Everything posted by Boeroer
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The Outer Worlds won't Launch on Steam pt 2
Err... that was not the point.
- Trials of Durance quest stuck
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Deadfire Polishing Poll pt2
Accurate Carnage just replaces the original Carnage Ability with a new one (that has the same stats but +5 ACC). It's not that Accurate Carnage is a passive that just "docks" onto your base Carnage or something. Unfortunately... That's the case with all upgrades of abilites: they are actual completely seperate abilites. Think of copy & paste of the original - then add a few improvements. In most cases the orginal ability will be removed from your character and the new one will take its place (there are some exceptions like Lay on Hands/Greater Lay on Hands where you keep the original). Because of this "Copy & Paste" programming/code design choice (non-modular) you'd need a seperate "Accurate Stag Carnage" ability. that would replace the normal one You would need to either a) pick it seperately at level-up OR b) you would need to change Accurate Carnage so that it secretly adds Accurate Stag Carnage as well - IF you had Stag Carnage in the first place (this sounds rather complicated). The first solution a) would be a lot easy(er) to mod. This is the same with all upgrades o passives that "sound" like they could work for different abilities. But if Obsidian didn't create those manually they won't be tehre even if it would make sense. Another example: Beckoner's passive only works for Chanter summons. Only his skeletons/wurms/whisps etc. will be double the number and weaker. Because Obsidia made "Ancient_Brittle_Bones" for the other Chanter subclasses but a specific "Ancient_Brittle_Bones_Beckoner" for the Beckoner subclass. If you now multiclass with Ancient those summons (like the Sporelings) will not be affected. That's because there is no ability "Summon_Sporelings_Beckoner". This can eve be a "problem" inside a single class: most Paladins get "Flames_of_Devotion", Bleak Walkers get "Flames_of_Devotion_Bleak_Walker". Now... if you'd just made one upgrade "Eternal_Devotion" and replace the PL-1 FoD with it the Bleak Walker would lose his spcial corrosive/sickerning lash. So he needs a "Eternal_Devotion_Bleak_Walker". Same with Kind Wayfarer. The upside is: it's straightforward to develop. The downside is that it introduces redundancy and is prone to oversight once you start changing abilities (e.g. when patching for balance): let's say you want to nerf the FoD lash from 30% to 20% - you need not only to change the original ability but ALL the upgrade copies now. THis is also done when e.g. Priests get "cross class" abilities like Preist of Eothas gets Sunbeam (original Druid): this is not the same ability. It is a copy which name is "Sunbeam_Eothas" (or something like that, don't remember 100%). So if you as a designer want to change Sunbeam because it's too bad or good you don't need to forget that tehre are several SUnbeams you'd have to edit. It happens often that something is forgotten. For example Shadowing_Beyond and Shadowing_Beyond_Skaen started out as the same code (copy). But over the course of the patching cycle those two have become different. I guaratee that Shadowing Beyond got some mechanical tinkering while Shadowing_Beyond_Skaen was either forgotten or intentionally left alone.
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Can there be two Hauani O Whe?
Boeroer replied to EdwinOdesseiron's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)You mean getting one's focus generation interrupted by receiving damage?
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If you could use PL8/9 abilities while multiclassing
Uhh nice explanation.
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The Eye of Wael
Swift Flurry (and Heartbeat Drumming) only works with melee weapons unfortunately.
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The Eye of Wael
It wasn't. And no idea how and why I typed that. "Ö" isn't nowhere near the "A" on a QWERTZ layout. 😄
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The Eye of Wael
You mean Disciplined Strikes (Intuitive). Tactical Barrage gives you Acute + Aware. My take would be Helwalker/Ranger. Not only does he get the MIG bonus and the speed and lösh from Lightning Strikes, but also +2 PEN and +5 MIG from Thunderous Blows and +12 ACC from Enduring Dance. Also the Scepter's modal will give you wounds while firing but will not break Enduring Dance. With Stunning Surge you wil make sure deflction drops even further (-10 Deflection equals +10 ACC) and with such many crits you can use it a lot of times since the cost gets refunded. Of course you can't use Backstab/Assassinate then. But the Stalking Cloak would be cool enough I think...? From a roleplaying perspective an Illusionist or Illusionist/Assassin makes most sense. The best part of the Eye of Wael is the Power Level bonus. If you'd be an Illusionist and have two of them and the mask you'd have +7 Power Level with illusions. Try them with Kalakoth's Freezing Rake...
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What is for you the coolest abilities?
I guess dual mortars + Powder Burns would still be king with a Streetfighter + Vanishing Strikes. The Backstabs get applied to a lot of the AoE hits if you stand between the enemies (at least without Community Patch). Without Powder Burns it's very difficult to get flanked while invisible.
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What is for you the coolest abilities?
No, it's not dropping when you get hit. But usually the duration is very short so it may seem so.
