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Boeroer

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Everything posted by Boeroer

  1. Would be OK if rogues would get some special ability with crossbows and arbalest. They are more quite than a gun and fit rogues better than guns in my opinion. And they have no lobby so far. Rangers have Twinned Arrows or Powder Burns, wizards have Blast - but nobody can do anything special with crossbows or arbalest. Why not rogue? Could be quickload, could be sniper shot...
  2. Yeah, sure. But when some people only see me when I'm relaxed they would say I'm that stoic guy. Others may have witnessed me in another situation and would tell everybody that I'm very passionate. So I can be perceived as both (reputation). But this can also be merged into one person's disposition. I once had a teammate when I was still playing basketball and he was the prototype of a stoic character. He just wouldn't get mad about nothing. Even after a car chrash he left the car and just shrugged, helped the other guy and didn't care about his own injuries. But once he entered the basketball court he transmutated into a superpassionate, very aggressive juggernaut. It was frightening. And after the game he would sit down and share a beer with the guys he smacked to the ground.
  3. Hm, I can be very polite and stoic in most situations - but there are some behaviours (or triggers) that make me really, really mad. There are also things I get very passionate about and others where I couldn't care less (like Bundesliga ). And more so: I'm usually quite benevolent (I think), but when I get mad, I can be cruel (I mean verbally). Not that I wouldn't regret if afterwards. But you really have to tease me...
  4. Maybe some gods were created to prevent certain people to to wrong things. So they were not created to inspire, but to deter people from doing something bad. Skaen reminds nobles that they always should treat their peasants well, else... I guess Rymrgand was necessary in order to grind souls and take away some of their essence. How else could the gods be nourished? Magran can inspire to invent and to accept the trials of live, Abydon inspires to work hard and so on.
  5. That's also what I understood when I read the updates, forum posts and watched the Twitch Q&A streams. Same with priests.
  6. I meant the difference in terms of tediousness. If it's too easy you will do it even if you feel it's lame. If it's tedious you won't, even if it's possible. Except when you really need to. Like the bug with Quick Switch + Coil of Resourcefulness + guns. You can skip recovery and reloading altogether and fire gunshots every second. But it's such a chore in terms of micromanagement and timing that I don't do it.
  7. Maybe a not so controversial solution would have been to use the watcher's soul, reborn in an heir and being awakened again. You would have had the memory of the original PoE watcher, it would have been plausible to start at lvl 1. You could still have transferred some items because you would have lived in Cad Nua where all the stuff was exhibited, you could have known Edér and friends, but you could have chosen a different class and also race (an heir doesn't have to be a biological child).
  8. Yes, he has the lowest DEX I presume. DEX doesn't matter for Heart of Fury at all - but for all other attacks low DEX it's a hinderance. Thing is: with a barb tank who also should be able to deal massive damage via HoF later on you can't dump anything else than DEX (besides CON). You need high MIG for the damage and healing, you need high INT for the radius and the durations, you need high PER in order to hit as good as possible, you need high RES to get good deflection right from the start and to prevent interrupts. Forget interrupts - he's indeed too slow for that. If you get We Toki (prone) or Cladhaliath (stunning) or Godansthunyr (stunning) you could test if you like that even better than Bittercut or sabres in general. They don't do as much damage but they can help a lot with crowd control. Prone or stunned enemies can't run past you.
  9. Nobody keeps aggro very well - except squishies. Enemies will always target squishies if they can and eat disengagement attacks to reach them. No amount of engagement slots will change that very much. Binding rope on a front liner is cool because it stucks enemies who already hit you. Perfect for a barb with HoF if the enemies can't get away from you. The barb will not be a great damage dealer until lvl 11 when he gets Heart of Fury. Then he will be at the top of the list after few fights. Until then, his main focus should be debuffing enemies with fear and daze and other stuff. Also helps your party members to stay alive, not only the barb.
  10. Now we'll have 3 ranger subclasses. I guess one of them is focusing on the animal companion. Maybe we'll even get a ranger who has (temporarily) more than one pet? You know, he makes some weird bird chimes and suddenly 5 wolves come out of nowhere and attack your foes or stuff like that. Summons basically... Flying wolves actually because... bird chimes.
