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Everything posted by Boeroer
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Or one Geomancer and nothing else. Only 184... with Body Blows + Weakened we are already at 149. Combusting Wounds will have an ACC of ~140 without any consumables or per rest stuff. That's doable. Did you know that the Shroud of Phantasm will create Illusions of your char AND of your animal companion? Having 7 Wolves and 7 Geomancers pummeling at a target with Combusting Wounds is quite funny.
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But doesn't one wall replace the other (even if they are of a different kind)? That's something I don't like about them. Besides that: obviously the best spells in combo with Combusting Wounds.
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SC Druid Nature Godlike Animist with Spine of Thicket Green and later Prestige. Enchant the staff with +3 to PL to Beast and Plant abilities. Then pick Beast and Plant stuff like Plague of Insects and such. It's mostly foe-only (except Wicked Briars and Venombloom I think which are both great but friendly fire) and the DoTs scale well with your PL. And it's raw. Also the AoE of some of those (esp. Plague) is huge. So no issues with perfect placement and so on. And besides that he can heal like crazy, too. It's a nice guy to be led by AI. Touch of Rot is very powerful! Starts with good base dmg and very good dmg per tick which both scales very well with PL. Ijust cannot remember if it's foe-only or not.
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Unfortunately summoned creatures' stats only scale with char level. The PL only affects the summoning duration. Which is a pretty stupid thing for a Conjurer. They should have given him another passive that raises summons' stats a bit. Or finally make all summoned things scale with PL instead.
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So what you're saying is, it would be good for a Diplomatic char? Also- https://pillarsofeternity.gamepedia.com/Uses_of_Resolve_in_interactions Yes, but please don't try to put things into my mouth. Besides the feeling of "proper" roleplaying you gain not much from the diplomatic approach - unfortunately. It would be nice if one could get some other unique rewards for playing like that. Like a cruel char can get when sacrificing people to a dargul or a blood pool. Imagine that. A lot more people would find resolve useful all of a sudden. Same in Deadfire where being an arse captain gives you a nice bonus while being the best one gives you nothing (mechanical). As is the impact of RES to diplomatic solutions doesn't increase its value when one focuses on the mechanical aspects of Resolve. It has increasing returns as deflection booster though. So if you want to get untouchable it's pretty important. So that's something.
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You mean Riposte. But it doesn't grant a Sneak Attack on anyone who missed you. It gives you a chance of 20% to trigger a Full Attack on somebody who missed you with a melee attack. The point with the flat healing is important. If you would get more healing the more CON (or max health) you have that would make sense I guess. At the moment somebody with a lot of max health and 1/4th of it left heals more slowly than somebody with low max health. Then alter Tough and flat bonuses to health (greater amulet of health and so on) so that they count towards base health. Then they would scale with CON. Atm they give you a flat bonus which is very good for low health (and low lvl) chars but meaningless for high health chars (also high level chars).
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The only important things that I remember in PoE that you could do with high Resolve were: Getting Ryona's Vambraces from the Alpine Dragon without the need to fight him. Or in other words: get them a lot earlier if you wanted to kill him anyway. Negotiating with Lenrath and getting a minor stat boost - but not getting bog dragon scales.
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In PoE the bash gained +1 ACC per char level because it was considered an attack ability. That made up for the missing ACC enchantment. However bashing shields were only good if they had something special like proc on crit or hit. See Dragon's Maw and Badgradr's Barricade. The rest was bad (when talking about the bashing property). I didn't check if the bash scales with Power Level in Deadfire like Carnage does. But so far the only "bashing" shields we got do have some useful enchantments that make them worthwhile. Still not a big fan of them though. It seems to be easy to make dedicated offhand weapons with special features which can be enchanted with quality (see St. Drogga's Skull). So it should be possible to do something similar with offhand weapon-shields. Don't know why it's not.
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Why? Especially for Full Attacks bashing shields are nice. You'll lose some dmg but get an additional attack which might apply an affliction (rogue's strikes) or regain your resource (Stunning Surge). If you use Primary mostly you will see no difference to a normal shield. Edit: brainfart - you will recover faster. So you have a point.