Everything posted by Hassat Hunter
- Update #23: Less than 50 Hours to Go! Documentary News, Playing Cards, and New Wallpaper!
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Poor beastiary, Unsatisfying Creature variety "Unacceptable".
Hassat Hunter replied to Erollisi Marr's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Wait? You mean you can't make a game with only one enemy type, called Darkspawn? Or if we're generous 2 (Cerberus, Reaper). Someone better tell some developer. But yeah, I have no doubt there will be a great variety of enemies. Unlike most modern RPG's. I will be dissapointed without rakshasa though, we definitely need some kind of enemy resembling it xD
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2D Isometric Graphics (Warning: Large Pictures)
PE will have 3D characters... so no worries there .
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Will the beta be NDA-protected?
NDA's make sense if you want to keep your product secret for now. Little hard to keep PE secret now with the big Kickstarter and all. NDA's can be kept. Had one from Paradox for a game, and nobody knew the game was made till release suddenly hits. Then again, about 5 people besides the developers do kinda make that easy . Not so much 6000.
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Randomness and non-combat skills
I would be fine with fixed checks in dialogue. Random rolls in non-dialogue/non-combat rolls. And success on, say, wilderness lore, might also depend on how much of the map you discovered, how much info you gathered about a location. Dialogue depends on reputation, previous things you said or did etc. I seriously doubt you *ever* need to pass a test and if you fail it's game over. OE aren't amateurs. It may have bad consequences, but I would just say... suck it up. Can't win all checks in the game. Need to make choices, sacrifices...
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How should the UI look?
However looking at the size of your generic IE map, the screenshot and expectations, do you really need a map showing you the other 3/4th you can easily scroll to anyway if you wanted to see full-size? RTS maps have small units, large maps. They don't HAVE a full map like BG, PST, IWD. So of course mini-map makes sense. However if PE has a good view, a full-area map, do we really need yet another map layer inbetween? I too vote with "too much, not needed"...
- Riddles
- Update #22: Q&A with Tim, Cooking?, and Avellone Trolls You!
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Online Multiplayer mode
Making "Mens erger je niet" online or a RPG is kinda different. First, we need 6 players sending data and that should not be lost, instead of barely any data. Second, the data packages would be more complex than that game. Also, robots don't have inventories to share, conversations to have at the same time. How to handle people at different locations (DS3 way? Must you be on the same map)? AI aside from the players (which is far more than 2), which has to respond to the input of all the players. Especially the conversations will be a pain to do MP. Since, well, knowing OE, they will be long and plenty. And will 5 people will be unable to do anything at the time? You can hardly allow anyone to murder the conversation owner during talking (specific code and exceptions added just for mp). And I probbaly just scratching the surface here...
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So I Left the Guy Naked in the Adventurer's Hall...
My first response was "This is NOT a MMO!" I suppose having instead of indivually looting all one loot and you select which PC's to get what (or you just keep it on the ground if it's junk) would be nice though...
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thank you!
He probably browsed BioWare's forums. I would lose faith in RPG "fans" too then...
- Mystery - As a Mechanic
- Minimizing Save scumming. Or is it too much of a hassle?
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Idea: Remove of quest markers and inclusion of detailed journal.
I don't think you need to do much cirling in a map-based environment instead of a full sandbox. Even on the biggest IE maps you could quickly get to edges and find another area. Or just use the overhead map and see exactly where you are. The only time you really had to spend a bit of time searching is when they wanted you to, because of hidden quests and items.
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Which tier did you choose?
Was going for 35. Then they added good stuff to 50 so upgraded. And got the expansion of course. Can't really afford more, especially not shipping, as much as I like having physical items...
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Area loading problem PLZ HELP
Did you guys meet up with Sion? Open the door with Vash's code? What does your questlog say about "Trapped". Is it in the closed quests section?
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Pledge up, everyone!
Hassat Hunter replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I already doubled + extra my pledge yesterday, no funds to do anymore now... whatever happens :/ Unless they somehow manage to remove international shipping costs of course...
- Online Multiplayer mode
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The Obsidian Order of Eternity wants YOU! part 3
Hassat Hunter replied to LadyCrimson's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Nope, just be here. All the journals are here too, discussion is here. And if you can't use KS, do pledge with PayPal
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In-game rewards for immersion/difficulty settings?
Hassat Hunter replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)You seriously really don't need one? Why? Because you got overview enough using isometric 2D... especially compared to 3D dungeons for example.
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Upper Tier Question
The Ultimate Pledge Pack. We really want to thank you for your generous pledge in person. You will receive an INVITE TO THE OBSIDIAN PROJECT ETERNITY DEVELOPER LAUNCH PARTY + AN INVITE TO COME PLAY A GAME AT OBSIDIAN. You and a buddy get to party with the game developers at Obsidian and get a behind the scenes tour of the Obsidian office. You get to have a once in a lifetime opportunity to play a board or pen and paper game of your choice with Chris Avellone, Tim Cain, Josh Sawyer, and Feargus Urquhart! You must be able to pay for travel and accommodations to the Obsidian office in Irvine, California for the party and game day. You will receive everything else: The Complete Kickstarter Obsidian Pack ($500 reward tier) + 10 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family + DESIGN AND NAME AN NPC + DESIGN AN EPIC WEAPON + CUSTOM PORTRAIT. You also get the top tier WATCHER FORUM BADGE Not all, but quite a bunch...
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How should the UI look?
I prefer if not everything is in a bar on the lower level. Some RPG's did that, and I was often dead without realising, since how often are you going to look at the bottom of the screen. Left or right fits much better due to human vision working as it does. Also one of the reasons why I think IWD2's HUD was a step back from the other IE games...
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Upper Tier Question
Doesn't the $10.000 allow you everything? (Not that most can afford that )
- DRM-Free Option -- Why not just make all Steam copies DRM free?
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Optional Expert Mode Features
I don't think harming individual body parts really adds to an IE-game. Also, while wounds can be nice I suppose, don't include them like Drakensang. Where it basically was "just use bandage", which isn't really an addition besides added repetition...
- 25 replies
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- expert mode
- hardcore
- wounds
- limb
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