Everything posted by Boeroer
-
Deadfire Polishing Poll pt2
CanGraze is a relict from the times right after release (or beta?) where we had only miss and hit and crit for normal attacks and only certain ones could graze. This was changed to the ols mechanics like in PoE (sort of).
-
Good equipment pieces to build around
I guess. Didn't test but it would make sense. Important thing is that two (or more) of them form a stack in your stash. Afaik you can also get two Dragon Pendants. A Dragon Pendant has "Call the Clutch" which summons a drake and wurms 1/rest. You should be able to use it 1/encounter then. Ah and watch out: the stacking doesn't happen in your char's personal inventory. Only in the stash!
-
Good equipment pieces to build around
Ok, one partcicular broken item to build around is Grave Calling (sabre). It has an enchantent named "Chilling Grave". If you kill a vessel with the weapon you will spawn a foe-only Chillfog. If this Chillfog kills more vessels they will also produce a Chillfog each. That particular Chillfog profits from Grave Calling's enchantments (like legendary PEN, dmg bonus etc.). Best thing is that it also works if you kill your own summoned vessels. Now imagine a Berserker/Beckoner who can summon 6 weak skeletons (vessels) which split into 2 more skeletons after death - for a total of 18 skeletons. The Berserker Frenzy confuses you, so if you attack and kill one of your Skeletons it will proc a Chillfog that will immediately kill the other skeletons which will all produce a Chillfog, killing the following split-skeletons who will also generate a Chillfog. So, with a single attack the Berserker/Beckoner can create 18 parallel Chillfogs and trigger Blood Thirst by the way, too. He then switches to Modwyr to end confusion and turn the Chillfogs into foe-only. Encounter will most likely be over after a few pulses of 18 Chillfogs... Hand Mortar has the enchantment "Blinding Smoke". It is a rel. big non-damaging cone attack that hits other enemies if you crit an enemy. Fire in the Hole has a jump which includes the AoE. Both together on a Druid with Avenging Storm: Mayhem. Because Blinding Smoke triggers Avenging Storm and all AoE hits (including jumps) do as well. You can also skip the Druid and use Heaven's Cacophony - but its Avenging Storm is only 1/rest. You can also use it als Stormspeaker (Tekehu) who also gets Avenging Storm at PL 8 as Chanter. Cool with Sure-Handed Ila. Necklace of Fireballs has 8 charges. That means you can use it 8 times and then it's trash. But wait. If you find two of them (there are even more, I currently have 3) then you will have 8 Fireballs per encounter on any character you like. Just leave the one amulat in the stash. Cast with the other. Then, after the encounter, put the emptly one onto the full one. They wull form a stack in the stash (one icon with a little "2" in the lower right corner). Onc you seperate them both will have 8 charges again. Tadaaa! Use on Berserkers, Helwalkers - whatever. Make a fire caster without picking a caster class. Sme works with Stone of Power by the way (which usually is +1 Power Level once per rest - if you have two of them you can make it 1/encouter the same way).
-
Are there any experience points fo successful theft?
No. But disarming traps and picking locks will give you XP.
-
Good equipment pieces to build around
Effigy's Husk: you can play a Barbarian and pick Vengeful Defeat (Full Attack in an AoE on KO) as well as wielding Effort (Great Sword, Full Attack in an AoE on KO) and wear the Mantle of the Seven Bolts (Shock AoE on KO). Your knockout will be quite devastating...You can do the same with a Wizard - but instead of going KO by yourself you summon an Essential Phantom and let it die for you. You can also add the Shroud of Phantasm and summon 6 copies of yourself (also as Barbarian) which have very low health and die quickly, killing everything around you. It's only 1/rest though. There are lots of items you can build around. Maybe too many to post them all into one thread.
-
Best Companions for Story/Dialogue?
Boeroer replied to bmardiney's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Construct the same statement but with women (or people of color etc.) and you can see how nonsensical that statement is. Would you favor a fantasy setting where women can only choose to pick the handmaiden or midwife class? Because if women in medival fantasy settings could pick any class and if that would be totally normal in that setting - wouldn't that be a spit in the face of the actual struggles women went through back then? Well, let me put it this way: ROFL NO! To which extend is there a point to have? The only spit in the face that might occur when you depict a setting in which certain minorities are treated as equal is the self-perceived spit in the face of those who don't want that minority to be treated equal. Ask gay people if they think that medieval fantasy settings in which gay people are accepted do spit in the face of the actual struggles of past gay people.
-
Best Companions for Story/Dialogue?
Boeroer replied to bmardiney's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you are looking for more talks in the DLCs you should bring Konstanten to SSS, Ydwin to BoW and Fassina to FS. They do get more lines there than the usual companion.
-
Best Companions for Story/Dialogue?
