Everything posted by Archaven
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Neketaka random encounter does not trigger
no random encounter at all when traversing around neketaka. for one the griffin blade did not.
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patch 1.1 removed some equipment?
Archaven replied to Edolamberto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)what was reported and happened to me is random encounters dont trigger in 1.1 for me.
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[Bug?] Random encounters in Neketaka not triggering
Archaven replied to Jelei's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)found this thread.. it's happening to me as well. so far no random encounter trigger. the only thing i did differently is having maia, takehu as companion compared to having xoti and aloth.
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Neketaka random encounter does not trigger
What am i doing wrong?
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The 'Changes for Balance' Thread
Archaven replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The proper balance changes after difficulty patch should have been "now the game is really hard, how do i beat this encounter?" and shouldn't been "this nerf break my build".
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Any news about Scavenger Hunt and GOG.com Edition?
Archaven replied to LostHero's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)or it seems they don't give 2 pires about their fans who supported them who went gog instead of steam
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Are the expansions going to increase the level cap?
Archaven replied to antman45454's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I dunno about "this early," you're two quests from the end of the game gosh that's kinda spoilerish for me. i thought this is a non spoiler section.
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One thing that disappoints me
Archaven replied to JFutral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)+1 often find my most vulnerable facing the mob which should be from behind. i need to manually make them run behind when combat start
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Rift challenges and rewards
I like to see something like a challenge rift (the in between maybe?) with different difficulty tier T1,T2,T3 etc. where you transported to a location where you can test your powerful party builds combating powerful enemies. you could possibly see your powerful party get wiped and get returned back to the normal world. the reward? obviously gold and legendaries
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Ciphers are very underwhelming
obsidian reaction after reading this. ok we've put it on our next mega nerf list
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Are the expansions going to increase the level cap?
Archaven replied to antman45454's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)they don't need to increase level cap. they can however introduce another form of progression.
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{Solo Build} "The Lightning Sphinx" - Massive burst DD Marauder
not sure about NPCs they don't have the skulls on their profile. so they may be a weaker version of normal mob?
- How do you allocate skills to your party?
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Adam Interview with Shacknews
Archaven replied to draego's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That would be for John Lewis (VFX) and Justin Bell (SFX). Adam is a programmer, so he's way deep into the bug-fixing hole I believe. ahh ok. i remember i watched somewhere that josh mentioned adam was the one who improved the visual clarity like the opacity during pause. thought he was in charge of VFX due to that. my mistake then.
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Enchanting Aloth's armor downgrades its stats.
Archaven replied to Nayrb's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)All those oversight is low priority while scavenging and amassing the big mega nerf list in the next patch is untmost important :D
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Adam Interview with Shacknews
Archaven replied to draego's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)if not mistaken adam is a techie or something. he deals with optimizing the game, visuals, features, etc. i wished he would buff some effects like lightning and it's sound effects though.
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Paladins Lay on Hands heal is to slow. Not very useful on POTD
Archaven replied to antman45454's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)i hope obsidian would buff the 2H sometime later... hopefully not the other way round (nerf DW). i kinda love DW at the moment.. obsidian shd buff weaker stuff instead of nerf better ones.
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Ydwin
Archaven replied to Tenaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)+1 Mirke is the most fun, cheerful and cute sidekick obsidian has ever created. I really like that she fleshed out as a full companion in expansion. And she's a pirate and seems suited very well with Deadfire's piratey theme
- How do you allocate skills to your party?
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I just looted equipment worth 60000 gold from an unlocked crate immediately after Port Maje
if they were to balance it i hope they are not gated behind a very hard encounter. normally, you probably able to beat such encounter near end game and render that powerful weapon useless (which you cannot used for). i think better off balance the weapon to have level requirement or scale based level. i like the latter idea.
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Adam Interview with Shacknews
Archaven replied to draego's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)watched it earlier and sadly nothing much was revealed.
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Priest is the Beast, general class feedback
Archaven replied to evilcat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)IMO priest should be similar to wizard. priest utility has been taken away. it should have more spells.
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fort deadlight changed in 1.1?
it doesnt make sense. you go the other path and it isn't hostile.
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Having trouble on PotD with the Young Drake fight
i find the fights inside where oderissi resides much more difficult
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fort deadlight changed in 1.1?
post 1.1 i used to open the door in deadlight court. now when i open it everyone turns hostile. any idea?