Jump to content

Manveru123

Members
  • Posts

    881
  • Joined

  • Last visited

Everything posted by Manveru123

  1. If Deadfire combat is more simplistic than BG Then you must have been playing a completely different game. I dunno what to tell you. Deadfire combat is more simplistic. How can it be more simplistic when in BG2 most classes rarely did anything other than auto-attack? Let me rephrase simplistic to lack of strategic layer, as Barleypaper called it, because with regards to our earlier exchange I am lead to believe that you consider queuing buffs with shift, casting CCs then AoEs as complex. Strategic layer is not about the number of abilities one can use, if it was ancient combat would had zero strategic layer, but how encounters are designed and what kind of approach they require from players. BG2 encounters are like puzzles, which once solved are admittedly easy, unlike PoE encounters are mostly not puzzles and all they require is a brute force. Yes. I also eat with my feet. In BG2 you could make a character who is literally immune to everything. That "strategic layer" you speak of matters only during the early game. Which is what Deadfire has too, with ruins Drake and Gorecci. And I'm not even talking about potential exploits, or using gear that wins fights just by having it equipped (hello Beholder, meet Shield of Balduran).
  2. Streetfighter/Wizard (no sub) at the moment. Not very future proof, I'm expecting Streetfighter nerfs in the future, consider Trickster instead (looks like it synergises with your plan too). I recommend putting all points in Survival and using Mohora Tanga. Also max Stealth and take Stalker's Patience for offhand. Alternatively, Kapana Taga feels like the most universal weapon for offhand, and Min's Fortune looks like it would be cool for RP purposes (with Fortune's Folly upgrade). Make sure you pick Confounding Blind, unless a party member provides it.
  3. Go Savage. Works great with Frostseeker. Also, why are you bothered with Deflection penalty? You're ranged anyway, you shouldn't be getting hit.
  4. I don't think there is an RPG game in existence that tells you "hey, this class is bad, be careful" during character creation.
  5. Create a front-line meele fighter that'll only wear light armor with constitution and might dropped to minimum and tell me how the game doesn't punish you.1. Game that lets you do whatever with no consequences would be a poorly designed game. 2. Game that lets you get away with stat combinations that actually make sense without any meta-knowledge is a well designed one. 3. Game that requires you to have meta-gaming knowledge in order to get a decent character is too a poorly designed game. As simple as that, pretty much. Pillars of Eternity sits firmly in the 2nd territory, whereas Baldur's Gate is much closer to the 3rd. Punishing player for something as elementary as picking a class without him having any in-game means of knowing said class is sub-par is extremely poor design. If you play a game, any game, where you want to be a front-line melee fighter, and you think "hey, I guess Intelligence is the most important for this kind of gameplay!", then you're punishing yourself. It's not the game's fault if the player is unable to use common sense.
  6. If Deadfire combat is more simplistic than BG Then you must have been playing a completely different game. I dunno what to tell you. Deadfire combat is more simplistic. How can it be more simplistic when in BG2 most classes rarely did anything other than auto-attack?
  7. Lol. Bloodlines is a completely different game. It's like comparing Counter-Strike and GTA.
  8. It is literally impossible to create a system where are choices are equally valid. No matter what, something will always be stronger. You would have to make every class identical to have true balance.
  9. The problem with going Evoker is that it makes your level 5 and level 6 spell options very "meh", because Torrent of Flames and Minoletta Burst require you to be close to melee range. You also lose Arcane Dampener which might or might not be an issue. Echo has low chance to proc and is unreliable. On the other hand, Fireball and Ninagauth's Shadowflame should be enough for your AoE damage needs. Just make sure to use Vaporous Wizardry grimoire in the quick slot.
  10. Liberator is fantastic. You can go Shieldbearer/Lifegiver and play as a full support damage sponge, or mix it up and go Bleak Walker/Lifegiver with Firebrand, heals and Storm spells. Animist can be used instead of Lifegiver if you want creature summons, but I would leave summoning for other characters.
  11. All this Time Stop hate, when in vanilla BG2 you get it near like the last dungeon of the game, and in ToB every major enemy is immune to it.. Time Stop was only abuseable if you did something like a solo Sorc playthrough and got it early. But the game was not intended for solo so it's on you for gaming the system. Of course BG2 isn't perfect but they did the best they could with 2E rules imo. Combat is not everything in games like these, too. Just look at all these people fawning over Torment. Sure, Torment is probably the best written cRPG in history, but combat in that game was complete horse****.