Boeroer replied to bmardiney's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Then you should maybe give him a chance. The overconfidence is a bit of a facade.
- Good builds for the current patch.
-
Backstab assassin build
That is because internally - after the initial hit which dumps all the focus into raw dmg and sets it to 0 every following of the AoE hit rolls generates focus back (which then gets transformed into raw dmg for the next roll). At the end of the execution the focus is capped down to 0 again. Same mechanics as with Gambit (if used with AoE weapons): the dmg bonus Gambit gets from accumulated Guile will climb into astronomical heights "internally" if you land a lot of crits - I could get to +250% and more (look at dmg numbers in combat log). But at the end the reclaimed Guile will be capped back to 4.
-
Best Companions for Story/Dialogue?
Boeroer replied to bmardiney's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Tekēhu is good if you get past the initial phase. You should do the Gullet with him - it gives him more depth and shows him being more serious, benevolent and caring. He is a good boy. And as I said his subclasses are good, especially the druid one is one of the best. I my opinion the best of all companions' subclasses. If you generally loathe flamboyance or are even anti LGBT then I guess you will never like him though. Serafen's Wild Mind subclass is very unpredictable and that is something that most RPG players don't like. Most of his negative sideffects when casting powers are not too bad and are easily balanced out (and more) by the potential good side effects. But "Miscast" can actually wipe your whole group. It deals 3x actual focus as shock damage in a pretty big AoE around Serafen. At level 20 this can mean over 750 shock damage per attack roll. Of course this rarely happens. But when it happens to players they usually are so annoyed that they declare the subclass as "useless" (forgetting all the times Serafen got a +5 PL boost while casting ;)). But... actually you can use Miscast to your advantage (although it's fiddly). If you just give Serafen a lot of Will defense (Miscast targets Will) and AR (especially shock AR - a druid might help - Mantle of the Seven Bolts also helps) and place him near enemies and not near your party members he can sometimes wipe the whole enemy mob with a miscast and survive. So for example you could try to tank with him as a Witch (Barb/Wild Mind) and use the barb yell for +engagement and dazing while casting powers in the hope of a Miscast. With Deltro's Cage + Helmet you can benefit from the Miscast in two ways: either turn on Shock Shield in order to get healed by the shock damage instead of getting toasted - or getting toasted and receiving a huge shocking lash for your next attack rolls from the Helmet. Or it simply misses because of your high WIll defense. Note that a Witch can get +15 Will from the cipher passive "Iron Will" AND +10 from "Bull's Will" (generic from barb). They do stack. Add some items with Will or +all defenses. Maybe eat fitting food. Raise RES and INT... Even if he goes down from that Miscast - several enemies will do so as well. Give him an item with Second Chance or revive him: easy. Just accept that he might die from time to time while killing everything around him. It's not a bad thing then. Several items can add more AoE dmg when he goes down (Skaen Robe, Mantle of the Seven Bolts, Effort Great Sword etc.). You can play with this. It can be fun. So... "useless" is - as always in these forums- a lot of hyperbole.
-
[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
Under Want a tankier version? down below at the end of the post there's another spoiler tag which contains alternative stats ("stats" as a more brad term - not "attributes" like MIG, INT, RES and so on). I think that is the "stat array" he meant. In there is a different set of items, including Argwe's Adra plate armor and the fitting Helmet which gives you +3 RES. If you want even more RES just raise RES to 18 instead of 15 and drop three other attributes further (like DEX, PER and CON for example).
-
[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
direct link without the fancy preview 'cause that sucks Click on "Reveal Hidden Content" tag to open up the stat scores unter the caption Attribute scores
-
Backstab assassin build
Oh, I forgot: another good weapon for SA (but not for Backstabs and Assassinate) is Sun & Moon. Since it has two flail heads the first one will hit and apply the raw dmg of SA, but the second flail head will hit right after and already regenerate focus for you. With some levels behind the belt (esp. Draining Whip - so that one flail head at least generates 10+ focus) you can spam SA without pause. Make sure targes have afflictions though because SA's raw damage profits from Sneak Attack and Deathblows as well. As I said Sun & Moon ist not the ideal backstabbing weapon though: since its two flail heads have reduced base damage (to balance out the two attack rolls) the bonus you get from Backstab and Assassinate is quite whimpy. The second flail head will already lack the bonus because stealth/insisibility will break right after the first flail head hitting.
-
About to start a seer
I have the mod installed (and Enhanced UI mod). This might also be the source of my findings. But I don't think so. Will try again later...
-
Deadfire Polishing Poll pt2
I think it's intentional. Instead they get a 25% additive dmg bonus (Mule Kick) which works well with the following PL bonus to come or get added damage in the first place (Leaps).
