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Everything posted by nikolokolus
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I want to be a dragon
nikolokolus replied to Dragonnn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Just barely. I still can't fathom why Bethesda turned one of the most feared creatures in fantasy literature into at best, a minor annoyance. It's like watching youth sports where there's this idiotic push to take away the idea of winning and losing, so everybody can get a participation trophy, where true excellence is no different than mediocrity or even ineptitude ... hey guess what people, the kids know what a joke this is. -
I think tragic elements in a story make me feel a lot more engaged in a story (be that a movie, a book, or a game). Does that mean that PE should lift elements from Torment whole cloth? No I don't think so; Torment was a very sort of self-contained story arc, I'm not sure there's much there to mine, aside from the themes of memory loss, self-discovery and the "Stranger in a Strange Land" motif. Regardless, given the designer talent already committed to working on the game I'm pretty confident that whatever story they concoct, it will be well written, deep, and engaging. That's about all I can ask for.
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- Kotaku
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Followers
nikolokolus replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You know what I'm really looking forward to (maybe I should say hoping?) Decent pathfinding!! I'm replaying BG1 right now and for the love of the Flying Spaghetti Monster ... -
8 companions: is it enough?
nikolokolus replied to RAE's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thanks for sharing. Ta for now -
I want to be a dragon
nikolokolus replied to Dragonnn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually no they didn't. During the stream of their closeout party, somebody asked them about Chthulhu inspired creatures and tone and JE Sawyer said there might be some influences in places that are meant to be terrifying, but that there wouldn't be a Lovecraftian tone to the overall game. -
I don't need nor particularly want a mini-map, but RTS controls schemes definitely seem like the way to go. I'm doing a simultaneous replay of NWN2 (MoTB) and Baldur's Gate 1, and in terms of useability of the interface, it's hard to top that RTS feel. As an aside, It had been some time since I'd played any of the NWN2 games and I don't remember fighting with the controls this much ...
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I want to be a dragon
nikolokolus replied to Dragonnn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Can we please get back to talking 'bout the merits of romance-able companions in the game? -
When it comes to the concept art, it's somewhat apparent that the team is going for a more "realistic" look (whatever that means in a fantasy world?) and aren't going for an exaggerated depiction of form (for either sex). Bear in mind however, this going to be an isometric game where the character models are going to be somewhat small and "distant," there won't be much to see on the screen. This just seems like much ado about nothing.
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- Project Eternity
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Easter Eggs!
nikolokolus replied to NateOwns's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A giant fire breathing Kerfluffulupugus, that favors roasted paladins would be cool. Also a drunk guy running through the streets of a village shouting "woooooo" would be pretty cool. -
That was like the one Jeremy Soule soundtrack that I really liked -- blasphemy to many of you I'm sure.