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Dongom

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Everything posted by Dongom

  1. I don't think the solution is to destroy encounter spells, since that is more of a convenience and growth thing anyways. No one wants to use auto attack too often as a Wizard. Maybe just balance the more crazy spells for future expansions. Per encounter Shadowflame Cold Nuke in expansion2 would just be ludicrous lol!
  2. Female Moon-Godlike Wizard for both my old Vanilla and new Whitemarch playthoughs.
  3. Wizard is imo easily the best class atm, especially to have as the PC as they are amazing to drive often once you get per encounter.
  4. aka letting the AI take over the lolFighter and take personal control of your Caster. Or not taking a Fighter in your party at all, that's an even better method of playing a Fighter.
  5. I question if this person was trolling because of the "obsidian's worst game comment" He should have really left that out, because I'm not sure if it was a real review or just a fake article. Obsidian have some really really ****ty games, there is no way PoE is even half as bad as those.
  6. This is what happens when you run out of funding for party scripts/ait.
  7. monk, gotta constantly get hit to do less overall damage than rogue/barb....and fists go out of style fast. sounds awesome. by awesome I mean ****ty.
  8. Wizzy isn't that bad except for the wonky spell progression tied in with camping resulting in very tiresome 9 first levels (quite a few hours). More of a game design issue than a balance/performance issue, even though Cipher/Barb still blow them out of the water generally speaking.
  9. Nerf petrify, but make Wizard spells per encounter occur at a far lower level then we have a deal.
  10. The only reason to bring a Wizard along. Unless you have the trap, then lol.
  11. I agree with most of his opinions. Very great game, but the lack of AI/Scripts and pathing issues stopped it from being as amazing as the IE classics.
  12. I know many of the people thinking the Camp system kinda sucks have beat the game on PotD. The difficulty stuff is a tired argument, don't bother using it. It's about our 2nd or third PoTD play through we begin to really see just how much of a chore this camp system is compared to BG2's system. It's just not as good, simple as that.
  13. 1. Step 1: Copy Paste IE engine resting system. 2. Step 2: ?? 3. Step 3: Profit
  14. No it's not. Hard mode is very easy and my smoothest run yet was without any of the badly designed spell-resting Classes wasting my time with pointless camping. Infact, my Barbarian OR Cipher in the party could nearly solo it, without stealth cheesing or summon items (I can link you to the builds). And no worry about saving spells for later or resting. With those superior classes, you go all out every battle, like in IE games. The Camping System and limited supply mechanic is fine, but tying spells into it for 3 classes was badly approached and adds needless monotony. It gets better at level 9 (marginally), but that's most of the hours of the game. I loaded up my BG2:EE Sorc this weekend and it was so much more fun. I can't imagine anyone who would say the opposite. TLDR: Resting in the IE games was handled better in relation to spells.
  15. Well I agree they suck in THIS game, but in DND games they are quite amazing and their powers well explained. (mystical)
  16. Traveling TO your SH should automatically give Rest + Building Bonuses as soon as you are done loading in. Traveling anywhere FROM your SH should give a major fatigue reduction for that one trip.
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