-
About to start a seer
Yeah I meant the red numbers. Disintegrate was giving me 62 per tick with the char without Takedown Combo and 62 with it. This is strange. Maybe my wild consoling did break something. I tested a ton of stuff in that session and changed class and abilities a lot.
-
Backstab assassin build
You mean solo? No. In a party: of course. Best weapon for Backstabs and Assassinate are the ones with high base dmg: Arquebus, Great Sword and so on. Also weapons with a lash. Best single target melee weapon in my opinion: Chromoprismatic Staff (with the Blights enchantment that adds lashes). The best melee weapon for SA against multiple targets is by far Whispers of the Endless Paths since it applies SA's raw damage to all targets it hits (high INT for a big AoE size is crucial though). Run Through (enchantment) is devastating with Backstab+Assassinate as an opener because it has very high base damage. Note that Backstab and Assassinate will increase the raw dmg of SA. So it might be better in some cases (against single targets) to do SA from stealth or invisibility (if you have enough focus).
-
About to start a seer
I swear when I tested it yesterday with Soul Ignition and Disintegration the damage didn't change at all. Hmmm... 🤔
-
The Outer Worlds won't Launch on Steam pt 2
Cool - since I'm not crying I don't have to watch that. ... Huh... what should I do with all that spare time now...?
-
Best Companions for Story/Dialogue?
Boeroer replied to bmardiney's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you like Maia then pick Maia. She doesn't get along very well with Tekēhu and Pallegina since all three represent different factions (Serafen does as well but is more cool about it). Serafen's Wild Mind subclass is still as unpredictable as it used to be. But you can also play him as Barbarian.
-
Best Companions for Story/Dialogue?
Boeroer replied to bmardiney's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Bring Edér, Serafen and Tekēhu (with Xoti if you like her - she is easy to romance). Those are the companions who talk the most. And most of it is funny and/or entertaining. Also those are the companions you can get very early. Besides Aloth who becomes accessible right after Edér. Tekēhu's Druid subclass is very good actually and can substitute a Wizard and can be a good healer at the same time.
-
Race associated weapon size scaling
Boeroer replied to Jawgo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Funny! Maybe Modwyr and some other uniques are special in this regard...? I only used a plain normal sword. Or maybe the setting with dwarves is is especially "small" - also when you look at orlans in comparison (which are even smaller than dwarves). Maybe this sizing can be modded. I know of several weapons that you can add with the console (e.g. ogre weapons) that don't scale at all when you equip them with your chars. They are ridiculously oversized then. Maybe there already is a toggle (or scaling number) in the gamedata files...?
-
About to start a seer
If the DoT spell has no initial direct damage (like Necrotic Lance or Autum's Decay have) then nothing happens: Takedown Combo remains untouched (tested 5 min. ago after reading your post - just to be 100% sure). Only direct damage works (the damage receives a +100% boost and the status effect disappears). That makes stuff like Chillfog and Minor Missiles bad with it but single instances of high direct damage good (Sunlance for example). Very nice Interactions with Disintegrate: Debonaire/Cipher: charm with Whisper of Treason and then cast Disintegrate (yes, it's possible): 100% hit-to crit conversion --> +50% duration of Disintegrate Forbidden Fist/Cipher: Forbidden Fist to enfeeble and then Disintegrate: +50% duration for Disintegrate. Even better if you crit (Enduring Dance, Morning Star - Enfeebled itself lowers fortitude). My last tests with this were today. So I know that Disintegrate does do more damage overall with longer duration. But I'm using the Community Patch which fixed some weird DoT behavior - maybe Disint. was one of them. But iirc it was also patched by Obsidian...?
-
Race associated weapon size scaling
Boeroer replied to Jawgo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I took a screenshot from a dwarf holding a sword, took the sword and cut it out, gave it a bright color and then put it into the screenshots of a human (average size), an orlan (smallest size) and aumaua (biggest size): As you can see the sword doesn't get sized down a lot if we use the human as "normal" size. It doesn't look like a child's toy at all. The only significant sizing that happens: on aumauas the weapon gets scaled up quite a bit (most likely because it would look quite ridiculous if it didn't). So if you compare a weapon on a aumaua and then give it to an orlan or dwarf the difference might be way more obvious. On this second screenshot I took the measurement of the orlan sword (left) and copied it besides the human sword (right): Here it's a little more visible. The orlan sword is a tiny bit shorter. I say tiny because it's not really that much - esp. compared to the size difference of their bodies. Since armor also gets scaled (would be unusable as soon as it wouldn't fit your race otherwise) I reckon that weapon scaling is ok, too. I am pretty sure that the development team did some tests and decided that this (rather conservative) weapon scaling looks best (or better than leaving the weapon size unchanged). To be honest I never even noticed that there was weapon scaling before you opened this thread... A toggle option is always nice though. Why not?