Everything posted by Boeroer
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Any Chance of Pillars Of Eternity III?
Boeroer replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So basically something like Seeker, Slayer, Survivor as a standalone game with additional classes and monsters?
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Solo POTD level scaling up
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Of course. Some even completed the Ultimate Challenge. "Capable of soloing" doesn't mean nonchalantly facetanking everything though. You can't do that at lvl 8 with any solo build. At least not with very specific items and consumables (that are hard to get at lvl 8 solo PotD). Arcane Knight, Herald, Crusader, Shepherd(Stalker), Inquisitor and some others have nice tanking capababilities though. Certain combos like Tactician/Priest of Skaen can develop certain cheesy tactics (Brilliant + SoT + Barring Death's Door) which lead to kind-of god mode in some cases. Same with Fighter/Bloodmage (Unbending + Wall of Draining). The usual approach is to avoid fighting when possible until you reach the higher levels and your build unfolds. And only then doing all the fighting. But of course you can do it differently. It's just difficult to do every fight with a mid-level solo char even if the fight isn't overleveled.
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Any idea which variables/quests are tied to Maia?
That's some nice research. 👍
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Deadfire Polishing Poll pt2
I think it's pretty dead since neither @MaxQuest nor @Phenomenum seem to be posting frequently anymore. Happy to be proven wrong though.
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Forum Comments and Issues Repository
Thank you @SChin! So... no new Community Manager yet, hm?
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WHAT YEAR IS THIS?
Boeroer replied to Messier-31's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Hey! Welcome to the Quantum Tunnel Fanclub!
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Can you duplicate a character profile?
Yes, you can do all that. You can even take it further and export that second character who now has the "cloned" unique item and export him, thus tripling the unique item... and so on.
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Arcane Archer questions
In general they are worse than in PoE. In PoE the animal companion's base damage scaled which worked very well with dmg bonuses like Predator's Sense - since a raise in base dmg is a multiplicative dmg boost (by the way I think the Wolf was the way to go for PoE1, not the Bear - since DR didn't have that much of an impact anyways but the higher starting base damage of the Wolf has). In PoE the AC was a slow hitter, but it could hit like a truck with the right talents/abilites. In Deadfire the base damage doesn't scale - but instead the Animal Companion gets additive dmg bonuses while he levels. This is a lot less impactful since the non-scaling base dmg is rather low and the additive bonuses don't provide the oomph then. With all the abilites the AC can hit okish - but not comparable to your Ranger and not comparable to an AC's dmg per hit in PoE. Still adds some damage though. The bear can be made quite tanky with the right abilites - Armor Rating in Deadfire is more impactful than Damage Reduction in PoE was - so every point of AR you can put on the Bear will help a lot to make him more tanky. In Deadfire the AC can have some more active abilites than in PoE and some of them are quite good. For example "Takedown Combo" will apply an effect on the enemy so that the next attack on him that hits gets +100% damage. This might also be a mighty spell. So you can do some nice stuff with the AC. But auto-attacks is not the strong suit unfortunately.
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Can you duplicate a character profile?
You can export a character. Then you can start a new playthrough with that exported character instead making one from scratch. You can keep the level, items etc. if you wish.
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Arcane Archer questions
No, the imbue spells' scaling wasn't fixed in the unmodded game - despite multiple attempts to remind the devs that those abilites don't work well without any scaling. Especially PEN was an issue. Only thing that scales is the accuracy (with Arcana). Community Patch scales PEN with Arcana skill, too (which helps a lot). No change to ACC (since it already scaled with Arcana as I said) and dmg (doesn't scale - but with Driving Flight and other jumps this might have been too good). With Drivingt Flight you already get like dmg*2 with Fireball and Death Ring. Missiles still scale horribly though (no additional projectiles or dmg) and are bad even with Driving Flight.
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Large Shields, PoTD and Offense Attacks
It's pretty substantial though (-15).
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When can you, at earliest
They will start one level below your Watcher. They will not stay there though. If you get them early the XP difference is not much since low level thresholds (for level-ups) are much smaller than higher levels'. So after a few levels they will catch up on you and when you reach higher levels the difference in XP is barely noticable. Just clarifying so that "always one level beneath your watcher" isn't misunderstood. If we are talking about the moment you hire them it's correct of course.
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Large Shields, PoTD and Offense Attacks
Unbroken suffers a Reflex malus though.
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Arcane Archer questions
Imbue spells will trigger with every jump (so Watershaper's Focus will trigger two instances of the spell, with Driving Flight it's even three instances). AoE hits however will trigger NO additional spell instance. It used to be like that (AoE hits each triggered an Imbue spell) in the beta version but that got removed quickly. You can imagine how OP Imbue:Fireball with Watershaper's Focus or Fire in the Hole were... But even now Watershaper's Focus + Driving Flight using Imbue: Death (for example) is devastating. Three Death Rings from one shot kill a lot of enemies right on the spot. By the way: multi projectile weapons like Blunderbuss or Frostseeker only trigger one Imbue spell. Arcane Archer/Priest doesn't sound like a particularly effective combo. Arcane Archer/Paladin is good (if you are looking for a mix of offense and support).
