
Hoo
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Everything posted by Hoo
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Hello, first of all, thank for your efforts to create this great mod! I have a question before I start a new playthrough with this, btw. Does the Fury's Storm Blight Weapons change mean that the weapon attacks now properly benefit from Driving Flight so that the Ranged Attacks bounce +2 times with Ranged weapons with this mod? If yes, I'd like to build Fury/Arcane Archer, finally!
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I read the previous page and saw the discussion about Corpse-Eater. @Boeroer Said universal PL bonus for the food would be better than huge PL bonus for Corpse-Eater only, and I felt it's very much reasonable. In theory, my suggestion of Fury's Pen bonus were same, making the bonus from Fury only to Universal so that some multi-classing with Fury would be more attractive. But, yeah, if you felt it's OP it would not need to be changed...
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No, what I meant was that the Fury's Spiritshift form has its own Ranged Two-Weapon Style, and the weapons have an ability that bounces +1 time. This is not spell, and is a right-click auto attack.
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Oh, I forgot the Monk/Druid multi-class... I was thinking of Devoted/Druid and just wanted to remove the penalty of the Devoted.
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I understand what you worry about. The issue, however, making SC Martial Druid being useful, is not simple imo. The change which adds the corresponding Elements to Wildstrike abilities in Community Patch is not only for SC Druid but also any multi-classes with Druids, so SC Martial Druid is still less attractive than the multi-classes. Even if Wildstrike Frenzy remains at VIII PL, it's barely worth being Martial as SC Druid as it is now. As far as I know there is only one advantage of SC Martial Druid; Avenging Storm. The other Druid spells are mostly for Caster type, rather than Martial. Unlike Wizards or Priests, Druids have very few Martial-related spells so that SC Druid is really hard to be it without some "Big" changes, like adding several self-improvement spells imo. I'm not sure keeping Wildstrike Frenzy to VIII PL would really make the SC Martial Druid shine...
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OK, here are several suggestions for Druids what I've thought. I've felt there are some spells that need to buff, but listing those in this thread seems to make this post complicated and be out of scope so I won't write down about the things. Before starting discussion, I've note that most of my suggestions are for a diversity of playing game, especially when multi-classing with Martial Classes, since Druid has very few self-enhancement spells unlike Priests or Wizards, which makes Druids less attractive for the multi-classing with one of those. 1. I don't exactly remember, but as far as I know the ability of Fury's Spiritshift, which bounces +1 times, is not cumulative with Driving Flight. It seems like a bug. 2. Another Fury's ability, which provides +1 Pen for Elemental Druid Spells, would be better to be applied on all Elemental keywords. 3. Shifter’s ability, healing after Spiritshift ends, should scale with character's Level or PL. 4. Spiritshift form's attack type has to be Unarmed attacks in my opinion. They actually don't "equip" their teeth, claws, or horns... It's their natural forms. 5. Lowering Wildstrike Frenzy's required PL from VIII to VII would be very cool for Druid/Martial multi-classing. I think it's acceptable because 1) the passive ability itself is not so powerful as much as the other PL VII passive abilities such as Blood Thirst, 2) SC Druid is barely able to be martial-oriented because of lack of self-enhancement spells or related passive abilities.
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Oh, I've noticed this thread now because I've been leaving PoE II several months ago. Is this mod still ongoing for further updates, or is the latest release final version? May I suggest a few things related to Druids?
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[Release] Community Patch Mod
Hoo replied to MaxQuest's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Hello. I applied this mod, and the icon sets seems broken to me. I turned off all the other mods and placed this mod set as the description; set icon mod to load last / at the bottom of mod list. How could I solve this problem? I solved the problem. I just did mistake when extracting the file. Sorry for bothering you. -
This is really great mod which had to be implemented into the base game! Could you consider uploading your mod on Steam Workshop in the future? And I have a small request; there are a few items that increase PL for Poison Keyword, but many spells and abilities seems missing the Keyword now, as discussed https://forums.obsidian.net/topic/107002-alchemy-poison-pl-for-druid/ and https://forums.obsidian.net/topic/106043-30-missing-elemental-keywords-in-abilities/. I would like to see this mod tweaks the missing Keyword in addition to the current updates.
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The current Keyword system is a mess and broken. Many, many keywords have been missing, like Plague of Insects, as you mentioned, doesn't have Poison keyword while this spell is perfectly blocked by Poison Immunity.
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Does Ancient's unique 3rd level spell, Wild Growth, affect to either Animal Companion or Spirit Companion of Ranger? As far as I know, Plant and Beast domains are mostly for Druid, except Binding Root of Ranger, so if the Wild Growth can be used for the Companion Ranger would be good candidate for multiclassing with the subclass.
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[4.0 beta] PL has to affect all the spells/abilities.
Hoo posted a question in Patch Beta Bugs and Support
This issue is not actually related to the current version, but I think this should be fixed now because several new subclasses have suffered from it. The Ward of the Barb, Imbue of the Ranger, and summons of the Druid. Higher PL MUST produce better Ward, higher enchanted Imbue, and stronger summons. The current PL mechanism is only useful for specific spells and abilities, not for all the abilities. -
[4.0 beta] Few minor inaccuracies and glitches
Hoo replied to MaxQuest's question in Patch Beta Bugs and Support
I've felt that the value is too much low to use as you mentioned, i.e., multiclassing the one of the other spell casters. The generation rate needs to be higher imo. -
v4.0.0 is now available on the Beta Branch
Hoo replied to Cdiaz's question in Patch Beta Bugs and Support
Ancient Druid seems good for Summoner, but the problem is that, currently, the PL doesn't affect to Summoning spells except the duration. The increased PL has to improve the strength of each summons imo... -
Currently, Soulbound weapons cannot be upgraded so the Quality, such as Fine, Exceptional, Superb, and legendary, keeps remaining lower than the other Unique weapons. This limitation makes the Soulbounds getting worse and worse especially at late game. Is there any mod that allows the Quality upgrade for the Soulbounds, or is it possible to make such mod?
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A character who uses Rot Skulls lost a weapon, Scordeo's Trophy, after finishing a battle at DLC 2 Arena. I'm very upset due to this stupid bug.The interesting thing is that the weapon was even not equipped on Main-hand, was Off-hand. I completely gave up to end this game before DLC3 while it was my first playthrough, because of tons of bugs. Disappointed.
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So... have it been fixed? I finished a battle, but there was no journal update. How could I exactly finish this quest?