Jump to content

newc0253

Members
  • Content Count

    1,910
  • Joined

  • Last visited

Community Reputation

6 Neutral

About newc0253

  • Rank
    (12) Mage

Contact Methods

  • Website URL
    http://

Profile Information

  • Location
    london, england
  • Interests
    pr0n

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. What I want to know is, why the frak do I have to wait for it to unlock? Didn't I back this game? Didn't I help kickstart it? Wait, I hear you say, if you wanted in early, there was the Backer Beta. To which I say, frak that noise. I wanted to play the finished game, not some sloppy seconds half-version. I didn't back your game to be its beta-tester. So here I am, someone who gave royally to see this game made, reading about how a succession of random nobody gaming journalists (a job which ranks just above piano-player in a brothel, by-the-by) have been playing the fin
  2. What I want to know is, why the frak do I have to wait for it to unlock? Didn't I back this game? Didn't I help kickstart it? Wait, I hear you say, if you wanted in early, there was the Backer Beta. To which I say, frak that noise. I wanted to play the finished game, not some sloppy seconds half-version. I didn't back your game to be its beta-tester. So here I am, someone who gave royally to see this game made, reading about how a succession of random nobody gaming journalists (a job which ranks just above piano-player in a brothel, by-the-by) have been playing the final versi
  3. hats, umbrellas. either way, they're kicking back on a beach in some non-extradition country drinking drinks with some form of covering.
  4. Sorry but that's not a badge. That's a vanity plate. As for the game, i'm beginning to think Chris, Tim and the rest have already skipped town with the Kickstarter money and are sitting on a beach in Mexico or somewhere with those drinks with the little hats.
  5. says the guy who, by his own logic, is feeding a troll. as others have pointed out, however, the badges were promised and - in my case, at least - amply paid for. i mean, we're talking badges on a message board on the internet- how hard can they be?
  6. seriously, this is taking too long. i'm beginning to think this game is vaporware (or, as we call it here in london, 'vapourware').
  7. developing the game should be priority number one Nah, the game's gonna take ages anyway. Badges are low-hanging fruit, an easy win.
  8. First of all, it has to be an RPG. A story-driven one too, so none of your Dungeon Siege 3 shenanigans. A big yes to Party-based. Although Vampire: Masquerade was also awesome. I'm indifferent to isometric and turn-based myself. But if you made one, i'd definitely kick in. Otherwise, whatever setting you think works best for the kind of game you want to make. I'd certainly play another Planescape game but don't blow money on getting the licence for someone else's IP if you can do just as well without it.
  9. actually i thought it was clever the way Bio held them back until Act 3, although Meredith had a much more substantial lead-in than Orsino. what failed was the execution in Act 3. it isn't that they weren't introduced soon enough. after all, Bio could have constructed Act 3 with a series of quests around getting to know both characters. instead, both characters were ciphers for their respective factions, and boring ones too. Meredith, in particular, could have been really interesting. instead, she was shrill and one-note.
  10. i liked DA2. a lot. i don't think DA2 let down the legacy of DA1. i think the third act of DA2 let down the promise of DA2. i didn't have a problem with many of the things that folks seem to hate about DA2, e.g. the move towards a single, named character with voiced dialogue; the streamlined inventory or the more action-heavy, less tactical style of combat. i was also happy in principle with the adoption of the dialogue wheel - it worked well in ME1 and 2, although i think its execution in DA2 was sometimes problematic in particular cases. and i think the first two acts of DA2 made
  11. this is a shame. AP was a very flawed game, but it was also a very promising one. i, for one, was looking forward to a sequel that would iron out the game's more glaring faults.
  12. do some people think there was a conspiracy against AP? really? you mean, like someone snuck into the building and gave it such a crappy interface? seems to me that it was more like self-sabotage by Obsidian - a desperate cry for help or, at least, more resources to fix the game. i enjoyed AP and i would play a sequel. But AP also richly deserved the kicking it got for its many flaws. few of which, i should hasten to add, were to do with story. but, and perhaps i've been spoiled recently, but AP was the shoddiest game i've played in a long while, and that includes several o
×
×
  • Create New...