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Deadfire Polishing Poll pt2
I have no idea why you can't see the AoE. That's kind of meh. I like to use Clear Out with WotEP: at least you can see the exact direction then. Clear Out's radius seems to be pretty big - more than 2.5. What you said (that you maybe can't see it because it can be executed with AoE weapons which have their own AoE indicator) might be the explanation. Makes sense. Although I would have preferred two overlapping AoE indicators instead. 135° for Clear Out could still be the case. Feels like it. I guess somebody could look it up in the code...? Clean Sweep's radius becomes huge with some good INT, so I suspect the base radius is also pretty big. Clear Out and Clean Sweep seem to scale with INT normally. Clear the Path is like Mind Lance, Driving Roar or Rolling Flame: a very long 'line'. But in this case it's also pretty broad. Like Driving Roar's I guess (which you can see). The size of the Clear-the-Path AoE doesn't seem to be influenced by INT at all. It's perfect for Edér and similar lowish INT Fighter's.
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Large Shields, PoTD and Offense Attacks
True, during early game a large shield really hurts. Using Rapier, Spear, Dagger and other stuff with +5 ACC does help a bit.
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Frighten/Terrify and Disengagement Kind of Still Work
It seems to be kind of borked. Somebody reported that it works better with Turn Based mode then with RTwP.
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Large Shields, PoTD and Offense Attacks
It's only 8 accuracy. That's manageable with some levels. I mean Blunderbuss wielders suffer -10 ACC and I don't consider them to be poor offensive characters. On the other hand you get more deflection, more reflex and an awesome modal (in my opinion). With a large shield modal activated you can get bombarded with AoE spells and only get damaged slightly. One weapon that is very good in combination with large shields is Scordeo's Egde because Adaptive counters the ACC loss easily and also Blade Cascade can remove the disadvantage of not having dual wielding speed. What also works well is fists. Especially Forbidden Fist and most of the Monk's wound-fueled attacks (which are primary). And actually if you use a large shield (and raise your defenses high - you get more deflection AND Reflex after all) you don't need that much of AR which means less armor penalty which means faster attacks. I'm currently using Aloth as my only tank (as a single class wizard) with Cadhu Scalth and only padded armor and he's still hitting stuff while being sturdy. Also if he nukes himself in order to damage the enemies around him his large shield modal helps a lot.
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[CLASS BUILD] Last Surprise - Black Jacket/Streetfighter
I'm now imagining how hot a Hearth of Fury must be.
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[CLASS BUILD] Last Surprise - Black Jacket/Streetfighter
By the way check out Fire in the Hole in the main hand and flail in the offhand as 1. weapon set and the same setup copied to 2. weapon set but mirrored: flail on offhand. Avenging Storm + Flail-ClearOut and then switch and do FireInTheHole-ClearOut. It still works (even with community patch) and procs so many lightnings if the enemies are plenty.
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Death’s Maw Helm Lost Enchantment
Boeroer replied to Torm51's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It can happen with every unique piece of equipment. In my current run Xoti's Lantern lots its enchantments. No idea what's causing it and how to get them back.
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[CLASS BUILD] The Redeemer (Inquisitor) - Solo PotD
What is the 'Doomfist" build?
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Where have i heard this story before hmm lol
Boeroer replied to draego's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wow. I never noticed. 😄
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Weaving Chant's tips wanted
Certain chants do indeed stack. Most prominent examples are Dragon Thrashed and Soft Winds of Death. Others do overlap but it's of no use - like Mith Fyr or Sure-Handed Ila. There is no way that I know of how you can alternate between Dragon Thrashed and Sure Handed Ila and not lose dps - speaking about the Chanter's own performance. If you have a party with mostly gun users it might be different. The most easy and at the same time effective way to run Kana (in my opinion) is to make him tanky, raise MIG and INT as much as possible and use Dragon Thrashed all the time. INT makes sure you can overlap more phrases. Clean up with White Worms or Seven Nights if you feel the need. Voice of the Mountaintop and Overseeing items do stack! So with high INT and that amulet and let's say a ring with Overseeing you can cover a huge AoE. In some fights a backup plan might be good. For example against a single dragon (after add got burned/slashed) the chant will have issues with hitting and also losing a lot of damage to DR.
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Build around Saint Omaku's Mercy/Veilpiercer
I think this is one of the rare cases where I would consider a Shattered Pillar as well. But: what does the ranged Shattered Pillar use the better wound generation for? Everything besides Thunderous Blows doesn't work ranged (Force of Anguish, Torment's Reach and so on). So you wouldn't spend a lot of wounds anyway. You would concentrate on Mortification with Stunning Surge. So... my point might be: what's the faster wound buildup good for (in an unmodded game)? On the other hand the Helwalker might build up wounds less quick, but at least he would gain +1 MIG per wound. And it's rare that you won't get damaged at all in a fight. There are always ranged enemies or some sort of AoE or rushers after the early game.