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Everything posted by Madscientist
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Before the expansions (at lv12) I had no chance to beat her. The last time I managed to kill her it was very easy (on hard difficulty with a full party): - I was lv16 and had WM2 equipment - I talked with her and agreed to help her - My party split up, so they stood around her in a circle with equal ditance between them (so not all af them are hit by the breath) - I cast all kinds of buff on my party - All chars attack her with the strongest attacks they have result: The dragon did only 1 physical attack, everything else from her got interrupted. The adragans petrified 1 or 2 of my chars, but the dragon died fast and my chars had no problem finishing the remaining enemies. Yes, I know this was complete cheese. I did the same in BG2 to kill the red and black dragon.
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Thanks again. With all this fire related stuff I will give him red skin, so he looks almost like a fire godlike. PS: In many RPGs I take some time to set the look of my char. Why ??? Half of the games are 1st person so you do not see yourself anyway (The Elder Scrolls, new Fallouts, . . .) and the the other half they are hidden in their armor and you see them from far away. So my MC is the one with the red armor and the big burning sword and Eder is the one with the white armor and dual wielding something.
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Thanks Boeroer, you are the greatest. I will take St. Rumbalt, redeemer against vessels. The wiki shows no numbers for firebrand, might be a good idea in some fights. about Kana (I rarely played with chanters, so I take him now) - Whats the best position for him? I thought about fighting from the second row (maybe with tall grass so he attacks the enemy and his chants and invocations can hit many enemies or many group members) - He will sing dragon trashed and the chant with the fire buff for weapons. (No reason to make life harder, I do this for role playing, not for a bigger challenge) Deos the weapon chant stack with fire lash or other fire related weapon stuff? - Scion of flames does not give bonusses for those 2 chants, so its not so useful for chanters.
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What ending did you choose?
Madscientist replied to dirigible's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Galawain Why: Power to the people -
I think about what char I want to have when I play PoE1 again and then continue with this char in PoE2. I was not sure between paladin and chanter, but because I want Kana in my party, I take a paladin. I play on hard with a full party (not PotD). This is a bit about role playing, so I know it is not the best possible char from a power gamer point of view. Race and background: I want a male aumaua explorer from the deadfire archipelago. The idea is that he went away to seek adventures and then he returns home in the second game. Wiki says that island aumaua come from there, not sure what is better gameplay wise (stunn/prone resistance or 3rd weapon slot). class: kind wayfarer paladin. I will try to be nice and avoid violence if possible. This means no gift from the machine and no sacrificing of party members. I will try to get the best possible ending for PoE1. stats: mig: 16 con: 10 dex:10 per: 10 int: 16 res: 16 Might and int is for game mechanics, res (also int to some degree) ist mostly for role playing when talking to others. I dislike dumping stats. I want mostly a damage dealer, but he should also be able to take a hit and support other party members. I want to give him a greatsword and heavy armor and he should become the classic paladin from DnD, like Keldorn from BG2. Is this OK or do you have better ideas for a DD paladin who can talk his way out of things? skills: I want to split them evenly between lore and survival. I think those are used most in dialogue and you de not need extremely high values for talking. abilities: Now I might need some help. With 16 levels I get 8 abilities. Its primary a DD, but it would be nice if the party benefits from him too. lv1: flames of devotion (its a DD) lv3: zealous focus (more accurence is always nice) lv5: sworn enemy lv7: aegis of loyalty (in combination with sacred immolation when fighting undead or other "charming" enemies. lv9: rightous soul (defense agains status effects is nice, not sure if something else might be better) lv11: healing chain (or is the normal lay on hands better, or something completely different?) lv13: sacred immolation (no brainer) lv 15: abjuration? (not sure here) I am not sure how good the buffs are. For heals I have my priest and druid with me. Not sure how often you may need deprive the unworthy. talents: Now comes the part where I have most problems to decide. I write down everything I might consider useful in the order it appears in the wiki. strange mercy: It would be nice to have at least some order specific stuff and healing the party by the way means that casters can save their spells for other stuff. sword and shepard: since FoD is a good alpha strike, this is mostly useless critical