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Everything posted by tinysalamander
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[skip mini-game] button
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I agree on classes needing some identity, but this specific example makes priests into glorified supers, which might be fine for “battlemages” but feels weird for a pure caster.
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I'm still wondering why the idea of “Eoran gods are man-made, but maybe there *are* real (for some values of real) gods too” is so popular. Especially since nothing really foreshadows that and it wouldn't really add anything to the story. More like it will replace the uncertainty and questions it brings with a divine mandate, which feels like is a loss to me story-wise.
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Should multi-classing be more limited?
tinysalamander replied to KDubya's topic in Backer Beta Discussion
I'd rather go with what Madscientist says. Straight nerfing of passives “because you multiclass” sounds like bandaid solution for a broken system to me. -
Should multi-classing be more limited?
tinysalamander replied to KDubya's topic in Backer Beta Discussion
Not really. Spells are cast because soul power in PoE. What you are affects how you manifest this power. Gods and religion itself has no power over it. -
Should multi-classing be more limited?
tinysalamander replied to KDubya's topic in Backer Beta Discussion
You don't have to follow god's favored dispositions in PoE. You don't even gain power from gods. -
Gods and titans can (try to) claim some sort of divine right, they exist because the nature of their reality says so. Human creations cannot. They are simply sufficiently advanced AIs. Even if the practical difference is almost non-existant for most people.
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- God Hammer
- Eothas
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You shouldn’t have to pay feat taxes to fix errors in system design, IMO. And “stat-switching” promotes stat dumping.
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Judging by what I’m reading long casting times should be used on something approaching party wipe levels of power. X is casting Berath’s gate… Run for your lives rush to kill him. Which will likely work fine for enemies, but I’m not sure it should be used for player side.