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Found 8 results

  1. OK, ship combat sort of works but I have a few bugs/gripes: 1. When boarding, there is no correlation between enemy crew to number of encountered enemies. I can mow down an entire crew of 6 and while boarding 12 full health enemies will be waiting while my side will be a random half of my crew. Numbers feel somewhat random and higher level ships seem to spawn enemies out of thin air no matter what happened before I boarded. 2. Chance to hit is completely off and 100% shots(expert cannoneers at optimal range) miss a LOT while causing low damage to enemies whose novice crew outside optim
  2. I saw this on reddit last night. It looks like they are re-vamping ship combat: So apparently you can: 1) Board for no damage. 2) Enter ship combat as per the norm. 3) Intimidate to gain money/resources without combat. 4) Parley to try and get ships to stop attacking you without combat. Looks pretty snazzy. I hope they will fix ship combat to avoid loosing some unique items if you choose to not board. EDIT: It appears that this was part of the patch that got rolled back that also included turn-based combat.
  3. Is it possible to do a complete circle around an enemy ship if you are fast enough? For example, My starboard side is facing the enemy port side. I want to reposition to his starboard side while keeping my starboard facing him. Is this possible?
  4. I need to take out a enemy ship that is a lot stronger than mine. Their crew is also stronger so I can't board it. My plan is to take out it's sails real quick to render it dead in the water. After that I want to put my ship in safety with the broad side facing the enemy's aft. From there I intend to bombard it till it sinks. So I can kill it's sails before it destroys me but then I don't know how to place my ship behind the enemy. Anyone good with sailing? Let's say the starting position is the two ships with broadsides facing each other and from there you want to put your ship b
  5. One: Ship Combat Upgrade. First, replace the scripting ship combat with zoomed-in real-time isometric ship combat, with a selection of (editable) AI options. Remove "close to board" as an approach option and instead only make it available when you've actually gotten your ship alongside the enemy. Additionally, make attacking ships matter for your reputation — both faction rep and disposition. There should be options to be an all-out pirate, a privateer, or an actual hero who doesn't, y'know, sink merchants just to get more swords, hats, and coats to sell at the nearest fish shop. Towar
  6. Hi, I don't post often but I have had some time on my hands and was crunching a little bit of data on cannons and am sharing that here. Please let me know if you have any issues getting to the image. [Attached] (tried to put the link in here but I am not allowed .png or .jpg extensions. I'll read on what I can do some more and see if I can get the image in here). https://drive.google.com/open?id=1eHih8eyfU7Q11i80PUeAk8o2VeihJaFE This is a heatmap for each cannon's damage out to 24 turns. This does assume 100% hits which while that is not how combat usually goes, it does allow
  7. I tried lowering the difficulty from Veteran to Normal because I was getting destroyed by all the rifles in boarding battles. Subsequently, when trying to reassign my crew to different positions during ship combat, the option to accept the new positions was always greyed out and unclickable. Reloading a save immediately before I changed the difficulty did not fix the problem but restarting the game did. After restarting I could reload a save from before or after the difficulty change without encountering the bug. While playing on veteran I encountered Beggar Winfrith just after the meeting
  8. What's the point of it? I attacked a Dhow with my little sloop, managed to get close and board, killed the crew, and suddenly this ship that I just emptied is gone? Even though one of the very first encounters with pirates, they board your ship with the express purpose of taking your ship. The game pretty much hints at the idea of being able to take other ships, then suddenly doesn't allow you to?
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