  11. I looked up donations and in the EU it's 1.5% instead of 1.9%. Sure, 1.5% shall not stop us!
  12. I'm 100% certain. They won't even dump Berath's Blessing despite me being against it.
  13. Great. Can't wait to throw some money at you. Paypal will keep some of the money you receive, right? As far as I know they will get 1.9% or 95$ from that 5000$. So actually we will have to collect 5097$ in order to pledge 5000$. Maybe this is not the case though? It's only my experience with Paypal when selling stuff on eBay and getting paid via Paypal.
  14. Yes - concerning engagement some enemies are pretty "smart". Especially Lagufaeth and other fast moving enemies which come in great numbers will rush your casters if those have low defenses and DR. Because those casters are the real danger. If the disengagement attacks of your front line are too weak the enemy will just eat that weak disengagement attack and then leave to remove the bigger threat. I think that's a good approach - I do it myself all the time, so how could I complain? A backline wizard with thicker armor and a shield will not be much less effective. A but slower perhaps - but on the upside enemies won't rush him that often anymore. Nit only will he be sturdier if he gets attacked - the higher defenses and dr alone will cause less rushing. Also works with priests and so on. Once you give your backline some deflection and DR most enemies will stop at the first enemy they reach - usually the tank or front line. I personally don't use pure tanks anymore because of that. I found it much easier to create sturdy frontliners which can also dish out great damage. Wizard or druid "tanks" work very well if they are not alone, same as barb tanks. Of course pure paladin and fighter tanks can still be useful - not against swarming enemies, but they are great to keep dragons and other bosses busy while the rest of the party deals damage.
  15. You didn't know until now? There have been tons of discussions about that in this forum with thousands of arguments why it's good or bad. My question would be: "How on earth is it a good idea to let the character start at higher levels?" One reason why it's a bad idea to start at higher levels is t hat new players would have to level up a char from lvl 1 to 12 or something without knowing the mechanics and what the talents/abilites do - it would be a boring and tedious work. Another reason is balancing and keeping it real: what enemies would you confront the party with when they already slew dragons and archmages in PoE? Is the Deadfire Archipelago a place where only epic and powerful creatures live? How would you even make the game interesting? In my opinion there are more good arguments for starting at 1 than starting at higher levels. It's just a matter of the explanation why you dropped back to lvl 1.
  16. Absolutely fair and understandable - most people will only play the game once or maybe twice. But since I played PoE like a hundert times, I hope they will improve replayability even more. ...without Berath's Blessing.
  17. When doing a Full Attack, you will always attack with the offhand first. If you want to do FoD with Bittercut first, just change the weapons from left to richt and vice versa. A good offhand weapon for Bittercut is Bittercut actually. Until you get the Helwax Mold in order to clone Bittercut any other sabre will do. Resolution is fine for example. Since FoD has +20 ACC and Sworn Enemy also gives you +15 ACC, crits will happen a lot. Resolution has "Annihilating", which will give you +100% weapon damage on crit instead of +50%. With FoD you want to use two weapons which hit very hard, not necessarily fast. So stilettos and clubs are not as good as sabres. Because FoD is limited to 2/encounter, you get the most out of it if you choose weapons with high damage per hit. After FoD you can switch to faster weapons if you like - or just keep hitting.
  18. The last part is true: it's a lot of fun to operate behind enemy lines and take out casters. A fast moving paladin is good for this. With FoD he can do some good spike damage and he's sturdy enough to survive that. If you get the Cape of the Cheat, you can use that to teleport behind the lines. I once made a speical paladin for this, the Dull Runner (in the build list). He was fun and only had one directive: destroy casters and other squishies.
  19. Fluffle is currently collecting funds for the Black Isle Bastards pirate crew + ship (independently from the forum badge). If we reach 5000$ we can place it on the Black Isle. I'm sure your item can be merged with all this stuff. Even if the pirate crew won't be a success I'm pretty sure OBS can put your item on the Black Isle.
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