  12. Wizard doesn't give a **** about PEN-AR unless he's just spamming missiles. A single-class Wizard has a rough early game, but the moment you get Noxious Burst you can clear waves of enemies in two casts at most. I don't know what you consider "strong", but in my POTD playthrough the only weakness of my Wizard was that I had to be careful about not destroying my own team members by accident. On casual lol The level 11 Wizard in the vid I posted earlier has this stats for Noxious Burst: PEN 8.8, 55-74 damage ACC 58 vs Fortitude, ok applies Sickened for a better chance on the second cast. How come Wizard doesn't give stars about PEN-AR? Oh on casual, I see. Show me the vid where you are clearing waves of enemies on PotD* as soon as you get Noxious Burst, else I call it bull stars. --- edit: with Level Scaling on What are you trying to prove here? You have no outside buffs because you run solo, the weapon I see on your hotbar makes me think this isn't a geared up character, and best thing is, you didn't even empower that cast. Just because you suck at Wizard doesn't mean the class is bad, and I don't really feel like rerolling just to prove a point. Believe what you want. The guy above me has a nice naked Wiz demo. Here's one with gear on, albeit higher level. https://youtu.be/ey9b2aK20T8?t=701
  13. Why does solo matter? This game was designed with party in mind. There's like a hundred other games to play solo
  14. Wizard doesn't give a **** about PEN-AR unless he's just spamming missiles. A single-class Wizard has a rough early game, but the moment you get Noxious Burst you can clear waves of enemies in two casts at most. I don't know what you consider "strong", but in my POTD playthrough the only weakness of my Wizard was that I had to be careful about not destroying my own team members by accident.
  15. Hard to compare mechanics really. I do feel Deadfire is more advanced tho. The combat is not as tedious because you can leave the boring part (like buffing) to a script. Actually, these scripts made me so lazy I tend to control no more than one character most of the time.. but I don't consider it a drawback. Instead, I think it's progress from tedious micromanaging. And let's face it, in BG2 if you weren't a caster, you were mostly auto-attacking and chugging potions.
  16. I'm pretty damn sure Boeroer is one guy who could make a strong build for any character. Actually if you want a strong Ranger just multi with Barb. Barbaric Blow, Driving Flight, Frostseeker, **** just melts. But that's not the point of this thread. ..then again if we all typed "Yes." in the comment it would probably be enough ;p
  17. Get that Pallegina, build her tanky with healing chants. Use fire lash and reload chants yourself, add Maia. If you ever feel like you need more support for some reason you can replace Eder with Tekehu I guess. These are just basic guidelines, you can finish the game with any 4 companions you want, because each one of them can have a very strong build.
  18. I really like Herald Pallegina. I mean, the character sucks ass, but the class is very strong. How are you playing that Celebrant? A support?
  19. Oh god, this made me laugh more than it should have. So true. But to be honest we can probably expect some kind of pet buff in the future. However, more important stuff needs to be changed first. As you can see in the Patch Notes, some very big changes await the Ranger: most importantly, Roots skills will have the Plant keyword! Not to mention the Evasive Fire damage nerfs. These serious changes are way more important than some silly pet. Pffft.
  20. I can't speak for everybody else, but as far as I'm concerned the problem is not with nerfing per se; the problem is with nerfing stuff that never needed to be nerfed (e.g. Baubles of the Fin, all of the speed buffs, Wildstrike and Greater Wildstrike, etc.) and over-nerfing OP stuff so that it no longer adds any value to anything (e.g. Virtuous Triumph at 25%; it went straight from "must-have" to "why bother?") Funniest thing is, they do all that redundant nerfs and somehow miss the actual unblanaced aspects of the game. People discovered how good Streetfighter is, class build forum is now plagued by Streetfighter builds, but they nerf Wildstrike. I mean the ****.
  21. A Frost/Poison Wizard works better with Monk as its second class. The synergy is much better. For Arcane Knight, it's better to focus on buff spells and spam FoD, maybe with some crowd control.
  22. Is Corrode actually a different damage type than Poison? I thought they are pretty much the same thing.
  23. BG2 had much better designed and memorable characters. I have fond memories of Jan Jansen and Minsc to this day. Irenicus and Sarevok are better villians than anything Deadfire could throw at you. Side characters like Firkraag were also much better written. The storyline was much better, especially if you include Throne of Bhaal. It had considerably more "epic" feel. The game builds on the story by giving you actual godlike powers in the late levels. Deadfire has clearly superior combat mechanics, but that's because it is not stuck in a VERY OLD AD&D ruleset. It would be a better game if it could deliver in story and character departament, but it did not.
×
×
  • Create New...