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Everything posted by Dongom
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I don't think the solution is to destroy encounter spells, since that is more of a convenience and growth thing anyways. No one wants to use auto attack too often as a Wizard. Maybe just balance the more crazy spells for future expansions. Per encounter Shadowflame Cold Nuke in expansion2 would just be ludicrous lol!
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What race/class did you pick?
Dongom replied to dirigible's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Female Moon-Godlike Wizard for both my old Vanilla and new Whitemarch playthoughs. -
Role of fighter?
Dongom replied to Real Rahl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
lol so true. -
Is Wizard still garbage?
Dongom replied to Zherot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wizard is imo easily the best class atm, especially to have as the PC as they are amazing to drive often once you get per encounter. -
Fighter Balance Mod for 2.01
Dongom replied to dherve10's topic in Pillars of Eternity: Modding (Spoiler Warning!)
aka letting the AI take over the lolFighter and take personal control of your Caster. Or not taking a Fighter in your party at all, that's an even better method of playing a Fighter. -
RPGCodex Review #1 - Hŵrpa Dwrp
Dongom replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I question if this person was trolling because of the "obsidian's worst game comment" He should have really left that out, because I'm not sure if it was a real review or just a fake article. Obsidian have some really really ****ty games, there is no way PoE is even half as bad as those. -
Why use Field Triage? [solved]
Dongom replied to luzarius's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
like many things in this game for some dumb reason it doesn't scale -
PoE has too much clicking!
Dongom replied to Marceror's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is what happens when you run out of funding for party scripts/ait. -
Wizard suggestion
Dongom replied to Ouroboros226's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wizzy isn't that bad except for the wonky spell progression tied in with camping resulting in very tiresome 9 first levels (quite a few hours). More of a game design issue than a balance/performance issue, even though Cipher/Barb still blow them out of the water generally speaking. -
Angry Joe LOVED Pillars Of Eternity
Dongom replied to kozzy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree with most of his opinions. Very great game, but the lack of AI/Scripts and pathing issues stopped it from being as amazing as the IE classics. -
I know many of the people thinking the Camp system kinda sucks have beat the game on PotD. The difficulty stuff is a tired argument, don't bother using it. It's about our 2nd or third PoTD play through we begin to really see just how much of a chore this camp system is compared to BG2's system. It's just not as good, simple as that.
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No it's not. Hard mode is very easy and my smoothest run yet was without any of the badly designed spell-resting Classes wasting my time with pointless camping. Infact, my Barbarian OR Cipher in the party could nearly solo it, without stealth cheesing or summon items (I can link you to the builds). And no worry about saving spells for later or resting. With those superior classes, you go all out every battle, like in IE games. The Camping System and limited supply mechanic is fine, but tying spells into it for 3 classes was badly approached and adds needless monotony. It gets better at level 9 (marginally), but that's most of the hours of the game. I loaded up my BG2:EE Sorc this weekend and it was so much more fun. I can't imagine anyone who would say the opposite. TLDR: Resting in the IE games was handled better in relation to spells.