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Hoo

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Everything posted by Hoo

  1. Thank you for uploading the new version! Now I should prepare to start game again, I still cannot decide the main character build at all though.
  2. This! I've barely played Cleric, so I'm curious how much the summoned weapons are strong. Is it just different-element-and-weapon-type version of Firebrand?
  3. Oh, really? I didn't expect that the PEN bonus applies to the summoned weapon. I probably need to test it myself, since I really love Fury Druid!
  4. This is quite similar with what is in my mind! I guess that Zandethus Draconic Fury now get Fire keyword so this spell can benefit from Ring of Focused Flame, doesn't it? It's out of topic, but the build I'm considering is Berserker/Enchanter (I just thought this because the spell's keyword is Enchanting ) with the Grimoire. Several Enchanting Keyword spells can bring lots of defensive options, especially in aspect of DR, for Barb, including eliminating the Confused affliction (via Infuse With Vital Essence spell), and finally with both the Zandethus Draconic Fury spell and Ring of Focused Flame, ANY weapons wielded by the character could get very high accuracy which is very much essential for Crit build. Of course I'm still interested in your build, especially Druid/something multiclass because I've really enjoyed to play PoE II with Druid, but the problem is, there is only one of each item so I cannot build both in a story.
  5. Ohh, I've misunderstood about BPM. What I wanted to mention was exatctly what you said (buffs of sommoned weapons, anyway). and CM is typo. I mean, it is Community Patch.
  6. Hello. I'm looking for some interesting build that mainly uses Summon Weapon, especially except Wizard's, since the previous threads had discussed the weapons a lot already. I'll use BPM with CM, so most of the Summon Weapon would scale with PL and I expect this change will make the weapons a bit more attractive. Could you suggest Any good synergies/builds related the topic? Thanks in advance!
  7. Oh, thank you for your idea. It seems that your idea is better than mine. By the way, do you have plan to release next version soon? I'm just considering to play PoE II again with your mod, so I'd like to know when the next version will be released. And, could you consider to buff Xoti's unique Monk class as well as Serafen's unique Cipher class? I've felt that the Monk sublclass is quite meh...
  8. Wow, I'm deeply impressed by your continued effort for this great mod, Elric! I've missed PoE II suddenly so I returned to check this forum, and you're still working on it very actively. I really appreciate it. I'm just reading the whole changelog, it seems Sooo many things have been revised and adjusted. I'm so excited to play PoE II again with this mod (and with several mods like adding items). What I'm thinking of is an assembly combined by things that have been buffed via the latest BPM; Fire Godlike + High CON (might be redundant though) + Shifter MC (shapeshifts do benefit from PL, doesn't it? and I'm just wondering whether the Shifter's healing effect after a spiritshift ends can benefit from it or not) + Beetle Shell. The Beetle Shell Shield + Fire Godlike's retaliation sounds funny, if it works as I expected. What do you think of which MC would be fit with this theme?
  9. Oh, it's sad news for me... The things you've done, however, is just the one of the greatest ever I seen at this forum! I'll try to play Shifter/Something multiclass with an additional change made by Noqn.
  10. By the way, is it possible to move all of Wildstrike Frenzy abilities' level from 8 to 7? I mean, not for this mod but for my own modification with this mod. I opened cl.druid.wildstrike_frenzy.gamedatabundle file, however, I really don't know what I should modify or add. Any advice would be really appreciated!
  11. Thank you for the information! I read the thread right now, and it seems very cool. I'm just wondering that the mechanism of Swift Flurry seems a little buggy, doesn't it?
  12. Oh, just FYI, I found a typo. The spell description of Fractured Volition is not updated. The effect of Weakened has been changed to Enfeebled, but the description still shows "Weakened", the effects' description shows correctly though.
  13. I tested the case of Rot Skulls about a year ago, and it worked very well. By the way, I love the improvements of Fire Godlike on BP Mod! Is there any good or interesting build to use the race properly with synergizing something? I assume that the passive abilities are only useful when being struck by enemies, so it seems that CON-based build should be fit. The problem is, however, CON is considered as the one of the worst status, and the damage from Battle-Forged ability is not enough high, honestly. I'm not sure whether there is something that can be combo with this kind of damage source, which is not weapon attack; As far as I know, most of on-hit effects require weapon attack.
