolling. I mean one has to notice they did post it on Obsidians forum, not Bethesda’s.
  22. The most odd things about it: 1) There are people still playing Fallout76 2) There are people who will probably pay for the pass It's pretty much whale hunting at this point. Game is doomed beyond a chance of redemption, so lets milk as much as we can from the few suckers who still play it. Microtransactions must still bring money.
  23. I don't think any such announcement was make. Regarding the question: does Microsoft own rights to Pillars Of Eternity? If I remember well PoE IP wasn't actually Obsidians - it was owned by Dark Rock Industries Limited, owned by Feargus Uquhart, CEO of Obsidian. I imagine it is a scheme of protecting PoE IP in case there were troubles with Obsidian. https://forums.obsidian.net/topic/106678-obsidian-doesnt-own-the-pillars-of-eternity-franchise/ My question would be? Did they sell PoE IP together with Obsidian? Or is PoE IP "borrowed" or "rented" to Obsidian whenever they do another game. While I find it unthinkable that Obsidian new owners might need to come to agreement to add their studio's flagship IP to their gamepass, it is also a possibility. EDIT: I answered my own question by reading a bit more of the thread I attatched :-D. They merged for an aquisition, meaning Microsoft does own PoE. It might come to pass at some point, but I don't remember hearing anything about it.
  24. [Shrug] good enough for a year. Or month it takes to complete the first run. Then one can migrate to platform of their choosing, once the game gets wider release and patches/new content.
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