focus: not sure how good it is apprentice sneak attack: more damage for most attacks sounds nice outlanders frenzy: not sure about that weapon focus soldier: +6 accurancy two hand style: +15% damage all the time savage attack: +20%damage but acc penalty vulnerable attack: +5DR bypass, -20% attack speed bloody slaughter: finishing enemies faster sounds nice in combination with strange mercy scion of flames: for FoD, sacred immolation and fire lash Regarding quest related rewards: "At the mercy of the Tribes" its clearly the crit multiplier. In defiance bay, I am unsure between "mob justice" and "mercyless hand" Do you have any idea wich talents should be taken in which order? (including talents not on this list) gameplay: I want to have a full party with: Eder: dual wielding sabres in heavy armor, second DD and off tank together with me Kana: never took him so I take min now. Not sure what weapons are the best. Aloth, durance, hiravias: never had a party with all vacian casters, so I do it now the others: Pellagina: I am a paladin so she is out GM, Zahua, Sagani: I always used them so they stays at home DoC: might be a replacement for Eder as dual wielder, but I like Eder more (as a person, not sure gameplay wise) Manhea: sorry, not this time Equipment: weapon: St. Rumbalt, Tidefall or the redeemer (against vessels, It also a good substitution for the holy avanger astypical paladin weapon) maybe the gloves that give firebrand in hard fights. I am not an expert for items in the game so I do not know about the rest. fighting: Adra dragon (have beaten him last time) and llengrath can be avoided. I also managed all bounties last time. So the only real challenge is the alpine dragon. His damage is huge and there are tons of adds. I could never beat him (on hard with full party). bonus question: does crit bonus from anihilating weapon and bloody slaugter (and maybe other sources) stack?
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Both chanters and paladins can be considered a "low maintenance jack of all trades". Paladins passive buffs are always on and they can use active abilities whenever they want. Chanters have the disadvantage that they need to build up a recource in order to use active abilities. Many of easier battles are over before they can cast anything. Chanters are very powerful bacause a) their class mechanics make dex very useless and b) some of their passive effects are very strong (e.g. dragon trashed). When reading this, I think that chanters might need more changes than paladins.
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Sorry, but I think paladins are far from useless and I want to play with a paladin as amin char and continue with him in PoE2. - Rightous soul + aegis of loyalty + sacred immolation mekes the entire party immun to domination while healing your party and damaging the enemy - A kind wayfarer with the right talents can passively heal the entire party by attacking and killing enemies - They have good passive defensive bonusses, combined with buffs from other classes they are hard to hit - They give a passive buff to themselves and nearby party members all the time - They can actively heal or buff single party members - Most of their abilities are per encounter, little need for resting While there are classes with higher weapon damage (rogue) and more buffs and healing (priests), I think that paladins are far from useless.
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They are stranded on the island and we help them to set sails again. There is only one real pirate ship. the Black Pearl Maybe Johnny Depp will become a stretch goal for 20 mio. Edit: I think of the beginning of pirates of the caribian 2, where Will rescues them from the locals. Do we already have cannibals in the game? We already have undead who need to eat the flesh of the living and we have a sect that does human (well kith) sacrifices (the druids in the cave in twin elms)
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I like to have a dwarven companion. Please no dwarven fighter who likes to fight enemies with his axe (sorry Khelgar). Sagani was a good start. So lets turn things upside down: - I like to have a dwarven mage. (Crap, we already have Aloth) - Then maybe a dwarven cipher. Grieving Mother was invisible. So maybe this one will be a jester. - Maybe a dwarven chanter who sings songs about beer and gold. His singing increases with increasing alcohol consumption.
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There is one more pirate 3 questions: - Is it just a forum badge or can we give ourselves names like the "Evil Mastermind of the Black Isle Bastards". (like you obsidian order guys) - We will get the BIB badge and the normal backer badge, right? - In the image, why is it "B. L B." and not "B. I. B." ?
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In FAQ question 6 you said: "I have already pledged for the “Black Isle Bastards” add-on on the Fig campaign . . .". I went to the fig page, my account and "edit my pledge", but I did not find where I can select this. Where can I join the order? I pledged 99$ and I would be part of a a pirate order and help you to get your pirate crew if possible.
