
Hoo
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I'm considering Corpse-Eater MC that focus on Carnage Passive + Blood Storm + several good passives of Barbarian. The PL bonus for Carnage, aka. +25% damage and +5 Accuracy, would be sweet and Blood Storm would mitigate the cost penalty. Lord Darryn's Voulge is probably the one of the best weapon for Corpse-Eater with the improved Carnage (Static Charge/Thunder's On Hit effect is applied on Carnage, isn't it?). The thing I can't decide yet, however, is which subclass would fit with Corpse-Eater MC, especially with the Carnage of higher accuracy. Since the Carnage attack is not counted as Weapon Attack, there would be little synergy with other subclass I guess.
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I found another unchanged description: Wildstrike Frenzy: even though the lower versions of these skills now provide PL bonus, the description doesn't contain it. By the way, I think Garden of Life might need to get Rejuvenation Keyword like Cleansing Wind that has been modified on Community Patch. What do you think of this? and I have a suggestion for expanding synergies for MC about Fury: How about modifying the advantages of Fury (+20% range/+1 PEN) from Elements Keyword to Elements/Fire/Electricity/Frost/Water/Wind? Oh, it seems that a spell that contains multiple Keywords would be able to benefit from all of those, right? like more than +2 PEN. I wish it would be doable to allow the bonus only once. I personally felt that some druid subclass should benefit from Poison/Decay Keyword, but it might need to add a new subclass instead of putting the advantage into one of the existing subclass. Hmm...
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By the way, I found an excellent thread which describes the impact of PL scaling written by @thelee; So, based on this, I assume the PL bonus for Corpse-Eater would provide (in case of +5PL food): Carnage: +10 accuracy, +50% damage Blood Storm: +25% buff duration, +50% DoT damage and +25% longer duration of the raw DoT damage (I'm not sure about this DoT damage) Spirit Tornado: +25% buff duration, +10 accuracy, +50% damage, +1.25 PEN Driving Roar/Dazing Shout: +50% damage, +25% debuff duration, +10 accuracy Lion's Sprint: +25% buff duration Heart of Fury: Does this spell benefit from PL? I'm not sure Instrument of Boundless Rage: +10 accuracy, +50% damage Stalwart Defiance/Savage Courage: +25% duration Panther's Leap/Dragon Leap: +10 accuracy, +50% damage, +25% duration Barbaric Smash/Crushing Blow: +50% damage (I'm not sure) Am I missing something?
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Hello. We'd like to hear any comments and opinions about the topic, since the Corpse Eater has been improved at BPM but I barely found discussion related to this. Due to the cost penalty, the subclass is more fit for SC I assume, but I'm still not sure the SC would be comparable to the other subclass (Mage Slayer is another underwhelming one I think, because of the -25% Beneficial effect duration penalty, so lets compare with either Berserker SC or Furyshaper SC). I'm really wondering how much the PL bonus from his/her special food(s) is worth. Do Barb's abilities get enough advantages from the PL boost in turn for the heavy cost penalty? Lastly, I really appreciate any good/interesting information for either Corpse Eater or Mage Slayer MC build (or even SC build) with BPM!
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Oh, I forgot to suggest second thing, related to Transmuter. I know this subclass has also been buffed a lot, however, it still needs something more I think. Transmuter looks like Shfiter-like Wizard imo, I've felt that the form is a bit still underwhelming comparing with the Spiritshift form, because: 1. Shifter's Spiritshift forms give lots of healing (after shift back to human form). 2. The forms never bring any attribute drawback unlike Transmuter's form does (this brings penalties to INT and DEX) 3. The Ogre form consumes Wizard resource instead of being independent. The Ogre form might be stronger than Spiritshift form and has longer duration, but I'm not sure this is comparable with the Shifter's forms. Sadly, there is even no items or whatever that give PL bonus to Transmutation Keyword, so I really doubt whether there is some good synergized multiclass with this subclass despite of the BPM improvements. How about removing the stats penalties first?... I don't have idea how to revise this subclass further yet though.
