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Everything posted by Hassat Hunter
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Yup. Also no stupid stuff like the easy mode cutting 50% of your XP (Baldur's Gate!) so it ends up being harder than normal actually. That's just mean those of us who aren't so good as us. Also have to think about them. And I do also agree that "difficulty bonus items" are a bad idea, so don't do that either. Let everyone make their own decisions, lets not make some extremely better due to extra rewards. Hey, a bit like a CRPG .
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Yeah, that would be great. No-one opposed that. Something the above posters said about a quest being written as "what to do" and have a button to review the conversation with the questgiver again would be great. I definitely don't want a 'mark it easily'... I would definitely want a seperate journal and questlog. So you can easily find what you need (which quest? Okay, I'll look at these entries, not the rest) without any difficulties. Kinda like Morrowind with expansions but with larger chuncks of text
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thank you!
Hassat Hunter replied to J.E. Sawyer's topic in Pillars of Eternity: Announcements & News
http://forums.obsidian.net/topic/61188-the-obsidian-order-of-eternity-wants-you-part-3/ Go and tell what unique name you want here, and you'll get it (well, if you give $8 extra) -
How should the UI look?
Hassat Hunter replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh, god, that DA2 one looks more horrible than I remembered. DA:O's fine (it's basically the UI of Freelancer), but still not what I hope for in PE. Especially bad were popup screens. Yeah, sure, they took up little space in the middle of the screen, but so floaty is... weird. And why should we still view the game while busy with that? It would be much better if UI screens where full-screen, but put in most of the information as possible. So the inventory + character information next to it. Skills and feats on the same page. Mini-map and character selection. No point why they both need their individual screens if they combine so well. Do best with the space. -
Hahahaha... no. Cases in point; Drakensang and Dragon Age. A better idea IMO instead of multiple versions of one NPC per artist would be making multiple versions of one NPC by the same artist... who express states (poisoned, stunned, fear). So you can even without icons immediately see what state a NPC is in.
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Non-lethal play-through?
Hassat Hunter replied to Notso's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The very first itteration of the HK factory, you could complete it without any battle. It was complete and utter boring. Good thing that didn't make it in the final... So yeah, no combat RPG gets stale, so as goal it's not that great... -
And then when I want to play my game do I need to login to GoG again? Nope. I do with Steam. I need to activate the client. Login. How is that NOT DRM? How is that the same as GOG? It's not. Now you know. The only additional DRM the Steam version will have is Steam. I have plenty of old games on Steam. Heck, most of my library is made of them. And none can work without activating the client.
- 104 replies
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Nope, when I pledged the $50 was there. Afterwards the $65 physical (but darn shipping). I decided not to go 50 since the bonuses compared to 35 were meaningless to me (telephone ringtone etc. Meh). The book definitely WASN'T on it. And now... it is. So they are able to change stuff. Definitely proven now, since they added the pet there too...
- 360 replies
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- project eternity
- update 20
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One good example of Achievements done bad is The Walking Dead. It's just 8 achievements for playing the game. Doesn't matter what you do or find in the game, just play it, done... :/
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I bet that would make a nice KOTOR3. Alas, not going to happen...
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3 MILLION BREACHED
Hassat Hunter replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No time for celebrating yet... march onwards! To the 3.5M! -
Non-lethal play-through?
Hassat Hunter replied to Notso's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Or just generic people in the wilderness, like kobolds. -
I however am thinking like that. Not just for the player but also for developer. Since if the gain vs. time doesn't hold up it might be better to do something else instead. And yes, animation one pet, or allowing the house to have some things that can be changed do take less development time than making the area rotatable. Gains about the same. Thus gain vs. time is better for them than for this... My 2 cents.
- 27 replies
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- prerendered
- 2d
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Countdown to Eternity.
Hassat Hunter replied to Loranc's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yup, they count... -
Well, with the CMI system there's not really a lot needed to make it work properly. So while I first objected, I am starting to warm up to the idea more and more . Heck, the final "captain" with the biggest treasure/gang/etc. could be Guybrush Freeptoad, a mighty pirtate. And his VO line when talking to him the "Your mother wears a toupe" from CMI. Or too much humour for PE?
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Voices in the game
Hassat Hunter replied to Dostro89's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That too would be limitating the writers. To do nothing the last few months of development. With all the text that's going to be in, I would be glad last-minute refinement is an option...