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At the end of the story please. WM1+2 were really good, in some things even better than the main game. But they ruined the difficulty settings. If you did them early, the rest of the main game was a joke. If you did them before jumping into the pit, they were very easy. Level scaling did not change much. They also distracted you from the main goal. In the main game you must solve the problem with your awakening as watcher or you become insane. But you have all the time in the world to travel to another region and do something completely unrelated. From a power gaming point of view it was good to make them early. You got many powerful items there and especially the soulbound things required you to deal x damage or kill x enemies. I would prefer one of those: - BG1: Some high level areas where you can go shortly before the end of the main game. This might be good if the game is more about open world exploration and less about a linear story line where you must solve an immideate danger. - Throne of Bhaal or Mask of the Betrayer: Events that happen after the main game, either they continue the story directly (ToB) or your char runs into a new problem after solving the last one (MotB). You should continue with your char as (s)he is and some decissions in the main game should influence the expansion. my personal opinion: - ToB was too epic. I finished it once, when I tried to play it again I quit because I got bored. It is a linear story with one epic battle after the other. I also never finished IWD1, not because it was too hard but because I became bored. And I never started IWD2, even though I own it. Shame on me - I liked the BG1 expansion. It was completely optional and it was interesting and challenging. - MotB is one of the best expansions ever. I would even call it one of the best games of its own, together with PST.
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I want to have the adra dragon in PoE2 (at least if you freed him in PoE1). I want him to be a party member or at least a mayor character in a quest or two. The fight against the kraken (PoE2 main title image) looks good. I want to fight the kraken from WM2 (if you did not kill him). If you killed him I want to fight the undead version of the kraken. I want to capture a dragon and tie him in front of my ship. The new version of fast travel. I want to have a black isle in the game. Its has a big vulcano and there is lots of vulcanic glass (guess how geologists call this stuff). You will meet the black mage "Feargus the Great" and you got to help him in an epic quest to fight hordes of bugs. (In divine divinity there is a secret area where you must save the devs from bugs. OK, Larian is known for their 4th wall breaking insane humor).
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So you mean that the watcher needs 2 different reputatons: an internal one and an external one. The external one shows what others think of him, the internal one shows what he did or what he thinks of himself. example one: You pretend that you saved some people from a monster, but actually you did not do it. Your external reputation becomes more benelovent, because other people think that you are a hero. In your internal reputation, you deception value goes up. example two: You destroy a dam because you know that heavy rain will come and the town will be flooded if the water cannot flow away. Your internal reputation is benelovent. But the villagers are angry because you destroyed their dam. They think you are cruel or aggressive. In most cases, both things will be the same. And one should find other names than internal and external reputation.
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regarding portals: I want to have the pyramids from the divinity games. Imagine the following events: You place one pyramide in an inn, so you can rest or buy and sell items any time. Then you go to a dungeon and there is a treasure that is guarded by a dragon. You put the other pyramide on the ground and start the fight with the dragon. You find out that the dragon is too strong and you escape with the pyramide and hide in the inn. The dragon follows you and because he does not see you at once he attacks everybody in the inn. You sneak to the pyramide in the inn, take it in your inventory and use it to go to the dungeon. Result: The end game slides show that the dragon destroyed the entire town where the inn was, but you do not care because you got the treasure of the dragon.
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I did not read everything above so sorry if I repeat somebody: I dislike the way how you want to make this feature for several reasons: - All difficulty settings should be avaiable from the start. If somebody buys the game and wants to start playing PotD TCS, they should have the option to do it. - Achievments encourage meta gaming. People will look at the achievment list and choose their actions according to what action gives which achievement. (example: There is a quest. A players saves the game and sacrifices the baby and get an achievement for it. Then he loads the game and gets another achievement for saving the baby.) I do not think that games should be played that way, especially not when you play them for the first time. - I dislike that you can make the game easier or harder through achievements. (example1: Bad players die 100 times, they get the achievement "die 100 times". This gives them the option to start a new game where you get 10 additional stat points) (example 2: Good players beat a dragon and get the achievement "beat the dragon". This gives them the option to start a new game and in the same fight they have to fight 2 dragons and 10 drakes at once.) I hope I will NOT see such examples in the game. suggestion: If anything, they could add something like a new game+. So first you have to finish the game normally in any difficulty setting. Then you can start a new game where you can activate all kinds of options that can make the game harder, easier or just funnier without caring about balancing or commen sense. If you activate any of these options, your achievements are disabled so you cannot pretend you have beaten the game on PotD when you activated the option to turn all enemies into pink ponys.
