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Everything posted by Boeroer
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Thanks Boeroer! Would you play Streetfighter/Soulblade heavily armoured? Or try and defend yourself through some other means? Since Streetfighter can get lots of recovery bonus a bit of armor recovery penalty is not so bad. I like Caroc's Breastplate because it not only gives you more resources but also has an attack speed bonus. Together with the Helm of the Falcon (which also has Attack speed bonus) you'll look great. Add Abraham or Cutthroat Cosmo pet pet for reduced recovery penalty from armor and enchant Breastplate asap. You will still need healing. If you have a priest you should consider wearing Harbinger Robes or Miscreant's Leather (+pet) and use Barring Death's Door + Salvation of Time on the Streetfighter/Soublade. It increases the performance enormously once you drop under Bloodied.
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Adra Aminat has 13 AR, my Combusting Wounds only has 10 PEN. Combusting Wounds makes short work of Animat. Adra Animat still has 13 AR. My Brand Enemy only has 11.5 PEN. Instead of 6.1 burn damage per tick it deals 3 until the Animat is dead. Both not completely useless even against high AR foes due to their special mechanics (the first increases per appliance, the second is endless). They deal less damage than against foes with lower DR of course. Anyways - if you can't penetrate then raw damage is your best option. Stuff like Arterial Strike, Toxic Strike etc. which are not connected to weapon dmg can be really great against such enemies. Also Plague of Insects etc.
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The Lance didn't get nerfed. It works well for a Wizard/Soulblade. But Spirit Lance comes rather late for multiclass chars. However, the best dps build with a melee cipher is probably Streetfighter/Soulblade with the Whispers of the Endless Paths. That comes pretty early and works very well with Soul Annihilation. Stats don't matter that much (high INT is beneficial for cone size though) so you can allocate them as you like.
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General rule: if you pick Full Attacks (Monk, Rogue, Fighter, Paladin and Barbarian have those) you should prefer dual wielding (if your focus is on damage dealing). And it's a beneficial to use heavier one handers in this case. Light weapons have better dps throughout the game when only looking at auto-attacks, but for the limited (per encounter use of) Full Attacks it's often better to use the heavier ones. One handed weapon usage is good for the early game but falls a bit off later on, thus few people invest in it with Single Weapon Style. Two Handed is great vs. high DR, ok with Full Attacks and good with Primary Attacks. With auto-attacks the dps is usually less than with a dual (light or heavy) weapon approach. I would stick to a style and weapon focus. In a party everybody can have a different focus: one goes soldier and two handed style, the other ruffian and two weapon style and so on.
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You can do the same without talking (by the way you can't hit pause before doing the talk): put on Bounding Boots (grant Leap) or be a Barb with Leap. Stealth (out of detection range), then leap right onto the chest (you will still be stealthed), quickly hit pause and loot while that game is paused. Zero stealth skill required.
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v3.0.0 Patch Notes
Boeroer replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
The bug that made the clones/phantoms/illusions spawn without weapons, meaning that they'd attack with their fists for very low amounts of crush damage. This has been a problem since the game launched. That was only the case for Dichotomous Soul - which got fixed with the last patch. -
Is this build finished now? I'm doing my monthly search for builds (that are not in the build list yet) and the opening post still says "unfinished".
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It would be very helpful if you could edit your opening post and just add a few lines that give character (sub)class, if it's solo or not, difficulty and game version and stuff. For people like me who are using the search function to find builds. Videos are great of course, but their contents can't be searched for.
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No. Foe only. Why would you spare spells like Gaze of the Adragan for tough encounters? The 2 spell uses per level are per encounter. No need to spare anything. By the way: high INT + Infuse wVE + Toxic Strike with a hand mortar is very effective. What's also effective is hand mortars + Combusting Wounds. Especially Fire in the Hole since it jumps 1 time.
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If you get certain lvl 8 or 9 spells you simply don't need more spells than Multis. Or did something survive your high-PL Maelstrom or Missile Salvo? It would help if items that give you resources (mortification bindings, gauntlets of Discipline, Caroc's BP) would give multiclasses +2/+2 and +4 single classes. Same with Chameleon's Ring.
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That's why the phantom with Blights is neat. It doesn't cycle the Blights but stays with the one you had when summoning (I would make sure it's burn since that works with the Ring of Focused Flames). I was speaking about single class wizards by the way. Multiclass wizards can do stong auto-attacks in certain cases. Especially Monk works very well because of Dance of Death (universal ACC and wounds), Duality:INT and Alacrity generating wounds for you. Blackbow is nice but comes very late. Same with Enchanted Armory which gives you two one handed two handers (great sword + morning star - nice dps boost for dual wielders in some cases due to more base dmg) and a legendary Breastplate with 0 recovery malus. I don't know if the Blackbow now profits from Spirit of Decay. It didn't but maybe that got fixed.