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Wormerine

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Everything posted by Wormerine

  1. https://www.pcgamer.com/diablo-4-offline-mode/ It does have old Diablo vibes. But: still always online, connected shared space. I am not Diablo player, but is that what Diablo fans want?
  2. OP must be more sensitive then me. I only picked on the companion with explicit lesbian romance quest. I do find it to be a shame, that the one companion quest, which seemed to have so far the most resources dedicated to it is a silly be-a-good-wingman date affair. Sure, there could have been something more substantial then that. More swashbuckling, less Sex-and-the-Ci... Space? I hope it's a good joke. Don't know my sitcoms.
  3. Yeah. Outer Worlds gives you access to all companions equipment while in the ship. I donโ€™t think Deadfire suffers too much (itโ€™s easy enough to swap companions and equip them while one the ship) but it could have been more convenient.
  4. https://forums.obsidian.net/topic/111464-3rd-person/ https://forums.obsidian.net/topic/111653-third-person-and-comparing-items/ https://forums.obsidian.net/topic/112019-third-person-view/
  5. It does indeed look like stuff we have been asking for a while. I am confused as to what this game is exactly. This is what I found online: So what is the price point for? Coop campaign?
  6. https://forums.snapshotgames.com/t/phoenix-point-release-date-and-dlc/5001/46 Release December 3rd. Seems like it is really happening this time around.
  7. But balance seems to be way off... or at least require a very deep and specific skill replacement before being anywhere near viable. I will report back in two lvlups time, once I reach science of 100, but right now it costs too much to increase lvl by tinkering, and damage difference is staggering. They are simply not viable, in spite of me investing in them via tinkering, having base science of 80, Vicar for passive boost and all the perks avaiable. I can shrink creatures for 40 damage, or shoot them for 700-1000. Even weapons I am not specialised with do way more damage then any of my sience weapons. It's not about being not being optimal, it's about being viable. Pretending, like I am contributing to the fight isn't fun. I was just wondering if I was missing anything mechanic wise. It doesn't seem like I do.
  8. My original plan was to build character around using science weapons - I always like those unique weapons. However, so far they seem extremely unvaible. You need to get to level 80 of science to cap tinkering with those weapons so you can actually upgrade them (didn't reach that point). I imagine 100 would be desirable to not spend a fortune on those weapons (depending on what the cap is). Even when I got my first weapon and it's level was around my other equipment but did 1/4 of their damage. At this point each of those weapons does less then 100 DPS, while other weapons do about 500-600. I am using all science weapons perks I could. I don't think adding VIcar to the party would do much. Anyone found a way to make them work?
  9. Or one might ask for a more flexible difficulty settings. Why not have limited saves and survival as additional toggles? I want experience I will enjoy and limited saves aren't interesting to me.
  10. You can. Most of games allow you to set toggle though so I couldn't be bothered to open my mouse and fix it.
  11. ๐Ÿคจ Cheating what? It's a single player game. What if someone is interested in sleep/hunger/thirst meter but not in limited saves? If I knew such mode exists I would do just that.
  12. Ha! In Trump's voice: But taking piss aside: What does it matter? It's not a competiton. ToW is a good game, worth playing. Does it matter how it stacks up compared to other games?
  13. Reading tutorials would be enough :-). I really didn't have any issues with item durability. It feels like workbenches have been behind every corner so far. So yes, if your durability gets low it looses effectiveness. I am pretty sure there is alert for that, as it happened to me before. As explained before weapons with higher level does more damage. You can upgrade weapon level by tinkering but the price increases with every level up. So it is far better to switch weapons every once in a while then try to use the same one.
  14. Hold/toggle to aim downsites I assume. As my right mouse misfunctions I would appreciate it as well. That, or I need to finally open my mouse and tinker with the mechanism to fix it ๐Ÿ˜‚
  15. FLAWS. I think some of them are. It's an interesting concept, but needs further exploration to be interesting. To be honest, I can't tell from top of my head which flaws I agreed to - they just don't impact gameplay in fleshed out or interesting enough way to help make the character unique.
  16. Give more studios budget of Red Dead Redemption 2 and they just might ๐Ÿ˜ Or they will make horse's balls shrink.
  17. Some skills are on comparable levels in few brackets, but some are quite apart. As skills in same categories are governed by different attributes, at least in my case some of them ended up quite apart forcing me to choose between upgrading one skill I really want, or boosting the less relevant ones. Itโ€™s possible that some categories arenโ€™t as diversed as others - I didnโ€™t analyse them in-depth. I like the perks which unlock every 20 points and overall enjoy how they did pickpocketing, and hacking/lockpicking. Economy is too forgiving though. A more controlled supply of lockpicks would be better, like in Deus Ex. Then again, lockpicking in Deus Ex is an alternative route, not โ€œmore lootโ€ feature.
  18. It's a pretty good mainstream action RPG. The best one I played since... Fallout New Vegas, Mass Effect 2? I don't think it's as good as either of those games. It is less on rails then ME2 and has depth and some choices to make, but not as flashy. Has less depth and smaller scale then NV. It's also made on a smaller budget then both of those games, I am pretty sure. It's a small scale, focused main stream RPG game, starting new IP, which development started while Obsidian was still an independent studio. For what it is and aiming to be, it's pretty good. It was never advertised or sold as harcore, sprawling, deep RPG. As a matter of fact, communication from Obsidian was often reminding that it is NOT Fallout New Vegas2, but a more humble production. If anything I am quite surprised how open individual areas are. I was expecting something closer to KOTOR.
  19. 1. Obsidian 2. Privite Division (aka. 2K) 3.??? 4.??? PS. Before you answer what those other two are, think about dates and nature related business decisions and think how could influence Outer Worlds.
  20. So compared to what? Fallout1/2? That's true, it's not this type of RPG. It's closer to what Bioware used to do starting with Baldur's Gate and going to KOTOR, DA, ME. All characters do combat, utility skills may unlock extra paths but dont' provide wholy unique experiences. If that's what you were expecting I can understand your disappointment. I don't think it is really up to skill design per say, but quest and world design doesn't support unique interactions depending on your skills. I for one think that the group leveling up is smart thing - It's a gradual specialisation. First you pick attributes, which will mostly define your character and their most useful skills, then you level up groups based on what you wanted to use, and then after trying out different weapons and skills, you can specialise in latter half of leveling. That said if they do the sequel I would prefer for them to deepen the system and level design, rather then just produce more of it in pure quantity.
  21. That said shooters work better in FPS ๐Ÿ˜. And it definitely works better with mouse and keyboard then a controller. Might be missing the point, but did you try increasing FoV? If I run a game with smaller FoV then 90, I find confusing, when I move my mouse too aggresively.

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