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About Ceranai

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    (5) Thaumaturgist
  1. Phantom, wurms, drake. I like drake for the fear aura, but the ice spell is actualyl my fav top level spell because if you do dragons x 3 then cast ice spikes pretty much nothing will be able to Mind you share full build? What songs did you use in what order, what spells did you choose, what summons, what talents etc. I am especially highly interesed in your Songs. TY! For songs i sung the movement speed song mst of the time, in a fight pre level 9 i would open with it for 3/4/5 chants kiting as i went, get summons up and hide behind them, w=ten switch to whatever chant i
  2. If you know which fights are going to cast petrify you can make your first action to be using a figurine, mobs will often target these rater than you. You basically ahve to plan each fight with pertify ahead of time,if in doubt split pulling is always a go t strategy/
  3. Phantom, wurms, drake. I like drake for the fear aura, but the ice spell is actualyl my fav top level spell because if you do dragons x 3 then cast ice spikes pretty much nothing will be able to
  4. Again its not the cheese that i disagree with, its that you dont have to mix max to get a high enough deflection to deflect everything, and your dismissal of other skills as useless means you wont be getting the most out of your tank. EG knockdowns are important and fighters get access to two good ones, you dont see the point in reflexes and you value int over dex, one of which makes a couple of abilities longer and the other gives you faster abilities and an attack speed that isnt laughable
  5. It's 143. Or 158 on potd. Hmmm ... doable without any temporary effects whatsoever? Let's see. Take a level 12 Wild Orland Paladin w/20 Perception, 20 Resolve, Song of the Heavens, Hylea's boon, +10 deflection ring, Lillith's Shawl, maxed-out Faith and Conviction, Deep Faith, Cautious Attack, Superior Deflection, Weapon and Shield Style, a hatchet, a superb large shield, and some +2 resolve item or other. So that's: 25 Base + 36 levels + 15 perception + 12 resolve + 10 ring + 11 Faith & Conviction + 2 Deep Faith + 10 Cautious Attack + 5 superior deflection + 28 superb shiel
  6. I would get you nerfed motherf- I might see the futility of my efforts but perhaps I'd be as likely to flee as to try to run past you. I think it's an absurd idea either way to strive to get hit as a tank. A tank should be good at handling incoming damage and at directing it at him. That the latter part comes trivially unless you're not alone in melee doesn't mean we should give up the former to be nice to the AI. He's still sporting a shield which is the worst weapon setup for damage. He still has no big hitting abilities. I don't see this obsession with making your tank a one man ar
  7. Well, you do need someone to stand in that doorway.. Yea but you want that person to do more than just sit there playing with themselves
  8. Why are we discussing adra dragon accuracy? The fight is about CC/lockdowns and full nuke. Because the Adra dragon is a unique monster with the highest in game accuracy so it's a good example to talk about deflection/accuracy because if the dragon can't hit you then nothing can. Also as far as the Adra dragon goes the two main problems with it are the breath, which you can actually tank with a high reflex extra corrode DR tank ( obviously keep your squishes out of the fall out zone) and you can hit the dragon with spells that target reflexes) (15 wall of fires will kill the dragon (scroll
  9. My complaint was nothing to do with cheese as I'm a big fan of dairy. My complaint was that your build is pretty simplistic to the point of "anything that doesn't increase deflection is a waste of time" Which I contest as I think it's a pretty ineffective way to play a tank. Warriors have a great base accuracy so by dumping dex you are ensuring one of your most reliable hitters basically never does anything. A stationary, no damage dealing meat shield is actually a terrible tank because it brings nothing to the team that you can't get from a doorway
  10. 1) Has very little effect of your game what faction you side with aside from RP fanatics 2) I thought it was really clear from the dialogue text that siding with a faction was exclusive. I mean of the two (knights and dozens) that i have sided with they made it clear i wouldn t be able to side with otehrs and when i refused to side with the other one they made it clear it was exclusive as well. Anyone who didnt pick up on this clearly ddnt read the text that quite clearly states that they wont tolerate split loyalties etc etc
  11. Talk to him, pull him into a bottleneck, focus the mages, win. Not an easy fight but not a hard fight by a long way. With two wizards it really shouldnt be hard to burst the squishies, then you just pick off the melees best you can. (Its hard to be specific without knowing all your spells and i avoid the premade compainions due to thier terrible stats so i dont have much experience with them
  12. There are only about two enchantments you can get on shields. Herald (+5 all defences) and the bash. Given that enchanting the alrger door upwards is the only way to keep the second enchantment into the late game t really depends what you want, bash or herald. Personally i think herald is better as if you have a shield you are probably talking about a tanky character anyway so + defences is always good. It isnt really that complicated a decision given the lack of options, you have a choice of size (small medium large), quality (normal all the way up to superb) and a choice of the two uniqu
  13. not true, the difference between a crit, a hit, and a graze is massive, saying it doesnt matter implies that anything below 80 guarantees a crit and thats just not true
  14. Not true, they have similar base stats and fighters have pure defensive skills and cc that are probably better Defender doesn't stack with deflection buffs, like Shields of the Faithful. Virtuous Defense doesn't stack with all defense buffs, like Circle of Protection. Fair nough, still think the cc is worth it
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