Hoo
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Everything posted by Hoo
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In aspect of variety of Class Build, it is desirable to improve several unused abilities. Actually, there are several less-attractive or definitely worse abilities imo. I'd like to discuss what abilities are meh on the current version. Since I love Barb as the most favorite class, I'd say - Threatening Presence - Vengeful Defeat are the worst or overrated Power Level abilities imo. I'd really happy to listen your opinions about the other classes. Of course, there might be abilities that are good before being upgraded, but unworthy after being upgraded.
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[Bug 3.1 Beta] Pearlescent Rhomboid Helstone cannot hide.
Hoo posted a question in Patch Beta Bugs and Support
Every Head gears can hide via the on/off button, but this cannot. -
Mod Requests
Hoo replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Two simple mod request: 1. Attribute Tweaks - Constitution improvement: Give not only current bonuses but also mitigation of Armor Recovery Penalty. -2% per point. - Resolve Improvement: From -3% Hostile Effect Duration to -5%. 2. Fire Godlike Tweaks - Battle-Forged: From Accuracy vs. Deflection to Accuracy vs. Reflex (like Flame Shield), Improve the damage to 4~6 (Bloodied)/6~9 (Near Death) and the Armor Rating to 1/2 from 1/1. - Ashen Skin: From 2 to 1, and add -1 Freeze Armor Rating Thanks in advance! -
So... I'd like to discuss what improvements for those stats will make those being useful enough. Do you guys have any ideas? There would be many ways to enhance those stats, like simply increasing the number of percents these have given, or put additional options such as increasing amount of healing received for Cons and so on. Or, there might be downward-designing way, aka, nerfing the other stats. What do you think of the current Attribute system?
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Repeat Supplies/Food
Hoo replied to Rolandur's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I have same problem. -
How do exactly Noise work?
Hoo replied to Hoo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Thank you for the reply. So... Doesn't the Noise affect on combat at all? -
I'm making 4 custom companions for my first PoTD playthough, and giving them their own roles now. I just wonder whether Constitution, including Resolve, is even useful for Tanker, because I've felt that the stats are generally considered as the worst stats and every templates drop both of stats while doing solo playing. Any advice would really be appreciated! Thanks in advance.
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I've never used this weapon at all so far, and I'd like to hear your opinions about this weapon type. Is it useful as much as the other weapons are?... I've felt that the Accuracy penalty, especially, seems too much heavy to pick this weapon instead of other ranged, though the short distance is also significant problem. What is the obvious merit by using the Blunderbuss?
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I've felt that the Spiritshift needs a little more buff, since the form is relatively getting worse and worse because the late game gears are very powerful. Currently, the forms cannot take advantage of those passive abilities at all while spiritshifting. I think Druid builds, which especially focus on the shift form, are somewhat rigid and not funny due to this. I'd suggest the form to get armors' passive bonuses, so Druid builds would be much more variable imo. Of course the AR change from the form should remain as it is. What do you think of this?