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Hoo

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Everything posted by Hoo

  1. Hello, could you give me your e-mail address? I found a crash report so I'd like to send it to you. The save file, however, couldn't be found. My local user folder doesn't have "\Saved Games\Pillars of Eternity II" folder. It's weird...
  2. Ya, many higher tier single target spells look like meh, I think those need either Bonus Accuracy like Flames of Devotion or having small aoe as you mentioned.
  3. Resolve gives three options: -3% Hostile Effect +1 Deflection per point +2 Will per point I think small numerical bonus to either Hostile Effect reduction or Deflection bonus would be good. Adding +1 to Deflection bonus, however, seems too high, so I'd vote for -4~5% Hostile Effect. The problem of Resolve is that it gives defensive bonuses only imo. Unless changing one of the option from defensive to offensive, this still won't look attractive to most of players.
  4. Well, the extra healing received option would be cool, but I'm not sure that players are willing to drop the other offensive attributes such as Perception or Dexterity in order to get higher Constitution instead. Does the change make some Constitution-oriented build shiny enough? As far as I know there is few such build now.
  5. Ya, I finally noticed the mechanism how works. By the way, are the traps useful? It seems that only 1 trap can be set at the same time, and the damage looks like quite low.
  6. The buff, Holy Radiance, Soulkeeper, and Light of the Dawnstar, kept remaining on the character's status UI after removing this shield from Weapon Sets. Of course, the other characters also had Light of the Dawnstar buff. After I moved to another location, The Light of the Dawnstar buff only remained.
  7. OK, I assume this must be a bug, because Plague of Insects doesn't have neither Poison nor Disease Keyword. This damage type is Raw, so there is no Penetration check for this spell. This spell, however, has been still blocked by a Creature named Rotghast, which can encounter at Old City; the dialog has shown "Extraordinary Defense". If this spell is working as intended, some Keyword like Poison must be described imo. I tested Insect Swarm, this works well against the creature, btw.
  8. PL 5 Druid Spell, Nature's Terror, shows wrong description; There is description, Target + 1.5m Radius from Caster, at Area of Effect, but this spell actually doesn't target anything. This has to show 1.5m Radius from Caster.
  9. For example, how does a spell, which gives Disease immunity, work exactly? Does it just block all the Corrode damage or spell(s) having Decay keyword? By the way, I'm playing Druid now, and I noticed that most of useful damage spells of Druid target enemies' Fortitude, while few Druid spells can decrease the Defense; Actually, 4~5 Druid spells only can cause either Might or Constitution Affliction, and those spells even check Accuracy vs. Fortitude! Is there any good way to use such Druid spells effectively? I have no idea what equipment or multi-class would fit Caster-oriented Druid except a staff which increases Plant and Beast Power Level. Thanks in advance!
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  10. I have no Idea what you mean by this. I'm sorry for my bad English, I'm not a native. Sacred Immolation (before) and Sacred Sacrifice (after) might be a good example for what I mean, the Sacred Immolation would hardly say a good one though.
  11. In aspect of variety of Class Build, it is desirable to improve several unused abilities. Actually, there are several less-attractive or definitely worse abilities imo. I'd like to discuss what abilities are meh on the current version. Since I love Barb as the most favorite class, I'd say - Threatening Presence - Vengeful Defeat are the worst or overrated Power Level abilities imo. I'd really happy to listen your opinions about the other classes. Of course, there might be abilities that are good before being upgraded, but unworthy after being upgraded.
  12. How about giving mitigation of Armor Recovery Time penalty then? like -2~3% per Cons point. Since heavier armor is considered for frontliners, it would make Cons working like Dex somewhat with high HP at least for them.
  13. Every Head gears can hide via the on/off button, but this cannot.
  14. I think the one of the reason Con is not good, is because the healing in this game is based on fixed value instead of percentage. Higher HP has little merit and very situational usefulness.
  15. Two simple mod request: 1. Attribute Tweaks - Constitution improvement: Give not only current bonuses but also mitigation of Armor Recovery Penalty. -2% per point. - Resolve Improvement: From -3% Hostile Effect Duration to -5%. 2. Fire Godlike Tweaks - Battle-Forged: From Accuracy vs. Deflection to Accuracy vs. Reflex (like Flame Shield), Improve the damage to 4~6 (Bloodied)/6~9 (Near Death) and the Armor Rating to 1/2 from 1/1. - Ashen Skin: From 2 to 1, and add -1 Freeze Armor Rating Thanks in advance!
  16. So... I'd like to discuss what improvements for those stats will make those being useful enough. Do you guys have any ideas? There would be many ways to enhance those stats, like simply increasing the number of percents these have given, or put additional options such as increasing amount of healing received for Cons and so on. Or, there might be downward-designing way, aka, nerfing the other stats. What do you think of the current Attribute system?
  17. "Deal 250 Burn Damage" unlock seems broken. I've dealt more than 250 damage, but the damage fixed to 164/250 forever. What's wrong with this?...
  18. Thank you for the reply. So... Doesn't the Noise affect on combat at all?
  19. All the spells have its Noise, but I still don't know what exactly this affects on the game. Could someone explain this?
  20. The Modal Ability Icon on UI never be removed even if my char doesn't wield the equipment anymore. The icons permanently remain, currently my char shows 4 Modal Ability Icons when I selects the character.
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