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Everything posted by Boeroer
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It is lower, but it's still 30+ raw dmg per AoE-hit which is way more than an additive +100% dmg boost in addition to Sneak Attack + Deathblows on the primary physical dmg. It's very easy for a Soulblade to trigger Deathblows with Secret Horrors - which also reduces the offensive capabilites of foes immensely. Soul annihilation with WotEP generates its own focus. The AoE targets will "only" get around 30 raw dmg, but they will regenerate focus. For example when I'm attacking 6 dummies with SA and 200 focus I will still have 200 focus after SA ALTHOUGH I damaged the initial target immensely (most likely killed it) and did serious physical and raw dmg to the rest. You can spam SA as long as there is more than one enemy. I personally use Draining Whip and NOT Biting Whip because of that. You don't need to get surrounded, just flanked in order to be fast. You don't need to get blooded for the +crit dmg in order to deal very high dmg per swing. What counts is the recovery reduction. Barring Death's Door is an option as well. Or just put on a thick armor and use Body Attunement to be comfortable with getting sourrounded - so you can get flanked by frightened enemies without getting harmed too much. You can also use another rogue subclass if Streetfighter is not your thing. Run Through (from WotEP) + Backstab + Assassinate for example is very potent. Trickster can give you more flexibility and deflection and you can lure enemies to a spot with Dazzling Lights an then do an AoE Strike from stealth. Key synergy is that Sneak + Deathblows boost SA and SA with WotEP is applying raw AoE damage while regaining focus at the same time. Another very potent two handed dps build is a Sage with Spirit Lance and Swift Flurry/Heartbeat Drumming and Torment's Reach. The AoE of the Lance and the AoE of TR inteact weirdly and deal a lot of damage. Same with Battlemage with Lance + Clear Out. But those all bloom rather late while Rogue/Soulblade with WotEP works right fom the start with Sneak, SA and WotEP. Thus - over the course of a whole playthrough, it's the superior option. Only thing is you need high INT (which isn't a problem for Ciphers per se). Edit: made a quick animated gif which shows focus generation with WotEP + Soul Annihilation when having Sneak + Deathblows: Focus jumps up from 20 to 200 while at the same time all targets get hit by physical and raw dmg (look at the floating numbers). The higher the starting focus the higher the dmg to the initial target. AoE raw dmg stays the same (usually 30 raw in addition to the physical slash/pierce + 15% crushing lash + Deep Wounds). Hylea's Gloves which add more slashing lash also generate focus by the way. Edit2: Actually I forgot to add Sneak Attack and Deathblows. Above vid is even without them.
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Hi, first of all - is your Xoti a Priest or Priest/Monk? Blessed Harvest is a lvl1 spell that only Priests of Gaun get. A single class Monk Xoti can't have it. Then I just double-checked: my Xoti (single class Priest of Gaun) in an older save still has that spell. After that I added the subclass to one of my current characters and retrained. I still get Blessed Harvest automatically. So I guess nothing has changed. You either ran into a bug or did something wrong.
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First of all tweak the numbers! -75% with double inversion is actually -300% as long as the attacker has dmg bonuses. Thats WAY too high. Again: I think the guys who choose the numbers are not the ones who implemented those wonky and superunintuive double inversion mechanics. -1 PEN: -25% dmg. With double inversion it's -33% -2 PEN: -50% dmg -> -75% -3 PEN: -75% dmg -> -300% Like with the original "blunted criticals" (-25% crit dmg which lead to -33% and lead to the situation where crits were doing less dmg than hits) somebody who decides which numbers go into abilities doesn't understand the underlying mechanics. I can't blame them - the double inversion mechanics are horrible. But that maybe explains why the current AR/PEN system is so unbalanced. Either remove double inversion or tweak numbers so they actually lead to a linear regression of dmg. AND remove AR increase on PotD! Dammit! Everything evolves around PEN on PotD. It's annoying and boring at the same time.
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For those who don't believe that a single barb can be the perfect gun user I'll leave this comment from another thread: Don't use this when confused! If you can get rid of Confusion then Berserker is the best subclass because of Tenacious giving you +2 PEN. But Streetfighter/Sharpshooter is really great as well and starts being powerful right after char creation. Try to max INT, wear Aloth's armor and two Overseeing rings if you want max AoE. For monks it's easier because of Duality. Scouts have to invest a bit more attribute points and/or item properties in order to achieve a good AoE size. Enemies are not always clustered together. Arterial Strike is nice because you get extra PEN and the enemies you hit from stealth want to run around in order to get you. Follow up with Toxic Strike if the enemies have big health pools or Confounding Blind if the enemies are hard to hit.
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How is ...
Boeroer replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
One of them is not a bug (PL scaling). The rest is. I didn't encounter most of them though, but I'm sure there are enough people who do. Anyways: I think the game is totally enjoyable. -
[Bug] Incorrect rolled dmg
Boeroer replied to kmbogd's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Increasing base dmg is a multiplicative dmg boost, yes. It's more powerful than raising the bonus dmg from 25% to 30% or whatever. But I have no idea why Obsidian chose this path. I actually like it that way - we have way too many additive dmg mods in the game and only two multiplicative ones: lashes and Power Level. In my opinion Power Level shoud be impactful, so raising base dmg is fine. However, it should be communicated a lot better. -
Single Class Barbarian Serafen with dual hand mortars (and Heaven's Cacophony). Aim for Heart of Fury (before that you can use Frenzy+Bloodlust and Barbaric Blow). Destroys clustered mobs like a shocking meat grinder. Add a single class Death Godlike Evoker Wizard. Drop CON and RES. Magran's Favor, Sun and Moon, Prestige, Firethrower Gloves... Make him MC if you want and use Otto Starcat as pet. Look at your Power Level bonuses (Fireball for example). Add a single class tanky Ranger with Morning Star (ensures that you will always be able to lower enemies' fortitude by 25). You ACC will be very high so usually it's no problem to land a hit vs. deflection. Try Whirling Strikes with dual flails as well to lower reflex in an AoE for you wizard, then evade out of area. Single Class Priest for +5 PER inspirations and Devotions, Barring Death's Door + Salvation of Time in order to keep the Wizard near death but alive while he nukes. Single class tanky Troubadour with Sasha's Singing Scimitar. Aim for empowered Eld Nary. Something like that I would try out I guess.