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Everything posted by Boeroer
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Yeah, but that explicitly says so. I thought we were searching for some "hidden" or obscure weapon enchantment that procs from other attacks that do not originate from that weapon. But actually I never managed to charm anybody with a (non-charming) spell while wearing that wand. Another weapon enchantment that works with spells is again Blightheart which gives your damaging wizard spells a 10% corrosive lash which is rather good since it's multiplicative with the PL scaling and all additive dmg bonuses (MIG bonus and crits etc.). But of course that's not a "proc" from a weapon enchantment but a permanent, passive dmg bonus for your spells (as long as you have the weapon equipped). Eternal Devotion and Shared Flames work with several non-weapon attacks as well (e.g. Driving Roar or Arcane Archer's Imbue-Spells like Fireball. But I don't know if they also work with normal caster spells.
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Oh... that seems to be unintended. It's the weapon with the highest base damage in the game and also targets Will instead of deflection and weakens on hit. Having no duration whatsoever makes it extremely powerful. Are you sure that you didn't just graze with it? Grazing doesn't remove it. What was the situation? I would like to try out myself but I'm on vacation.
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If you do it right (high INT, hit as many enemies as possible with stuff like Phantom Foes, Eyestrike or Secret Horrors) you can alter between Deception spell and damaging spell (like Amplified Wave) without the need to attack with a weapon at all. Especially the high level passives that buff powers that target will, increase AoE based on held focus etc. are very nice for SC Beguilers.
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True. It is an ability which is rather independent from items. Also several of the Barbarian passives don't work with it (since no weapon attack and not melee). A SC Barbarian with some PL boost can reach good numbers with Monastic Unarmed Training, also with Carnage. So one could do a build which doesn't rely on (lots of) special items as a general idea. Some items that might also work well with Driving Roar: Sash of Judgement (belt) and Precognition (amulet). Besides Berserker Corpse Eater might have been nice for this (because Kith Meat Food can give you +2 PL) if only the cost of Driving Roar wouldn't be doubled.
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Stacking Power Level is good for this. Also Driving Roar counts as power level 1 ability. So the base damage you see gets multiplied by 8*5% = 1.4 right when you reach PL9. Only because of the PL bonus. It raises base dmg - so MIG bonus and other additional stuff will be based on this increased damage.
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While I like a Warlock nowadays I think Druid/Barb is even nicer. TryBerserker/Ancient. In my opinion that's even better. Berserker/Fury is nice, too. Although I like the DoTs more. Ancient/Helwalker is also very nice. +10 MIG/+10 INT with AoE DoTs is great. For a Debonaire/Wizard you just want to play it as a ranged caster. Since Debonaire can't engage (so no Persistent Distraction) he wants to stay at range anyways. Makes it also easier to keep party members around to prevent "Cowardice" from happening. Stuff like Kalakoth's Minor Blights with Toxic Strike is still very nice.
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Tricorn works, Ring doesn't. Driving Roar also causes prone - so maybe the White Void Helmet with its +10 ACC to affliction attacks might work as well. Obviously you want Bloodlust and Blood Thirst. Driving Roar targets fortitude, so you want to make sure to lower it with everything you can apply (staggered/dazed/sicken/weaken/Body Blows etc.).
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I don't think that damage needs a tune down. The original jump already suffers from a dmg malus and an additional one (from Driving Flight) would get another malus. The base dmg itself is already rather low.
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Funny. That would also mean a Fury/Cipher can't generate focus while spiritshifted, right? Sounds wrong. I would pot for changing it to a weapon attack. Kalakoth Minor Blights etc. are also balls of fire/acid/ice/shock but still count as weapons and work with Driving Flight. I can't think of a single reason why Fury's auto-attacks should be treated differently.