Manveru123
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Everything posted by Manveru123
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A multiclass Fighter/Wizard is basically a Fighter with buff spells. Just treat them as combat abilities. There you go, problem solved - you fight in melee and your DPS is much higher than any spellcaster. And you can be immune to everything. Allergic to Wizards? Roll Cleric/Ranger. Another extremely powerful melee multiclass. Also eventually becomes pretty much unkillable. The reason why most bosses were spellcasters was that Wizards are the best at doing AoE damage, and the game assumes you play with a party. Melee bosses are very easy to control.
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There was a lot less companion interaction in BG1 than any future game, so I kiiind of undestand. Enhanced Edition fixed that though, and introduced some great companions too (hi Baeloth, what's up Dorn). I don't think there is a single game in existence that doesn't have at least one poor aspect. BG2 was far from a perfect game, but smart people usually don't look for perfection in games or real-life, because they realize that it only exists as a concept and will never be realized. Many of the opinions are purely subjective, and I cringe very hard the moment I see the word "consensus", but for me personally BG2 is still the best RTWAP game ever.
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CO-OP
Manveru123 replied to FreeMayk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Somehow I feel that isn't the reason you hold in your heart, more like some kinda spite you don't have pals. If they asked us for extra cash to pay for it we would. Okay then go ahead. Contact Obsidian and offer them funding for developing and implementing co-op. I'm sure they won't mind doing it if you're paying them. What's the problem. Alternatively, I heard World of Warcraft has some co-op features, and is also a fantasy RPG game. Might be worth checking out. -
Do tell...sounds juicy *rubs hands* Basically the final boss is like.. "Oh hey, I have such great control over Bhaal essence, so.. how I about I resurrect every single major enemy you fought during the expansion and have you fight them all at the same time?" Oh and she also constantly summons a bunch of strong demons. And before you ask, yes, there are people who soloed that lol.
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Don't know about who you replied to, but too many mechanical changes can be very off-putting. I played PoE1, all fine. White March part 1? All fine. Part 2? Suddenly the game was changed MASSIVELY. UI was changed, I had no idea what every new statistics and all meant, all spells were changed, many changed from rest > per encounter. It basically forced me to re-learn the entire game... as a max level party. My reponse? **** this... I just put it to the easiest difficulty and auto-attacked my way through the entire expansion. It was extremely off-putting, and I certainly don't hope for a repeat experience here. There we go. This man gets it. Also I'm pretty sure two-handed and DW were not at the same level in POE1 too, so that's nothing new. EDIT: Also, I'm not bitter about game balancing. I'm bitter about doing complete overhauls to classes in a random patch, because it ****s on my gameplay experience. At least wait for DLC to make my character unplayable plz.
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DOS1 enhanced edition was released 1,5 years after the game itself. DOS2:EE is coming soon, so.. a year. Both are released as stand-alone games, not a forced update - sure, you get them for free, but they are a completey different game in your Steam library. While Pillars completely rebalanced its core game in the first effing patch! Saying that the difference is humongous would be an understatement.
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It is not possible to make every ability viable, if you have so many of them. That's just how it is. Sure I'd love buffs, but this is Obsidian we're talking about here. For each buff they do, they nerf 10 more things. This is their modus operandi. Always was. I bet my ass that changing Paladin inspiration would also involve nerfing half of their passives and FoD, for example. Grim Dawn is more like Diablo or Path of Exile than Pillars, I find it hard to compare the two. I don't touch games like these so I can't talk about that. I'd rather compare with Dragon Age Origins, DOS, Baldur's Gate.. you know, games that are actually cRPG like Pillars are.
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And then what. Those users will pay for additional development time until they're all satisfied (which is never)? How many single player games do you play that get monthly balance patches? This game already got more changes from release than other RPG games get over their whole post-game development period. What more do you want to get for free. I'm glad the devs are finally doing what they should be doing (which is fixing bugs) instead of trying to cater to the vocal, entitled minority, who is only this way because they got spoiled by the first POE constant patching. <shots fired>
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I'm especially disappointed by the lack of balancing and PotD tuning, I've been putting off finishing my 2 concurrent playthroughs and haven't touched the game in over a month. It's just as you said, after hitting level 12 or so practically every fight is a blowout. No tactics needed, AI just wipes out the encounter in seconds. That's around half the game on the highest difficulty offering little to no challenge. No point in playing. This should be addressed before or at least along any major DLC release. You are free to install Deadly Deadfire anytime you want to. Single-class Ciphers are extremely strong after the recent buff patch. Self immolation surprised the hell out of me, but it is actually fun to design a build around surviving the activation of this ability :D