Everything posted by Wormerine
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Are there any plans to add proper saving???
🤨 Cheating what? It's a single player game. What if someone is interested in sleep/hunger/thirst meter but not in limited saves? If I knew such mode exists I would do just that.
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Outer Worlds, a mediocre Fallout
Ha! In Trump's voice: But taking piss aside: What does it matter? It's not a competiton. ToW is a good game, worth playing. Does it matter how it stacks up compared to other games?
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Item levels
Reading tutorials would be enough :-). I really didn't have any issues with item durability. It feels like workbenches have been behind every corner so far. So yes, if your durability gets low it looses effectiveness. I am pretty sure there is alert for that, as it happened to me before. As explained before weapons with higher level does more damage. You can upgrade weapon level by tinkering but the price increases with every level up. So it is far better to switch weapons every once in a while then try to use the same one.
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Praise And QOL suggestions
Hold/toggle to aim downsites I assume. As my right mouse misfunctions I would appreciate it as well. That, or I need to finally open my mouse and tinker with the mechanism to fix it 😂
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Weapon Holster Change
I assume you play with the controller?
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Faults Not Worth the Busy Work
FLAWS. I think some of them are. It's an interesting concept, but needs further exploration to be interesting. To be honest, I can't tell from top of my head which flaws I agreed to - they just don't impact gameplay in fleshed out or interesting enough way to help make the character unique.
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The future of Pillars of Eternity and Tyranny
Give more studios budget of Red Dead Redemption 2 and they just might 😁 Or they will make horse's balls shrink.
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Superb RPG?
Some skills are on comparable levels in few brackets, but some are quite apart. As skills in same categories are governed by different attributes, at least in my case some of them ended up quite apart forcing me to choose between upgrading one skill I really want, or boosting the less relevant ones. It’s possible that some categories aren’t as diversed as others - I didn’t analyse them in-depth. I like the perks which unlock every 20 points and overall enjoy how they did pickpocketing, and hacking/lockpicking. Economy is too forgiving though. A more controlled supply of lockpicks would be better, like in Deus Ex. Then again, lockpicking in Deus Ex is an alternative route, not “more loot” feature.
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Superb RPG?
It's a pretty good mainstream action RPG. The best one I played since... Fallout New Vegas, Mass Effect 2? I don't think it's as good as either of those games. It is less on rails then ME2 and has depth and some choices to make, but not as flashy. Has less depth and smaller scale then NV. It's also made on a smaller budget then both of those games, I am pretty sure. It's a small scale, focused main stream RPG game, starting new IP, which development started while Obsidian was still an independent studio. For what it is and aiming to be, it's pretty good. It was never advertised or sold as harcore, sprawling, deep RPG. As a matter of fact, communication from Obsidian was often reminding that it is NOT Fallout New Vegas2, but a more humble production. If anything I am quite surprised how open individual areas are. I was expecting something closer to KOTOR.
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Obsidian, i love your game but ... I'm not stupid !
1. Obsidian 2. Privite Division (aka. 2K) 3.??? 4.??? PS. Before you answer what those other two are, think about dates and nature related business decisions and think how could influence Outer Worlds.
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Obsidian, i love your game but ... I'm not stupid !
So compared to what? Fallout1/2? That's true, it's not this type of RPG. It's closer to what Bioware used to do starting with Baldur's Gate and going to KOTOR, DA, ME. All characters do combat, utility skills may unlock extra paths but dont' provide wholy unique experiences. If that's what you were expecting I can understand your disappointment. I don't think it is really up to skill design per say, but quest and world design doesn't support unique interactions depending on your skills. I for one think that the group leveling up is smart thing - It's a gradual specialisation. First you pick attributes, which will mostly define your character and their most useful skills, then you level up groups based on what you wanted to use, and then after trying out different weapons and skills, you can specialise in latter half of leveling. That said if they do the sequel I would prefer for them to deepen the system and level design, rather then just produce more of it in pure quantity.