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Regarding AI: You should watch the video in the latest update of Divinity: Original Sin 2 (Meet our new AI). The devs said that their new AI did things even they did not expect and most players say that the game is much harder and better now (except the ones who die every few minutes). Enemies buff themselves and defuff you. After debuffing you they cast spells that exploits your debuff (like first they slow you down with oil and then they set you on fire). They take care of positioning (to hit all your chars with a spell or stay out of your line of sight) and they walk around dangerous areas if you cast a spell between you and them. This sounds good for the hard and very hard difficulties, but in easy and normal mode you should not overdo it so that not so good players have a chance to finish the game. 2 more things: - I know it is hard to balance this. There are new players who must still learn the basics of CRPG, there are average players like me who had no problem to finish the game on hard but I had to skip some optional battles (alpine dragon) or come back when I am overleveled and there are hardcore players who seek the ultimate challenge. It looks like the hardcore players are most active in the forums. But does it make sense to make the game so hard that only a few elite players have a chance to succeed? - I admit that you did improve the AI of PoE1. In the beginning enemies attacked the first thing they saw, so one untoucheble tank and 5 glass connons were a good choice. After some later patch enemies acted a bit more intelligent and I liked that change. But I see that enemies are still quite dumb and good players can easily exploit this.
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There was a topic like this in the Larian forums for D:OS2. There I suggested the dryad talent (you can talk to plants, photosynthesis (more powerful in the light but weaker in the dark) and weakness to fire. Looks like it will not come. Now I start such a topic for PoE2: In PoE1, the different god specific talents for priests were not very impressive. what about: - Priest of wael: Wael is the god of mysteries. His followers do strange things for no obvious reason. This fits well to a wild mage from BG2. So whenever a priest of wael uses an active ability, there is a chance of a random effect that may be positive, negative or just strange. If the priest does multi classing, it can happen also for active abilities of the other class. - priest of abydon: Abydon is the god of crafting. His priests are good in summoning constructs and traps, but they are bad in healing magic. Say hallo to your private golem army. (I like those little spider bots from deus ex.) And now the most unlikely wish ever created: - A party size of 6 like in the good old IE games.
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I liked the system of PoE1. For me it worked as intended. You could do several simple fights in a row and even clear an entire dungeon without resting if you were a good player. But hard battles forced you to manage your resources, so you do not run out of health. So running around with a passive regeneration or drinking potions like crazy was not the ultimate way to defeat a dragon. about the wound system: - In tyranny it was confusing because you did not know when exactly will you get a wound (I made a suggestion in the tyranny forums). It would be easy to understand if you get a wound only if you get knocked out or in some scripted interactions (like you miss the skill check for climbing a wall). - I dislike regenerating HP out of combat in a classic RPG. The way how the IE games did it was simple enough for me. - One of the better examples for a wound system is drakensang. If a char gets more damage than his constitution score he must make a saving throw or get a wound. Each wound lowers your stats and you die if you get more than 4 wounds, no matter how many HP you had left. Some weapons or special attacks had a higher chance to inflict wounds. It was an effective way to kill some enemies with many HP (like ogres), but some enemies were immun to wounds (most bosses plus some others). In combat you should avoid getting wounds, because each wound makes it more likely to get another wound and you are busy removing your wounds (with spells or herbs) wich means you are not busy attacking the enemy.
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I did not read everything above, so sorry if I reapeat somebody: - I like the general concept - In NWN1+2, multi classing was good for chars who fight with weapons while casters should maximize their caster level (a general rule of thumb, there are exceptions). By looking at Joshs video, I think few levels of a "weapon class" and many levels of a caster class sound good. something like: + rogue + cipher: ciphers can inflict infinite debuffs if they have focus. Rogues do lots of damage if the target is debuffed. Lots of damage causes lots of focus. + fighter + wizard: weapon specialisation + confident aim from fighter and a mage with a summoned weapon, accurency buff and mirror image + monk + druid: Monk gives unarmed bonus and special attacks if he gets hit, a shapeshifted druid uses these special attacks with his claws (which count as unarmed hopefully) - possible problems with some classes: - Barbarian are all about carnage. If 1 level of barbarian gives carnage to any melee attack it would be very overpowered. - The special things of rangers is their pet. When it only levels up with the ranger class it will become useless if you multi class (There was a talent for that in NWN2, the pet version of "practissed caster", name forgotten, sorry) I will wait until I get more info before I make more guesses about the system.