
Nemesis7884
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Everything posted by Nemesis7884
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honesetly, i think that after playing a bit and trying stuff out that perception and dexterity are really important for strikers - especially perception....so really any DPS profits from it...the game does a bit a poor job explaining it because its for nearly no class a recommended skill....even with high perception you miss quite a lot. And for some reason i seeme to miss with 2 handed weapons way more than with others - even on characters that have much more perception than others
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100% agreed. Tbh, if you wanna have fun with Cipher in any kind of melee build - doesn't really matter if single,- or multiclass - I think the best advice to give is to just skip the Subclass. I feel that all of the Subclasses except Beguiler, which isn't exactly great for a melee build, simply limit your playstyle way too much. Yes, SA can hit for ridiculous amounts but it's also simply sleep-inducing to play while the Ascended mechanic is way too gimmicky. Good overall testing though, thanks for the effort o/ yes a soulblade makes you a bit of a one trick pony....but a lot of melee classes are and it doesn't make a lot of sense to have a melee cipher who predominantly casts cipher spells because the recovery time is way too high
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depends if you want to play a melee cipher or a ranged for a melee cipher i think biting whip, the passive that gives weapon penetration, body attunement and borrowed instincts... for a "wizard" cipher all the dominate/charm skills are incredibly useful - whispers of treason is lvl 1 and amazing, ring leader is great.... the damage spells - amplified wave, disintegration, mind lance, and maybe mind blades
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barbarian-paladin is fun (berserker + goldpact) or a cipher-paladin but take ascendent and ranged-flames of devotoin build i also like orlan devoted-cipher focusing on crits but fighter is not in your list i also often hear stalker-paladin for the defense bonus you already have played through the whole game 5 times? thats crazy
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if you want to be a spell caster its probably worth while to go with a ranged weapon that hits hard like a blunderbuss or a arquebus and with a soulblade melee and focus maybe more on the cipher passives and the buffs - like the +penetration and borrowed instincts... sworn rival is nice cause it refunds the cost...so that you can hopefull repeat the cycle of sworn rival -> flames of devotion -> soul annihilation i think ascendant + arquebus + pally could be interesting.... for a melee build, i tried around a bit and think devoted + soul blade is a bit better for pure melee as long as you can commit to a weapon
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are all the boni you get additive now or some still multiplicative (as long as they stack)? Thinking of maybe trying out a one-handed orlan psyblade -> with the oraln passive, disciplined strikes and one handed style that would mean that you get an additional 80% hit to crit ratio? And if you go battle axes you get a 45% bonus to crit damage right from the start....unfortunatly there seem not to be many unique axes...