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Madscientist

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Everything posted by Madscientist

  1. I have continued playing and I have the feeling the numbers have shrinked again. Edit: Now its the right size again. Looks like it gets bigger and smaller all the time. I have no idea what is the reason for this.
  2. I quit the game and updated it to 3.02. When restarting the game, all numbers have the same size and the white squares are also gone.
  3. This is my party. The numbers that show current/max endurance for my main char are smaller then the numbers for every other char. I assume that all numbers should have the same size.
  4. Somehow the problem solved itself. When the bug happened, loading another save did not change anything. It looks like closing the game completely, shutting down the computer and continue on another day solved it. Now all tolltips are shown for all items, including soulbound ones.
  5. Im keller der Abtei muss man 4 Bilder in die richtige Reihenfolge bringen und dann ein bestimmtes Ritual ausführen um weiterzukommen. Die Reihenfolge findet man auf einem Bild aussen an der Abtei und das Ritual vom Oberabt (oder von seiner Seele nachdem man ihn getötet hat). Dieser Text müsste erscheinen, wenn man die Reihenfolge hat aber nicht das Ritual. Ich kam vor kurzem an dieser Stelle vorbei, aber ich hatte beides, so dass ich nicht weiss wie dieser text angezeigt wird. Aber er sollte angezeigt werden, wenn man die bedingung erfüllt.
  6. Very nice I think that the combat system and character design is much better then the IE games or NWN1+2. (sorry, I know only the DnD rules for version 2 and 3 bacuse I have played those computer games). DnD games in general: - high level mages are immortal gods of destruction, who can only be stopped by another mage - priests could buff themselves to be better fighters than anyone with the fighter class could ever be. In the IE games: - only extremly high or low values had an effect - Some stats were completely useless for some classes. - some classes were much more powerful than others, especially if you look at some dual or multi classes (Kensai -> mage for maximum mellee AND magic damage, Mage/cleric for spell triggers/contingencies with priest spells, ranger/cleric for all cleric and druid spells while dual wielding hammers and flails, . . .) - You must have a thief in your party for traps, chests and scouting (unless you do lots of meta gaming) - You could reroll until you had maxed out all stats - The DnD 2 system is hard to understand. Your stats should be as high as possible but your AC, thaco and saves should be as low as possible. A sword+1 reduces your thaco by 1. Obscure rules for stacking magic items. I am still not sure if it is good or bad if a spell is done against a saving throw vs. magic -2. - After character creation, your only choice was weapon profiencies. DnD3 was an improvement, but now you had the option between tons of classes, feats, skills and each one had different requirements. In the beginning you are completely overwhelmed with options and it is easy to make a very useless char. In NWN2: - Some class combinations are extremely powerfull (kaze no kama, obsidian sorcerer, . . .) - you can do lots of cheese (1 level of shadowdancer, one level of cleric for domain powers, . . .) - tons of bugs and exploits (you can get more than 2 cleric domain powers, some prestige classes give progress to both arcane and divine spells, . . .) PoE is an improvement in almost every way: - all classes are useful and you have several viable build options for most classes - all attacks are calculated accurancy + 1d100 - defense - bigger numbers are always better (except damage you get ;-) - each attribute has at least some use for most builds. The only problem may be the barbarien, because he is all about carnage and so he needs int. I really liked the IE games a lot, but after playing PoE I say: good riddance DnD system in computer games.
  7. I played the IE games (without any mods, not the EE versions) and the AI did nothing but auto attacks when something hit you. If the was an option to have better AI I would turn it off, because I want to select all spells and abilities myself. Like crucis said: if you want the computer to do everything for you, then watch a video. In PoE I have disabled AI except that they do auto attacks by themselves. The only exception was my monk because I did not want to select torments reach for every attack (and the result was that he wasted many stunning fists on enemies that were already stunned) The only DA game I played was dragon age origins. In DA:O (and Final Fantasy 12 had a similar system) you could give each char a priority list of action, like: - own HP below 50% -> use healing spell - party member HP below 50% -> use healing spell - Own MP above 50% -> use damage spell X - else attack enemy that is attacked by the tank. This system made trash encounters easier, but in most battles you had to pause and give commands yourself. I like this more than the AI of PoE, because you can select what ability is used under which conditions. This was nice for combo attacks, like use bash attack on a frozen enemy to shatter it. PoE does not have combo attacks so this is less importand. (though some abilities have nice synergies)
  8. The problem is, that for soulbound items, only the keyword "souldbound" shows a tooltip, as you can see in the image. All other keywords on soulbound items do NOT have tooltips. All other weapons and armors (not soulbound) have tooltips for ALL keywords.
  9. If I right click on any soulbound item, only the link "soulbound" works. I mean, when you put your mouse over it, such a window appears appears or when you click on an ability a new window appears. If I click on any other word that looks like a link (like interrupt, damage, accurancy, . . . ) no such window appears.
  10. I have defeated the Kraken (which was very easy), selected Zahua to stay behind and I let the eyeless return to abydos. The hammer was soulbound to myself. Some issues: - Zahua survived by using the diving helmet. It was in my stash and he had something different equipped before and after the scene. Is this intended? - The hammer is soulbound to me before and after the event. How could Zahua use it?
  11. This is in the white forge when you do the quest risk tolerance. After the fight at the white forge, you had the chance to free the souls, bind them to the cannons or bind them to the forge. I chose to bind them to the forge. I guess this means this sentence is wrong.