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Just my two cents, I'd like to share what I've felt during the new game playthrough, especially about Wizard subclass changes. 1. Illusionist The current change seems a bit unhandy for me because of several reason. First, applying the effect is quite unstable, since the Vanilla version 100% guarantee it at specific situation (when first attacked). This provides possibility to use this passive ability in purpose. The current version, on the other hand, is obviously better than the original when the battle is getting harder and harder, like confront Mega Boss, especially). At the situation when the combat time is relatively short, however, it's hard to use the current passive proactively. So, I'd like to suggest changing this one as below: Changed: Once per encounter, the passive spell is applied when become Hurt, Bloodied, and Near Death (it means the total number of the spell applied is 3). If the change looks like too much strong, I think it can be easily handled by lowering the count like 1~2 (e.g., when become Bloodied and Near Death or something like that). And if this passive ability should be useful enough at the situation like what I've mentioned above, like in the battle against Mega Boss, this also can be achieved by setting timer what you've done already on Fury Shaper's penalty adjustment while a Ward is destroyed. So Once per encounter, this passive ability basically not only be active 2~3times in small battle, but also can be reset in large battle due to its timer (more than 120~180 sec would be reasonable). What do you think of this change? Thanks in advance!
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This is quite similar with what is in my mind! I guess that Zandethus Draconic Fury now get Fire keyword so this spell can benefit from Ring of Focused Flame, doesn't it? It's out of topic, but the build I'm considering is Berserker/Enchanter (I just thought this because the spell's keyword is Enchanting ) with the Grimoire. Several Enchanting Keyword spells can bring lots of defensive options, especially in aspect of DR, for Barb, including eliminating the Confused affliction (via Infuse With Vital Essence spell), and finally with both the Zandethus Draconic Fury spell and Ring of Focused Flame, ANY weapons wielded by the character could get very high accuracy which is very much essential for Crit build. Of course I'm still interested in your build, especially Druid/something multiclass because I've really enjoyed to play PoE II with Druid, but the problem is, there is only one of each item so I cannot build both in a story.
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Hello. I'm looking for some interesting build that mainly uses Summon Weapon, especially except Wizard's, since the previous threads had discussed the weapons a lot already. I'll use BPM with CM, so most of the Summon Weapon would scale with PL and I expect this change will make the weapons a bit more attractive. Could you suggest Any good synergies/builds related the topic? Thanks in advance!
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Oh, thank you for your idea. It seems that your idea is better than mine. By the way, do you have plan to release next version soon? I'm just considering to play PoE II again with your mod, so I'd like to know when the next version will be released. And, could you consider to buff Xoti's unique Monk class as well as Serafen's unique Cipher class? I've felt that the Monk sublclass is quite meh...
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Wow, I'm deeply impressed by your continued effort for this great mod, Elric! I've missed PoE II suddenly so I returned to check this forum, and you're still working on it very actively. I really appreciate it. I'm just reading the whole changelog, it seems Sooo many things have been revised and adjusted. I'm so excited to play PoE II again with this mod (and with several mods like adding items). What I'm thinking of is an assembly combined by things that have been buffed via the latest BPM; Fire Godlike + High CON (might be redundant though) + Shifter MC (shapeshifts do benefit from PL, doesn't it? and I'm just wondering whether the Shifter's healing effect after a spiritshift ends can benefit from it or not) + Beetle Shell. The Beetle Shell Shield + Fire Godlike's retaliation sounds funny, if it works as I expected. What do you think of which MC would be fit with this theme?
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By the way, is it possible to move all of Wildstrike Frenzy abilities' level from 8 to 7? I mean, not for this mod but for my own modification with this mod. I opened cl.druid.wildstrike_frenzy.gamedatabundle file, however, I really don't know what I should modify or add. Any advice would be really appreciated!
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I tested the case of Rot Skulls about a year ago, and it worked very well. By the way, I love the improvements of Fire Godlike on BP Mod! Is there any good or interesting build to use the race properly with synergizing something? I assume that the passive abilities are only useful when being struck by enemies, so it seems that CON-based build should be fit. The problem is, however, CON is considered as the one of the worst status, and the damage from Battle-Forged ability is not enough high, honestly. I'm not sure whether there is something that can be combo with this kind of damage source, which is not weapon attack; As far as I know, most of on-hit effects require weapon attack.
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Oh, well, I've tested Fury/Arcane Archer with Driving Flight, but it seems that it doesn't work, sadly. Any Imbue attacks only bounce 1 times instead of 2 times while spiritshifting... I checked that the ranged attacks with Imbue while spiritshifting actually gives bounce bonus to the Imbued attack. So I guess that the bouncing bonus just seems not stack.