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Everything posted by the_dog_days
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A Big World
the_dog_days replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Seriously ? Ok I didn't know they went on bankrupt.... Still.... Godsidian, their own ip.... ça laisse rêveur... (up to you to translate ) Almost went bankrupt. In fact, during the development of each of the three games the company almost went belly-up. The Polish government has been giving them financial aid, ah, I mean 'grants' for years. -
Pictures of your Games Episode IX - The Bigger Picture
the_dog_days replied to Rosbjerg's topic in Computer and Console
You give them awkward man-hugs to creep them out and make them leave the country and never talk about that situation ever again. -
A Big World
the_dog_days replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Maybe, they could do Pillars II à la Dragon Age : Origins. (Neverwinter Nights 2, etc) All it has to do is to "feel" like it's Pillars. Still hope we'll get to visit a lot more of Eora's world. They don't have the budget for that. The Witcher 3 (which nearly bankrupted CD Prodject Red) only cost them something like 20 to 30 million because they're in Poland. In the US to make the same game, one-for-one, would shot-put the production costs into 70 to 100 million range. Even smaller 3D titles have are either foreign (Spiders games) or done way on the cheap and look it. Assuming they rake in as much from Kickstarter as last time, that's around 4 million. Even assuming they could double that with money out of their own pocket, you're not talking about high production value. At that price range the best you could hope for is to be a janky Dragon Age knockoff, and to be honest even that might setting the bar too high. -
And every weakness must be culled.
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I have lost all faith in humanity.
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It won't have romances. Obs still think they won't be able to do "good romances" with the resources they have... which will lead to them outright ignoring players' sexuality; because travelling with possible romantic interests for a long time and not even having the slightest sexual tension between player & companions or between companions is perfectly natural, right. Anyway I hope they don't see Bioware-dating sims as romance done right. Three Paragon dialogues and companions will bang you. Just like in real life.
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I heard about the AI issues for Dishonored 2 back when it first released. I thought they were supposed to fix it in a patch.
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RPI, Bartimaeus Sr. Welcome to the forums, Bartimaeus Jr.
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As a bystandard, this game was great. The first (and maybe the last) this postseason.
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Only playoff game that I've watched more than one half of this season, and its been great so far.
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My loins hurt just thinking about it, but I'm not sure that's the kind of role playing I had in mind.
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^That's adorable.
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I shouldn't laugh, but . . .
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I'd go with Smuag and make their logo a dragon. If Baltimore can make their mascot an Edger Allen Poe reference, I don't know see why the L.A. Smaug can't be a Tolken reference.
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This is commercial is a perfect summery of what every VR headset looked like to me.
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Amateurs. You always lie in RPGs. either you get access to stuff you wouldn't have, or you get to kill NPCs who are upset with you. Its a win-win.
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I've been doing the same. On the third right now and struggling to gather the willpower to finish it. Everyone complained about the ending of ME3, but to me the pick-a-color conclusion is only the tip of the iceberg of all the narrative problems this game has. It feels exactly like it is, a project that got abandoned by the lead writers (for the record, I'm not blaming the old lead writer; it's a job and he is at liberty to seek opportunities elsewhere) and was inherited by a group of writers who each used the opportunity to make their own Mass Effect fan fiction canon.
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Wildcard teams got drumbed. I can't remember another year where that's happened (not just wins, but decisive wins). Oakland and Miami were a given, but I thought Detroit would play much better (I don't think too much of the 2016 edition of Seattle) and it looked like a single play broke NY's back.
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ME:A doesn't look like a cover shooter anymore (at least not the way that person was playing).
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I liked DAI, though I didn't love it. Similarly to Fallout 4, the game has a bunch of tiny gameplay design choices that I found annoying. The wartable is something I particularly dislike as it is the sole source of all the backtracking. (Backtracking is a game mechanic that BioWare fell in love with starting with DA2, and featured heavily in DAI and ME3.)