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The Eye of Wael
If you want to increase crit chance you should pick Ranger. Driving Flight gives you two attack rolls per shot (both can crit) passively - and no class has as high ACC bonuses as Ranger.
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What is for you the coolest abilities?
Uh uh uh! And Cabalist's Gambeson! I just did a quick test with a 25-INT-Rogue (19+items+food) in my party and with the sushi, the shark teeth, the gambeson, Prestige and the adre ooze I get a duration for Vanishing Strikes of 14 seconds. Not bad! Deflection bonus of Escape lasts for 12 secs now...
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If you could use PL8/9 abilities while multiclassing
Shared Nightmare is pretty cool with an Ascendant (or Beguiler). You'll increase your AoE by a lot (1% per 1 point of focus you hold) and your focus doesn't drop once you are ascended (or Beguiler gets focus back while casting). So you can cast a lot of cipher powers with immense AoE. I'm playing a SC Soulblade with WotEP atm (although I thought I wouldn't play Deadfire anymore and the size of the cone is pretty ridiculous with Greater Focus and Shared Nightmare. Would be even bigger as Ascendants (higher max focus than Soulblade). I guess even with a base of only 1.3 Minor Blights' AoE would also be nice. And of course all your wizard-AoEs... 🤪
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If you could use PL8/9 abilities while multiclassing
Which Blights? Kalakoth's Minor Blights? They have pretty low PEN (7 base). And the AoE is "only" 1.3 base which doesn't scale as good. Spirit Lance seems better (1 more PEN, 1.5 AoE base) - also if you include Draconic Fury. It only applies to the initial his but it's still a 2*15% lash. Or what did you mean?
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Inspiring Triumph and Enduring beacon question
Inspiring Triumph was the same in PoE1. No idea why the Paladin her-/himself isn't included. But that's also the case with several (if not all?) Exhortations: can only be cast on allies, not the Paladin - while stuff like Lay on Hands can. Maybe because it would raise his defenses too high (since it's a passive and stacks with everything) while he could be skilled for total offense. This is very easy to mod though.
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Forum Comments and Issues Repository
Yeah, I saw the job offer wasn't online anymore.
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Inspiring Triumph and Enduring beacon question
Enduring Beacon works on the Paladin as well. Inspiring Triumph does not.
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What is for you the coolest abilities?
I guess that's because it's a copy of the orignal Rogue ability. All those "foreign" abilites (Sunbeam on a Priest of Eothas, Arcane Veil on a Preist of Wael etc.) are just hard copies of the original ability. In this case it might be that Skean's Shadowing Beyond never got updated like the Rogue's version was. Lots of players were complaining that Rogue's DoTs were breaking Shadowing Beyond so I guess Obsidians tried to fix that ability for the Rogue - but forgot to transfer that to the Skaen version. Basically like in PoE were they forgot to change Knockdown from primary to full attack on the Girdle of the Driving Wave while it was done for the original Knockdown of the fighter.
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What is for you the coolest abilities?
Arkemyr's Brilliant Departure doesn't break on applying CC effects if I recall correctly. Only on dealing damage. Or it was not breaking with Walls and Seals because those are considered hazards and the game handles then as independent entity? Something like that. @Raven Darkholmeknows I think.
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What is for you the coolest abilities?
Or if Edér. And Strand of Favor!
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Essence Interrupter Scaling? Other options?
Or only shoot generic mobs with it.
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On the two Phantoms
I would always prefer the Essential Phantom (as long as I have a choice) because the Substantial one will often NOT use the weapons you provided but instead cast several of its silly spells. They are on autopilot so you can't really control what it's doing with its spells. This also means they don't count as allies by the way. So no Pain Block or so. That only works on summons you can control.
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What is for you the coolest abilities?
Exactly. That's why a SC Rogue should bring lots of INT.
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The Outer Worlds won't Launch on Steam pt 2
Afaik the version from Private Divison is just a key for the Epic Games Store. I want to repeat that I personally don't like this (semi)exclusive deal because I'm on Linux - and Steam did a really good job with Proton. It works like a charm with all non-Linux-native games I tried so far and allows me to play a ton of games without having to install Windows (which I really don't need otherwise). This is a very special case of course and not relevant when one looks at sales numbers. It just shows there might be more reasons than Stockholm Syndrome or being a fanboy. Complaining about Steam being a quasi monopoly is ok. But at the same time embracing Windows which is a quasi monopoly as a platform for PC games is a bit inconsequential. Anyway in this case it's not too bad because it will be on Steam after 1 year. At that point I guess it will run smoothly with Proton. Completely exclusive deals would disappoint me more. Just because I couldn't play the game at all then.
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What is for you the coolest abilities?
I once had Living Illusions who carried Spirit Lances summon some Essential Phantoms who also carried Spirit Lances... 😄