  14. Oh, well, I've tested Fury/Arcane Archer with Driving Flight, but it seems that it doesn't work, sadly. Any Imbue attacks only bounce 1 times instead of 2 times while spiritshifting... I checked that the ranged attacks with Imbue while spiritshifting actually gives bounce bonus to the Imbued attack. So I guess that the bouncing bonus just seems not stack.
  15. Hello, first of all, thank for your efforts to create this great mod! I have a question before I start a new playthrough with this, btw. Does the Fury's Storm Blight Weapons change mean that the weapon attacks now properly benefit from Driving Flight so that the Ranged Attacks bounce +2 times with Ranged weapons with this mod? If yes, I'd like to build Fury/Arcane Archer, finally!
  16. There is a mod that give upgrades to each items for companions; https://www.nexusmods.com/pillarsofeternity2/mods/260 Did you download and install the mod on the override folder?
  17. I read the previous page and saw the discussion about Corpse-Eater. @Boeroer Said universal PL bonus for the food would be better than huge PL bonus for Corpse-Eater only, and I felt it's very much reasonable. In theory, my suggestion of Fury's Pen bonus were same, making the bonus from Fury only to Universal so that some multi-classing with Fury would be more attractive. But, yeah, if you felt it's OP it would not need to be changed...
  18. No, what I meant was that the Fury's Spiritshift form has its own Ranged Two-Weapon Style, and the weapons have an ability that bounces +1 time. This is not spell, and is a right-click auto attack.
  19. Oh, I forgot the Monk/Druid multi-class... I was thinking of Devoted/Druid and just wanted to remove the penalty of the Devoted.
  20. I understand what you worry about. The issue, however, making SC Martial Druid being useful, is not simple imo. The change which adds the corresponding Elements to Wildstrike abilities in Community Patch is not only for SC Druid but also any multi-classes with Druids, so SC Martial Druid is still less attractive than the multi-classes. Even if Wildstrike Frenzy remains at VIII PL, it's barely worth being Martial as SC Druid as it is now. As far as I know there is only one advantage of SC Martial Druid; Avenging Storm. The other Druid spells are mostly for Caster type, rather than Martial. Unlike Wizards or Priests, Druids have very few Martial-related spells so that SC Druid is really hard to be it without some "Big" changes, like adding several self-improvement spells imo. I'm not sure keeping Wildstrike Frenzy to VIII PL would really make the SC Martial Druid shine...
  21. OK, here are several suggestions for Druids what I've thought. I've felt there are some spells that need to buff, but listing those in this thread seems to make this post complicated and be out of scope so I won't write down about the things. Before starting discussion, I've note that most of my suggestions are for a diversity of playing game, especially when multi-classing with Martial Classes, since Druid has very few self-enhancement spells unlike Priests or Wizards, which makes Druids less attractive for the multi-classing with one of those. 1. I don't exactly remember, but as far as I know the ability of Fury's Spiritshift, which bounces +1 times, is not cumulative with Driving Flight. It seems like a bug. 2. Another Fury's ability, which provides +1 Pen for Elemental Druid Spells, would be better to be applied on all Elemental keywords. 3. Shifter’s ability, healing after Spiritshift ends, should scale with character's Level or PL. 4. Spiritshift form's attack type has to be Unarmed attacks in my opinion. They actually don't "equip" their teeth, claws, or horns... It's their natural forms. 5. Lowering Wildstrike Frenzy's required PL from VIII to VII would be very cool for Druid/Martial multi-classing. I think it's acceptable because 1) the passive ability itself is not so powerful as much as the other PL VII passive abilities such as Blood Thirst, 2) SC Druid is barely able to be martial-oriented because of lack of self-enhancement spells or related passive abilities.
  22. Oh, I've noticed this thread now because I've been leaving PoE II several months ago. Is this mod still ongoing for further updates, or is the latest release final version? May I suggest a few things related to Druids?
  23. Hello. I applied this mod, and the icon sets seems broken to me. I turned off all the other mods and placed this mod set as the description; set icon mod to load last / at the bottom of mod list. How could I solve this problem? I solved the problem. I just did mistake when extracting the file. Sorry for bothering you.
  24. Actually, Corpse Eater has an additional implicit feature that can eat two unique foods providing PL bonus without penalty. This is still not enough as a trade off for the heavy +1 Rage penalty though.
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