  12. Das ist im abgestürzten Mond in dem Krater. Dieser Satz wird nicht von Ondras Haar gesagt, sondern von einer männlichen Stimme. Ich glaube es hört sich an wie Eder, aber der ist gar nicht in meiner Gruppe.
  13. some more thoughts: - I go for aumaua, max might and high int. While playing I rarely needed to change weapons, so maybe resistance to prone and stunn is better than 3rd weapon slot. Those ghosts are annoying. - For weapons, st. rumbalt may be a very good option. With annihilating and bloody slaughter you might have many death blows. Prone on crit is a nice extra (tall grass goes to a barbarien). Firebrand and st. waidwen for vessels seem also nice. - Role playing wise (not game mechanics) a fire godlike would be good. Firebrand, flames of devotion, sacred immolation and scion of flames, everything is about fire. bonus question: The eyeless are vessels, right. So both the hammer and st. waidwen can kill them with one hit and it makes no sense to give both weapons to the same person, right? In that case I (paladin) take the hammer (more might, yes) and a barbarien gets st. waidwen for carnage on vessels. Since I use only story companions, maneha will become a saint.
  14. very nice, the more I read about it the more I like it. When I play again, I will use this. Maybe I go Aumaua instead of moon godlike. I like the concept that whatever I do will cause healing, but more might is nice and there are many good helmets in the game. The problem is that strange mercy and sword and shepard are not self heal, and as front liner who wants to kill things with a huge sword he will take some hits.
  15. Does this mean 30 % of damage dealt as focus ? I am a bit confused now when I read this.
  16. This is above the bridge in WMII, when the people rebuild durgans battery. The fact that the colour changes along this vertical line looks unnatural and jumps into my eyes.
  17. I got the game from gog and I have finished the abby. I could go into this room from the roof and now I can take the stairs in both directions. Maybe the stairs work as intended. I am 100% sure that I got a trap in this room. I am not sure if the trap was at the chest and if you can open the chest at all.
  18. I fight the enemies in the abby of the fallen moon. Some of them are chanters that create frost traps where they walk. (sorry, I do not know the exact name of the skill). I have the setting that the game auto pauses when I find a trap. When an enemy chanter created the first trap in this battle, the game auto paused because GM found a trap. There was no auto pause for later ice traps in this encounter and there was no auto pause in other fights in the abby. I am not sure if this is a bug, so I post it here.
  19. I am in the abby of the fallen moon, in the hall of presence in the abbots quarters. I sent GM there in scouting mode and she disabled a trap. The computer made a beep sound and the game did not react anymore. I opened the task manager and closed the game. When I started the game again, the chest is not shown as an item I can interact with. The map also shows that you can go to the top of the abby here. I cannot interact with the stairs. I have read that the white squares come from psychic backlash of enemy ciphers. edit: sorry, I have forgotten to enter the name of the bug, sorry. Edit2: Somebody told me how I can change the thread title. Thank you
  20. Thanks I read the patch notes and did not find: "Items that trigger effects when the char gets hit do not trigger when the char gets healing" (or something like this) Maybe Palleginas consecrated ground was triggered because she has been hit by durance´s iconic projection.
  21. I fight monks outside the abby of the fallen moon. Pallagine wears shoed in faith and consecrated ground triggered shortly before battle ended. All enemies died, combat ended but consecrated ground was still active. GM wears the armor shown in this image. When consecrated ground hits GM, there is a chance that the armor causes eyestrike on Pallagina, blinding and dazing her. Combat starts, but it stops shortly afterwards. Combat started and stopped several times in a row because GM got hit several times by consecrated ground. expected behaviour: Only hostile attacks should trigger eyestrike, not healing. Notes: - Durance casted iconic projection during combat. This did not trigger eyestrike. I am not sure if it did not happen because it was a spell (not an item) or because the chance to trigger is 10%. - I looked through the combat log but I did not see that Pallagina was hit by something. I am not sure why consecrated ground triggered.
  22. very good about : "Dominated friendlies now use a yellow selection circle." I like this change. I think in the IE games, ALL units with unusual behaviour (charm, confusion, fear, maybe some others) had yellow circles. I think that may also be good in PoE. Right now I have a problem sometimes. Lets assume there is a strong enemy and several weak ones. I manage to charm the strong one and he attacks the weaklings. But if I want to attack the strong enemy while he is charmed, you have to give the attack command and you cannot use some hostile abilities on friendly targets. my suggestion: - All units with unusual bahaviour (charm, dominated, confused) have yellow circles. - The AI does not attack units with yellow circles by default. (The units with yellow circles will attack what they consider as enemy at that time, like charmed party members attack you) - If you want, you can attack units with yellow circles by just clicking on them and you can use hostile effects on them. - This should also prevent that you accidentally heal or buff charmed enemy units.
  23. In english (and other languages not mentioned below), all attributes and numbers look good. In german, french and russian you cannot see all of the stats well.
  24. This image is from the inn in Stalwart. I did not attack anyone in this town. This was the only injured person I have ever seen in this game (exept tons of enemies I killed, of course)
  25. Auf Englisch passen alle Attribute und Zahlen neben das Bild. Das hier sieht nicht ganz so toll aus. Ich habe keine Ahnung ob man das ändern kann, da dieses Bild nun einmal größer und dunkler ist als die meisten anderen.
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