-
Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
I can't even begin to imagine the sorts of technical tomfoolery you guys used to make the scene look as good as it does, and during what is essentially a pre-alpha phase of the game's development too. I'm so glad I backed this game. I've decided to reinstall BG:T with a ton of the big expansion mods to pass at least some of the time until P:E is released. I simply cannot wait.
- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
- Update #27: How’d we do, and what’s next?
-
Non-lethal play-through?
I'm not saying you should be able to complete everything non-lethally. Obviously, defeating a dragon without being lethal is ridiculous. However there should be an option to avoid that fight if you want to.
-
Non-lethal play-through?
So I was wondering, do you guys think it will be possible to do a non-lethal play-through? Is it something people would like to see as a possibility if it isn't currently in the works? Personally, I think the ability to perform a non-lethal play-through would add a huge amount of depth to the player choice the devs have promised. For me, "non-lethal" must absolutely include everything. So that means, for example, being able to talk your way out of the final boss fight.