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Hoo

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Everything posted by Hoo

  1. I really appreciate all that you've been done! Thank you for keeping it up.
  2. Hmm, so the ranged+melee dual wielding combo is sort of flexibility, right? I know the flexibility is quite important in this game, however, it's... something like... meh for me. Probably the Ranger+Priest of Magran would be somewhat useful though.
  3. Hello. I'm considering to play Priest of Magran, but really confused how to use the Spiritual Weapon of Priest of Magran... I mean, I really don't know what purpose to use melee and ranged dual wielding style is. Two Swords or two Pistols are way better than it imo, but if there is some unique feature and/or merit, I would like to use it. Any interesting build while using this weird summoned weapons? Thanks in advance!
  4. Wow, I've never known it before. Honestly, I barely used Seal/Wall abilities, haha. I've tested several weapons further, but most of weapons except Firebrand seems not guarantee getting bonus from Ring of Focused Flame and Scion of Flame... Sometimes the dialog shows those are applied, but most of time the log doesn't show it.
  5. Additional information what I've found; The changed spiritshift ability, Wildstrike/Greater Wildstrike Frenzy/Wildstrike Frenzy, seems that it doesn't provide related PL bonus. I've tested Wildstrike Frenzy only, but the PL bonus from any spells were not changed at all whether or not being spiritshifted. Another thing is probably not a bug, but I'd like to share this information whether this is correctly working or not; Firebrand can get PEN + Accuracy Bonus from Scion of Flame/Ring of Focused Flame respectively, but Berath Priest's summoned weapon cannot benefit from Spirit of Decay. I'm not sure this is intended.
  6. I've tested which abilities, spells, or items can benefit from both Ring of Focused Flame and Scion of Flame, and I'd like to share the result. The test environment is with BPM and CM. 1. Minor Flame Shield of Darcozzi Paladini It doesn't work. 2. Eternal Devotion's lasting effect (+10% Damage dealt as Burn for 15.0 sec) It doesn't work. 3. Aefyllath Ues Mith Fyr It doesn't work. 4. Wizard's Flame Shield. It works well. 5. Zandethus' Draconic Fury It doesn't work. 6. Auto-attack of Magran's Favor It doesn't work. 7. Fire-Godlike Battle-Forged It works well. 8. Wall of Flame It doesn't work (I don't know why it doesn't work in this case... It should benefit from those I think) I guess any Lash type damage would not work with those, even if the thing provides Fire Keyword (check the Zandethus' Draconic Fury on BPM). The thing I really confuse is the Flame Shield variant. Wizard's one works well, but Paladin's doesn't. I do not test Magran's Blessing's one yet though. Is there any unique weapon, except Firebrand, that can benefit from both the item and the passive ability?... Or, any way to apply on it with using weapon(s) which is not Firebrand?
  7. I've been playing with latest BPM, and I felt that the base damage, both auto-attack and retaliation, of Magran's Blessing seems a bit being over-nerfed... And it seems that the Enchantment quality doesn't affect retaliation's damage, so the nerf of the damage looks redundant for me unless this is not intended. Could you improve the item slightly, or teach me which file needs to remove in order to replace the change with noqn's one? Thanks in advance.
  8. Wow, I've never known such funny bug, haha. Although I do not prefer to play game with some cheesy way, the thing you've mentioned is quite interesting.
  9. It's sad news... I've been looking for a SC suiciding character build with BPM mod, since the mod has improved most tier 8~9 abilities. And I prefer to play martial classes mainly. The debuff stats from Injury and itself are really annoying to play such build because resting lots of time is just... too bothering me.
  10. Hello. There are several revival abilities that bring back the character, such as Unbreakable/Unrelenting (Fighter), Sacred Sacrifice (Paladin), Providence (Paladin), and so on. Is there any ability that revives the character without adding Injury? As far as know most of revival spells, like Revive the Fallen, put the Injury effect, right?
  11. Thank you! I'll look into it! Assassin is the one of my favorite concept indeed.
  12. Thank you! By the way, it seems quite weird why Withdraw is even better than Beetle Shell, even though the latter requires higher level to acquire... The purpose of both abilities looks the exactly same, but Withdraw has longer Duration, better Cast Time (it has been mitigated by BPM though), and even the mechanism is way better; Comparison between Untargetable + HP restored and xxx-pt Shield is nearly... impossible and nonsensical imo. Are there any *unique* or better situations when the Beetle Shell works better than Withdraw?... I cannot imagine such case at all......
