Everything posted by Manveru123
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Poll - Strongest/ Weakest Class (1.2.0)
Manveru123 replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes.
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Figurines 1.2.0
DEV1: I think we should buff Ranger's pets, they are mostly bad at the moment, especially on higher difficulties. DEV2: So you're saying we should give charges to figurines? DEV1: Yes, we must remove Heart of Fury from default Barbarian Aggresive Behavior set. DEV2: Great. I'm off to give some Penetration to Thorny Roots.
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Maia Feature Request: Pick Up Ishiza
Manveru123 replied to Unreason's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I set Ishiza to Passive and keep her away from combat. That's the only way to make her useful.
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Figurines 1.2.0
^ this is why. The figurines were pretty much a fun addition when you run around with a group, but an essential part of gameplay when you solo.
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Patch 1.2.0 Updates Thread
Why do you hate Minoletta's Concussive Missiles so much? This spell is decent at best already, and you're nerfing it again. Come on. Virtuous Triumph nerf is ridiculous, at least make it 50%, don't just make the skill completely worthless. A bunch of nerfs and no consideration for the fact that most mid-to-high tier Paladin abilities are garbage? Sure, I guess nerfing is easier. Fortunately, there are some good things here. DAoM is now a decent buff. And Ciphers feel like auto-include in any group now due to Ancestor's Memory.
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Just Discovered Most Amazing Build Ever
And Herald reads this thread and is like.. Don't worry guys, Obsidian won't let us have nice things, just wait for a patch
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Is there absolutely any point to taking a Wizard subclass?
Evoker is still good, you lose access to spells you wouldn't use anyway.
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Best tank?
Manveru123 replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I feel like a pure tank is a waste of space. It's much more efficient to run around with a bunch of tanky DPS characters instead.
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Is there a better Rogue weapon than Duskfall?
Backstabbing with a huge two-handed sword kicks my immersion in the balls :D But I realize that it's effective. I was actually considering a "dot" build. Single class Assassin with True Lover's Kiss and Rust's Poignard, spamming Gambit from Stealth, but I'm not sure how good would that be considering that I'd have to spend Guile to re-stealth during combat.
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Quick switch for everyone
Sorry. Let me rephrase. Yes I agree with you that this is something that would be a fine addition to Deadfire, however I believe that it is not an essential feature, and we should probably discuss it in a separate thread.
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What Are Some Fun Melee DPS Options?
crusader? is that a paladin? Yes, Paladin/Fighter multiclass.
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What's the point of Reviving Exhortation?
This is so funny.. Paladin is such a great class, and yet it has some terribly designed skills.. like this one. Or Sacred Immolation.
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Quick switch for everyone
This is actually fine. In Pillars 1 it would be stupid, with that resting system, but in Deadfire this makes sense. It's kinda.. fluff I guess? Not really needed. And doesn't really have anything to do with the topic ;p
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My biggest gripe about a game mechanic - City battles
Manveru123 replied to Queeg's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Omg yes! Kathrenn fight was hell because I had to restart each time a dumb villager got hurt by accident.. Why aren't they running!?
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What Are Some Fun Melee DPS Options?
Crusaders are walking whirlwinds of destruction, one of the strongest classes for sure, combining great damage with survivability. But I personally like Votary the most. Build for Fire damage. Use only support companions, treat them like buff fodder (fantastic Bleak Walker RP potential btw). I might have a Fire fetish though. I'm not sure. I'm still working on a Monk who actually uses fists for damage without feeling clearly inferior to the same character but with weapons. Not much luck.. yet.
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How to keep Pallegina and Xoti together in your group.
If you don't resolve Family Feud peacefully, for example. You can't side with one family and kill the other if you have her in your group.
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How to keep Pallegina and Xoti together in your group.
The difference is, with Pallegina you have to be very careful about how you approach quests, because I feel like there's many ways to get her to leave by accident.. while Xoti sticks around at least. Also Xoti can easily be replaced, Priests are not as good as they used to be, especially after 1.1 nerfs, while Pallegina's sub class is simply too strong to ignore
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Is there a better Rogue weapon than Duskfall?
That sounds good, but makes me sad that I can't realize my dual-dagger Rogue Assassin fantasy without feeling inferior ;p
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How to keep Pallegina and Xoti together in your group.
I agree with that. The only reason I'm bringing her with me is that she's the only NPC who can be a Herald. If it wasn't for this, she'd rot in my ship. Such a terrible companion.
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Quick switch for everyone
Not all single classes are bad compared to multis. Like for example I don't really feel like another class would add anything spectacular to my current Evoker. I'd rather have the higher levels spells and more PL (especially after Empower nerfs every PL will count for offensive casters). Also pure Chanters have the only source of resource restoration.
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How to keep Pallegina and Xoti together in your group.
You're just wasting your time because neither will leave because of difference in opinion. All you need to do is be careful how you do quests because it feels like Pallegina is just waiting for an opportunity to leave if you make one questionable choice. But if she leaves, it won't be because of Xoti.
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rymgard debuff curse
Manveru123 replied to Bugsreporter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Thank you.
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rymgard debuff curse
Manveru123 replied to Bugsreporter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This is still bugged in 1.1. Maybe not 100% repro rate but my Wizard's been stuck with this debuff for a while now. Just give it a duration already :/
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Why does every class have to have magic?
Manveru123 replied to Darkprince048's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)no i don't remember that because that was not the case. What do you mean by "that was not the case" exactly? You had a rest button. You click the button, you rest, your health and spells are restored. No fuss. You didn't have to but you could.
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Why does every class have to have magic?
Manveru123 replied to Darkprince048's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Okay so do you remember that in those "old IE games" resting was not limited by anything, and you could rest after each and every fight, effectively making all of your abilities and spells "per encounter"? Now instead of you having to press two buttons, your health and abilities are restored automatically. Sounds good to me