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Boeroer

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Everything posted by Boeroer

  1. Yes - and this is also the case for many other enchantments/abilites that can grant a stacking attack speed bonus (see Reckless Brigandine, Mob Stance). So I guess it's the underlying method that is used for all those effects - and not exclusive to the WotEP.
  2. Power Level increasing base damage of abilites is a fact. It's known for some time now (was discussed at here in the forum) - but of course if you haven't visited/read for a while this might be totally new to you. You are right that the mechanics are obscure and the info about it is somewhat hidden. It's there but it's def. hard to find out if you don't know what you are looking for. I wouldn't say it's a bug since it works as intended - but the explanation of PL mechanics surely could be a lot better. If you look at the damge rolls of low level abilites (for example Flames of Devotion) and those of high level abilites (for example Heart of Fury) you will notice that the difference between "official" base dmg and actual dmg roll can be quite high for FoD while it's low for HoF. That is because low level abilites receive more PL bonuses. If you have 13 Power Levels for FoD (lvl 20 = PL9 + Magran's Favor + Sun and Moon = +4) it will deal way more base damage than advertised while HoF (PL 8, not profiting from Magran's Favor and Sun and Moon, thus only gains +1 PL scaling) does not. Usually this is countered by higher damage bonuses of high lvl abilites (if they work with weapons) or higher "starting" base damage (if it is a spell or an ability that's independent from weapons). This way low level abilites keep being useful even at high levels. Sometimes they are even better (also more cost effective) than higher level stuff.
  3. Charge in its initial release version was way too powerful: either too much dmg or too cheap. Then it got "nerfed" into an AoE stun that did no hit roll (=always hit => guaranteed stun) which in my opinion was even better and retained its costs - but people immediately were complaining about the nerf bat. That's an example which shows you why you shouldn't take most immediate nerf complaints serious. Now it's an AoE stun with hit roll for reasonable costs. I think it's in a good place. It's cheap enough to use it as an occasional mobility tool to interrupt dangerous enemies. It's not a no brainer anymore like it used to be. Which in my bool is a good thing. No brainers are boring most of the time.
  4. By the way: with 2.1 the Red Hand worked with Cleaving Stance for me (no idea if other ranged weapons work with it as well - am not unsing ranged fighters usually). Is this still working?
  5. Assassin/Priest of Skaen. Shadowed in and out several times until I managed to land gouging strike.
  6. Abilities' base dmg gets influenced by Power Level. Maybe that has something to do with it?
  7. No, I don't use hotkeys. Maybe that's why I never forget that I have certain abilities. Apparently the people who put this into the game never played without hotkeys. Else they would have noticed what a pain in the back this is now.
  8. Sorry and no offense - but I don't understand a bit. Maybe some interpunction would help?
  9. Yes, the crit rate on PotD usually is much lower because of higher defenses. But also the AR of enemies is higher on PotD. So basically low PEN builds get screwed twofold. Because of that I wouldn't rely on crits alone to penetrate - since it severely reduces your damage output.
  10. If you can wait a bit then single class Barbarian with dual hand mortars is one of the best gun options. Heart of Fury + dual mortars turns most enemy groups into red mist. But of course: takes a while to get there. But if you take Frenzy + Bloodlust you can do nice dps even before that.
  11. Funny. I find this feature very annoying because it totally messes up my buffing routine. Before that I could simply hold shift and click and chain-command all stuff in a few secs. So instead of holding shift and do click + click + click now I have to do shift+click -> recently used stuff pops up -> close it -> shift + click -> popup, close it -> shift + click. I hate it.
  12. So if you crit, then you will do decent damage even if your weapon's normal penetration is lower than the target's armor? If you crit your overall PEN will be multiplied by 1.5 which usually is enough to at least penetrate properly. So if enemies' AR is 13 and you only have 10 PEN (leading to a horrible dmg reduction) but crit, your PEN will be 15. Enough to easily penetrate the 13 AR.
  13. Erm... I guess he meant an PG walkthrough for Seeker, Slayer, Survivor?
  14. What's Soul Tornado? Edit: ah, I got it: Spirit Tornado. Yes, that one as well. I mean it does freeze dmg exclusively - nobody knows why, but it does.
  15. Are you sure that Soul Ignition missed the fire keyword? Because it works with the Ring of Focused Flames. What about Dragon Thrashed?
  16. I meant generally for Chanter. Since empowering summons doesn't do much.
  17. Sasha's Singing Scimitar + Empowered Eld Nary all day makes enemies weep.
  18. It's def. harder than BoW. I rushed through BoW with a lvl 15 party and stomped all bosses. In SSS I'm level 20 with the same party and in some fights I really have to pull myself together to not screw up. Well done!
  19. And introduced AoE procs per mortar, Blast and Citzal's Lance as well as WotEP and Wahaī Pōraga...
  20. Yes, but now it works for all ranged weapon (including guns) and it has no penalty. Bit of course PoE's version was more powerful. I meant melee ranger in particular though.
  21. Actually I find Ranger single class quite good. Whirling Strikes is not bad (try Amra with Bleeding Cuts). Barb also. Especially with dual mortars single class Barbarian is a beast due to Heart of Fury. Counterintuitive, I know because it's ranged. But SC Barb Serafen with his dual mortars just annihilates mobs.
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