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Wormerine

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Everything posted by Wormerine

  1. I do like a lot of added feature. In previous build I struggled to find reason to use it. With new features, I started using it as default, as it makes sorting, tagging and searching for game much easier. I really like being able to save seperate settings for different lists, be it all games, or installed games, or game from particular platform.
  2. Less then a month to go! Can’t wait https://youtu.be/8PHL026ULe4
  3. Corrected. Sorry, it has been 3 months since I played PoE. Things become blurry.
  4. Oh, you don't need to remind me of it. My first year at the university, and first money earned. I bought collectors edition of Dragon Age. I was greeted with a merchant in my camp bugging me to buy a crappy DLC, in a game desperately starving for a quality side content (or quality content in general, after opening chapter). I have been more cynical ever since. But as other mentioned, it is Privite Division who is publishing Outer Worlds, not Microsoft. Not that 2K is more trustworthy, then Microsoft, but if publisher will have negative influence on OW it will be on 2K.
  5. I doubt Microsoft had any influence on the project - the buyout happened deep into OW development. New projects might reflect their influence but not this one. OW is still done under Privite Division umbrella - afterall it was 2K who sold their Privite Division games to Epic. https://www.gamesindustry.biz/articles/2019-03-20-epic-games-store-line-up-expands-with-private-division-more-ubisoft-titles-and-quantic-dream-exclusives OW looks great. Luckily, it doesn't seem I will have new PC in time for it's release, so I will patiently wait for a wider store release.
  6. Yeah, it can happen. Fighter's "bash" "knockdown" ability should allow your wizard to disengage safely. There are also quick spells which can give you protection before you attempt to move away. Don't be afraid to take a disengagement attack to the face - you should be able to survive it.
  7. I struggle to understand you. As the player character leads conversations, when you have a group selected he will be the one to come closer and initiate the conversation. If your main is a squishy character, you can initiate conversations using other party members, by manually picking whom you want to approach the enemy. Otherwise you will get... cakes?
  8. After you complete first wing (be it library or the prison) and enter back into the hall a story even occurs. There should be something above the fountain you can interact with. Afterwards the doors will open.
  9. It’s been a while, and I might be getting confused in Deadfire systems, but I am pretty sure it works like that: you can only cast spells which you currently have in your Grimoires, or you mastered them (per encounter casts on later levels). Each Grimoires can hold up to 4 spells per level. You can remove them and replace them with other “learned” spells whenever you wish. You learn spells by finding new Grimoires and writing the spell down (costs money). Once you learned them, you can put it into any Grimoires you wish. You can have more then one Grimoires on you: just add additional Grimoires you want to have at your disposal into quite item slots. Switching between Grimoires takes couple seconds: amount of casts per rest remains the same on each Grimoire.
  10. I do love the smart camera. The trick was to get used to pausing before picking something up, so I don't misclick, but it is still much less hassle then manually following the party at all times. Especially with "follow the mouse" moving around has been much more natural. And if I need to get to the other side of the map I can actually follow the party without a hassle.
  11. Another step against lootboxes: https://www.eurogamer.net/articles/2019-09-11-dcms-recommends-uk-government-regulates-loot-boxes-under-the-gambling-act
  12. It certainly happens. I personally remember this particural situation which brought my attention to G2As nature: https://www.eurogamer.net/articles/2015-01-26-it-looks-like-ubisoft-is-going-after-third-party-key-sellers
  13. The thing is G2A hurts developers. Epic games annoys customers. People find it difficult to care for something that doesn't affect them directly.
  14. So you are unwilling to spend money to buy a game you want to play on Epic and you are unwilling to wait to spend your money on the game you want to play on steam, but you are happy to buy multiple copies of a game you don’t want to play? Now on to your illustration. Before Epic deal was announced OW was never ever on sale. It’s more, that you hoped to go to your favourite cinema for a movie, but months before release it was announced it won’t be coming to it for quite a while. As to the rest. Epic doesn’t make your gaming experience worse on Windows. It’s bare bone and clunky, but games run alright. You might disapprove of this cinemas business practises, their world wide chain isn’t well adjusted to different regions, it doesn’t have many expected facilities and doesn’t offer popcorn... but the watching experience is same as everywhere else). You can also just pick up XBOX game pass, and play through the game. i find it hilarious that you find buying from G2A a more moral path then buying from Epic. Only one of them does actual, proven damage to gaming industry.
  15. I meant Deadfire's opening, I remember it being a common complain, though one specific one which stuck in my mind was BunnyHop. https://youtu.be/QqNaj04lCE4 I must say, I was puzzled somewhat by his review, as someone who loved PoE1, he should be at least somewhat invested in PoE2 story. And he complains about how difficult to understand writing can be, while showing an except from the conversation where that is used for comedic effect. Complains about being expected what a beiwac is, while showing and praising PoE1 intro, which explains what beiwac is. At some points I felt it might have been a high level sarcasm which is just beyond my comprehension. But no, it seems that the critique was genuine. There are also some false information in there, which is disappointing, considering how into research SBH tends to be.
  16. That is true, though one would need to buy the game first to know that. However, I have seen complaints in reviews on how indulged in its own lore the opening of the game is, and how difficult it is to care. Changing it simple, in theory, but difficult to pull off: The hook, storyline and setting used need to be relatable, engaging and intriguing without any knowledge of PoE required. That's what they attempted in Deadfire, though I feel that without being in Caed Nua, and experiencing Eothas attack it is difficult to care. I feel it would be a much better opening, if instead "tutorial island" of Port Maje, Player would start in the keep, experience being the ruler and the attack. This is were player could learn all the necessary skills, before moving on to Deadfire, and recruiting Eder and Aloth might be much less artificial.
  17. You mean Jade Empire, right? One would dive into actual game to see if there are any tangible similarities. I remember playing Dragon Age: Origins, and thinking how much like Witcher it is. Trial of the Grasses and everything.
  18. In Poe Sloth was much more timid. He wasn't relaxed by any means, by he was slow to speak his mind. In Deadfire he is far more outspoken, reflecting his growth in confidence. Relationship mechanics do make characters behave weirdly (Xoti laughing and clapping as you burn Dawnstar bodies)
  19. I am willing to give them benefit of the doubt, and believe that they won't make the same game but under a different name.
  20. I have pretty clear memory of Swen not discussing anything specific at the time the reveal was made. They did state that they will be making changes to the system to adapt it to computer setting. Personally, I would be shocked if it was a real-time game. Not because they did a turn-based game before, but because from what they said, their attempt is not to recreate Infinity Engine games.
  21. Yeah, the impression I got wasn't that making Deadfire was a mistake, but the way the approached it might not have been the best. What I find interesting was Josh remark early in in the talk: Does it mean they would change how they approach the formula for the 3rd game? Or would they try to move farther away? If they keep the system relatively unchanged, launching with dual gameplay system might be good for them (naturally I would like to see some of the turn-based design issues fixed). That, however, depending on how much they change the core system, might be quite a challenge, unless they find the way to effortlessly translate one into another.
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