-
Posts
5581 -
Joined
-
Last visited
-
Days Won
34
Content Type
Profiles
Forums
Blogs
Everything posted by Wormerine
-
Pallid Knight isn't Berath, though. It's an aspect of Breath you got to talk to. Just as Huana fish thing isn't fully Ondra. Though it is true, that names Breath and Ondra seem to come from what Engwith originally spread so they might be considered a more original ones. But God's are constructs of souls. Any physical appearance is more likely to be a projection rather then an actual look, unchanging look. Well, they titan bodies could have been their more defined look, but it's difficult to say hi they might have looked: bodies underneath the wheel suggest a humanoid appearance.
-
Wait wha?
Wormerine replied to asnjas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
As pointed above, it is not necessarly impossible, but it is hilarious. Religious checks usually refer to religious knowledge - she might have it, even if she despises it. -
Disco Elysium and Hitman2. Loving DE so far, getting a bit tired of Hit - I mean it's good, but I am doing two seasons in a row. I am tempting to subscribe to Game Pass once OW releases, though I don't know if and how well I will be able to run it (not great in analysing specs). There are some other games I want to try there, so we will see. I might give it a go.
-
Empire of Sin is a game I have been waiting for years - a combination of XCOM-like strategy tactics married with mafia management theme. I hope it will be good.
-
Not heresy. Firaxis take is fine enough, though I don't think they took advantage of strategic/tactical layer interplay, plus some minor gripes in design which I was willing to forgive on their first attempt, but really annoyed me in the sequel. That said, so far PP didn't wow me. My only hope that what they have cooking in their pot, is far better then what they allowed backers to sample.
-
You are comparing applres to oranges. Pallid Knight doesn't represent Berath in Huana tradition. A valid comparison would be Rikuh and Kohopa&Tangaloa - not sexy either, unless you are into Eels. I suppose Huana are more into primal/watery themes, rather then marketable hotties. I did find it rather strange that Ondra used her Huana aspect when talking to you. Most of them used something that watcher (and you as the player) would be familiar with, rather then their local counterparts. My wild guess is, that that is because Ondra didn't a have defined aspect carrying over from PoE1, and often her representation pops up throughout the game, the artists just stick with what you will know, instead of coming up with something else entirely. It would be cool, however, if when starting a game with a Watcher with Deadfire background you would talk to two Giant Eels instead of the Pallid Knight . Overall, it would be cool if Gods would use different aspects when talking to Watchers from different cultures... but that would be difficult to pull off with full visual representation. I liked PoE1 pure text discription more anyway.
-
I don't know if it will come to GOG any time soon. Those big releases usually tend to avoid GOG for a long time. Pre-epic announcements were about steam releases, As others said, if it will happen, it will be a year from now, at the earliest.
-
Paid 34,99 quid.
-
Pretty much, but with will skill checks.
-
What are you playing now: The New Thread
Wormerine replied to Amentep's topic in Computer and Console
That's up to you. No swords no sorcery (so far?) Here. Technology wise it seems fairly all over the place - its borrowing from many different periods. Haven't made up my mind about the setting - am a bit lost, but that's fine, so is my character. While it does give me planescape vibe, its focus reminded me of Fallout: mostly focusing on your character and your reactions rather then straight up world/plot development. -
First five hours in and so far it's brilliant, though tone wise unforgivibly ruthless. It knows it's noir, and doesn't try to misinterpret it as cool. Very interesting character build system. Writing has a very distinct voice and I am digging it. Spent half an hour inspecting a folder and then died reading a postcard and had to redo it again 10/10.
-
What are you playing now: The New Thread
Wormerine replied to Amentep's topic in Computer and Console
Gave a decent go to Disco Elysium (bout 5 hours). Loving it so far. It gives me Planescape vibe, with it's heavy focus on writing and interactions. It is an RPG through and through, with plenty of checks. Your skills acting as characters talking to you and pointing/informing of things is creative and intruiging. You also can die... a lot. In unexpected but not unforeshadowed ways. Save often folks. The time passing mechanic so far looks interesting. Possibly the most promising time mechanic I have seen in a game. It is a slow burner though. Those hours culminated in achieving a task I set out to do when starting. Lot's of talking, inspecting, and tinkering. Artstyle is amazing. -
Song? Inn bard from White March. Sneakily ties to overall story of the expansion, and unlike most of video game songs, it’s not a cheese fest. https://youtu.be/bp2nCY7z4Wg But as you posted instrumental pieces while asking about songs here are my two: overall port music for Sid Meier’s Pirates! unique for each nation, and changing depending on prosperity of the port in instrumentation and key. So here is a theme in minor of poor British port: https://youtu.be/O6oiSOY46SU Soundtrack I might genially listen to outside of the game: Journey https://youtu.be/TLfj3pAlrs4 PS. Oh and the most cruel ear worm which will drive everyone around you crazy. Works reliably For years.
-
Pillars of Eternity I conversion to Pen and Paper
Wormerine replied to Toxxus's topic in Pen-and-Paper Gaming
https://jesawyer.tumblr.com/post/187735032891/youve-talked-a-bit-about-the-pillars-ttrpg-youre -
[2.0.0] Can't control Tekehu's Watery Double
Wormerine replied to deogo's question in Patch Beta Bugs and Support
If it hasn’t been fixed by now then it’s unlikely it will be. The game has received its final patch. -
I am pretty sure it's just speculation. Larian hasn't unveal any details just yet. I will be shocked however, if it won't be turn-based, considering multiplayer has been their focus, and seems it still will be. When Swen talked in interviews about BG, I got impression he was more interested in it as early tabletop translation, then epic Bioware-style single player adventure. Real-time would go against core tenants of previews Larian titles like multiplayer, accessibility, clarity. And on a more pragmatic note, it is smarter for Larian to appeal to Divinity crowd, then old Infinity engine crowd. In interviews Swen seemed to describe BG3 as the next step of evoluton in their RPGs, rather then something completely different. One thing they did hint at is that they will be making changes to D&D systems - one of the things they mentioned is how often you miss attacks in D&D and how unfun it is. We don't have any details to go on, but I am bracing myself for realization that Larian's take on D&D won't be for me.
-
The Oracle of Wael
Wormerine replied to Hawke64's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
you can talk down both major encounters in Beast, I believe it is possible not to have to fight the final battle in SSS, if you fulfill very specific requirements. I am unaware of any possibility that would avoid battling with Oracle. Fyoncleg isn’t keen on negotiation. -
Hello new Social Media Manager.