Everything posted by Hassat Hunter
-
Fear: UIv2
Ehm, me, a minimalist. Either you really misinterpretated all my posts here and on other UI discussions, or you confused me with someone else. Cause the last thing I am is minimalist. My personal suggestion would still be the 2-bar setup, one vertical with characters and information like journal (so the 2 BG bars combined into one) to the left or right based on preference, and the bottom bar for all the rest. Considering most functions like portraits are already on the side-bar, the bottom bar can be pretty thin (but yes, stretch the whole screen). Even with that opinion I absolutely despise putting the combat log INTO that HUD. During BG it was the most collapsed thing for me, and in order for it to be efficient is needs to be long. In order for the HUD to be efficient it needs to be short. I don't want a repeatal of the IWD2 UI which gives me nightmares for it's absolutely horrible design all around. Why they swithced the BG-style of BG2 and IWD1 for that, I will never understand. And with being on *top* of the bottom bar instead of in it, it can still be very properly used by those having it on all the time (including myself actually, just... not as long as IWD2 or your mockup screenshots cause that's really too much screenspace for not much information. If I need more info I expand it, but that's far less frequent). And yes, all screenshot so far still use the red and blue bar, which is equally horrible in design. I dont't really know how to fix the blue bar (since it's all new and all) but using a bar instead of the portraits is a step back in the wrong direction. Atleast it should have some graphical element surround it rather than being a freakin blue bar.
-
Enemy Health Condition
Just a generalisation like BG2 please... Knowing the exact HP and looking the bar go down like modern RPG's... no thanks.
- Good Old Games
-
Big update (preliminary fixlists too) on TSLRCM 1.8.3 and M4-78EP
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/news/tslrcm-in-moddbs-mod-top-100-post-with-lots-of-content Then decide if you want to vote for mod of the year, if you are already there anyway XD
- InExile is plotting to ruin Torment by making it turn-based
- InExile is plotting to ruin Torment by making it turn-based
-
So what's the release date now?
If they did, everyone would complain how KS project games are bugridden, incomplete, and a very bad system. Not exactly a good thing, right? So they don't...
-
How long will it take...?
I seriously doubt I will change saying Project Eternity till release, maybe even after that...
-
Console commands / cheat codes, and why they are a lifesaving feature
Well, Larian would just accept savegames from people and fix them and send them back, but I suppose do-it-yourself is way easier and less time-consuming for developers .
-
Fear: UIv2
Well, you know, you COULD take away the combat log out of the fixed UI. It's what BG did good, and IWD2 did absolutely attrociously bad. For the rest, I also hope no 'floaters'... the "blue and red line" still look horrible (what was wrong with the redening picture of the IE games) though I'm not sure actual OE footage had that too.
-
New Kickstarter incoming
I don't think it's a very good idea to have 2 kickstarters aligned with each other. Most of us spend money to update PE pledges with the backer site... there's probably not much left for another succesfull campaign. And if there is, it might take funds away from PE. So, doesn't really sound financially like a very sound idea to me...
- Update #69: Pillars of Eternity
-
So what's the release date now?
Winter is coming... ... not fast enough! But yeah, it's a lot more plausable a release date than april. So good they gave up on that after all the extra work needed for the goals.
- Collecting gameplay information?
-
Console commands / cheat codes, and why they are a lifesaving feature
Should be replacement mods within the week most probably...
- SW: The Old Republic - Episode VI (The Old Menace)
- Playstation 4 version ?
-
InExile is plotting to ruin Torment by making it turn-based
Me, I'm just glad I didn't back the game. TB or RTwP, this poll and stuff doesn't show me remotely any confidence they can properly pull of a Planescape sequel. Oh well, I'll see after it's released. Buy it if they succeed, skip it if they fail. Something Kickstarter backers don't have the luxery of doing anymore.
-
New stretch goals for companions and wilderness areas?
Some people say 'the wilderness is outsourced, so they just spend money, not time'... But the shown outsourced areas where definitely the least interersting or good looking of the bunch. So the question is, do we really WANT that quantity improvement, if it's a definitive quality decreasement from the other areas? And yes, content creep should be avoided in any case.
- New stretch goals for companions and wilderness areas?
-
SW: The Old Republic - Episode VI (The Old Menace)
I actually played that way first few chars. But now, it's really boring. LS/DS is mostly meaningless anyway. So I just pick the most fun/appropriate response instead of maxing out one alignment. And thuthfully, it's much more fun to play. Cause there are a lot of stupid republic LS choices or empire DS choices. I don't quite understand why all republicans pretty much always have 1 LS/2DS options and all impirials standard have 1 DS/2LS. Some developers were probably drunk...
- Update #67: What's in a Game?
- SW: The Old Republic - Episode VI (The Old Menace)
- New stretch goals for companions and wilderness areas?
-
Update #69: Pillars of Eternity
Changing your e-mail on the backer site didn't work... had to change to the forum for it to be allowed to be passed. Might be related to NOT changing passwords, and giving a 'password invalid' error, while I could simply only change my e-mail here on the forum. Site's going slow, forums going slow... it's 5.30AM... I wait for the morning to get my backing sorted out XD