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The future of Pillars of Eternity and Tyranny
That said shooters work better in FPS 😁. And it definitely works better with mouse and keyboard then a controller. Might be missing the point, but did you try increasing FoV? If I run a game with smaller FoV then 90, I find confusing, when I move my mouse too aggresively.
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Obsidian, i love your game but ... I'm not stupid !
dumbed down and streamlined compared to what exactly?
- What is being done about torrents?
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The future of Pillars of Eternity and Tyranny
Why not indeed. I would take Gothic/Dark Souls PoE over Bethesda-style. Also I find melee combat tends to work better in third person.
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No romance!
Why? Because both parties aren't white or because both parties are female? If one character was white female and other was white male would anything change about the conversation? Would that make it alright to you?
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Just bought it!
Wormerine replied to Slack83er's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, we can talk about it once you beat the game. PoE2 is better and worse then PoE1 in various ways. The reception was mostly positive but lukewarm. I don't think it was un-deserves. It is a good game but my recommendation always comes with couple disclaimers.
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Just bought it!
Wormerine replied to Slack83er's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)🤔 Surely you mean an interesting setting for the third installement? @Slack83er Have fun!
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Locked out of a companion.
If it was crime related, I heard things should calm down if you let couple days pass (go to sleep). If you made a decision which permanently made a faction hostile, then I have no clue.
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How's writing?
It's good. It's a fun SF adventure, but not without depth.
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The future of Pillars of Eternity and Tyranny
Not necessarly. Obsidian CEO did express desire in the past for Skyrim style RPG in Eora. That said if PoE3 would continue directly with the story, I would prefer for it to remain within established genre.
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Expansion DLC PLEASE
I would be surprise if there were no DLC. The way worlds are made seems perfect for adding new locations or planets.
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Is every quest a fetch quest??
Pretty much everything but those. Never got too deep into any Bethesda game aside from Fallout3, and never touched Inquisition due to it being on Origin which I am yet to install on my new laptop.
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Outer Worlds, a mediocre Fallout
Which fO? Bethesda (and New Vegas) took more of a wasteland route, but that's not how I perceived original games: they were always very populated and was more about societies then isolation. As to game style: while original fallouts were RPGs based on consist mechanics allowing to tackle quests or even break quests as long as you adhere to overall rules. OW fits more into BioWare style story driven RPG with for the most part directed use of gameplay features (dialogue, exploration, combat). As such it's evolves from what Bethesda did, rather then Tim/Leon original work.
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Outer Worlds, a mediocre Fallout
I need to finish game before discussing story, world and writing. Elysium for example was brilliant to me for the first 15 hours, and turned out mediocare after that. I found PoE1 average until it tied everything together with a very clear point at the end of the game. Any trailer you look at present game’s tone faithfully. Chris Avellone isn’t behind this project (nor at Obsidian) and he is the one usually associated with subversiveness. As leads (people who will set the tone and direction) we have Tim Cain and Leonard Boyarsky. Fallout1&2 were also very cheeky and deceptively lighthearted. Macabre humour seems to be still present in OW, though so far it’s been more focused on how corporation mindset could affect living, if they completely took over as government. I found little details, and corporate religion sounds like an interesting idea. Personally I found the world and characters quite compelling so far. I am confuses as to why one would expect anything different then what was advertised. Few things I really appreciated: opening hook feels natural and engaging. Opening is something Obs often struggles with, one worked well, setting the tone, putting your characters into the world without knowledge of it, giving you reason to go on, no matter what motivations your character had. two companions I recruited so far joined very naturally. I often feel that companions are such an expected part of an RPG games don’t properly explore why they would join you. OW so far has been first game in a long time, where companions just make sense. I hope this will continue. It seems they use a bit of reactivity system they worked on for Deadfire with NPCs recognising NPCs and talking to them. Works well so far.