  13. This thread had been written quite long time ago when the last version was not released yet, however, I've read this accidently and looks somewhat interesting. Frankly speaking, I do not remember how many things had been changed comparing with the latest patch's, and I honestly think this would not work on the current patch because the xxx-pt shield doesn't scale at all and the Beetle Shell only provides 200-pt, which is quite small from mid-late game. But, the concept, protecting yourself with some shieldy-like ability and spam DoT into enemies, seems funny. Is there any good alternative of this build? Or, something improving this one?
  14. It can target spirit also, so I guess Ghost Heart's companion, which is spirit type, can be targeted, right? I'm not sure about Druid's Blights. Are they spirit?
  15. This is very small thing, but I'd like to share it; The improved One-Handed Style is shown at the right side of character portrait, where most buff status is displayed, unlike the other weapon style, with wrong description. The One-Handed Style has been changed to "20% Hits to Crits, 20% Grazes to Hits, 20% Misses to Grazes", but the description of the icon what is shown in the buff status is "20% of Misses converted to Grazes with weapons". This is just a partial explanation of the ability. I think the buff icon just needs to be removed as the other weapon styles, including the One-Handed Style in Vanilla, are.
  16. Oh, so now BPM should buff the higher tier versions of Lay on Hands further! ...... Just a joke.
  17. Ya, all the other factors such as MIG, INT and so on worked fine in Vanilla. So it would be same on BPM unless you've changed those. Stacking seems cool, but the problem is always limitation of resource. Since the damage is lower than the basic version, 1 resource consumption vs 3 for additional but lower damage is... a bit questionable for me. Of course, it's situational.
  18. Oh, ya... I've checked it myself right now, and it was just same with Vanilla. The problem belongs to Vanilla. Thanks for the answers. I'm quite disappointed about the poorly implemented ability... Robust Inspiration is cool of course, but the lower PL adjustments are... just ridiculous for me, because the "Greater" version has lower healing/damage than the previous. Anyway, both can be applied at once, so the double minor Flame Shields would be great combination for retaliation build, at least.
  19. I found weird thing about Paladin's Lay on Hands skill. The basic version of Lay on Hands seems fine, but the upgraded version, Greater Lay on Hands, looks like something wrong. First, The upgraded version of Darcozzi Paladini doesn't receive PL bonus (or receives fewer PL bonus?... My character has low level so I couldn't test it further) for the minor Flame Shield, unlike the basic version. The damage showed on description is lower than the basic version. Second, As far as I know this should replace the basic with it, but both abilities has been appeared at the same time on my ability pool. Lastly, the number of how many healing received from this ability, doesn't change according to Paladin's PL or whatever that should be adjusted (The color of the number shows Black instead of Green). Is it working correctly? Could anybody know about this? I've barely played Paladin so I'm not sure this belongs to vanilla or being suddenly occurred by BPM.
  20. I tested it, and the passive works well against spell damage! It seems fine enough to use, especially via combining with some DoT-like spells such as Beam/Wall Types. I'm playing the enhanced Fire-Godlike (from BPM) Paladin so that he can easily active the ability very often with Wall of Flame with little risk.
  21. Ya, I re-thought and it's reasonable as you explained. The reason it seems weaker was I just compared it with Blooded, which grants 25% damage boosts for any damage source with a relatively controllable status (Bloodied or Near Death)... Blooded probably is too good.
  22. I found a buggy (or at least wrong description) thing about a Paladin's passive ability, Retribution, in vanilla version. Could you consider changing it correctly? The description shows as below: When suffering damage, gain a stacking bonus to damage dealt on your next weapon attack. (stacks up to 5 times) The description didn't say "damaged by weapon attack", but it seems that the stacking only occurs when being bit by weapon attack, since Berserker's self-damage doesn't provide a stack. I think every tick of self-damage from Berserker's Frenzy should apply the stack, or the description has to be fixed correctly, at least. I honestly think that this ability is quite weak, because the stacks are gone whenever you hit an enemy via weapon attack. I didn't test it so much; I'm not sure some dot-like damage, such as Wall of Flame, triggers the ability though.
  23. Hello. I'm curious the character build as I mentioned topic, and I've found several thread that Terrified status can trigger Disengagement Attack when the character has Engagement against enemies. Is there any other way to trigger the disengagement attack? Are abilities pushing/knocking back able to trigger it? Thanks in advance!
  24. Oh, I was misunderstanding about the food; I thought there was some penalty when eating it without Corpse-Eater subclass. I was wrong... Sorry for that.
  25. Hmm, how about lowering the PL bonus from the foods while making it general PL bonus instead of Corpse-Eater only? This would be good alternative Berserker/Caster Combination. Berserker gives higher PEN bonus which is good for Nuke-type spells, and the general PL bonus of Corpse-Eater would be relatively fit with buff/debuff spells imo, PL bonus is still good for damage spells too, though.
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