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tinysalamander

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Everything posted by tinysalamander

  1. Whenever I see this thread in the list I always read it as “Sidekicks will have no brain”…
  2. I wasn't really talking about voiced prose (only). I dislike narrators in general, anywhere, including “major scripted interactions”, as they break my immersion really hard for whatever reason.
  3. I hope I'll be able to turn off narrator's voice over then. Those really get on my nerves in any game.
  4. [skip mini-game] button
  5. People still expecting romances will be anything other than a story of backstabbing, betrayal, and death…
  6. Theoretically Watcher can also rebuild the castle. Personal presence is not required for that, I think.
  7. I agree on classes needing some identity, but this specific example makes priests into glorified supers, which might be fine for “battlemages” but feels weird for a pure caster.
  8. Tasting monk feet is gonna be your reward, now with multi-classed flavor
  9. So, you pay a talent point to get access, then another to learn a spell, and then repeat the whole process. Sounds wasteful. Artifically inflates the number of talents without actually giving much. 1 talent that allows you to cast other school (your highest -1, or -2) is fine. This, eww…
  10. I'm still wondering why the idea of “Eoran gods are man-made, but maybe there *are* real (for some values of real) gods too” is so popular. Especially since nothing really foreshadows that and it wouldn't really add anything to the story. More like it will replace the uncertainty and questions it brings with a divine mandate, which feels like is a loss to me story-wise.
  11. The only talking sword I remember was in Brandon Sanderson's Warbreaker…
  12. If we are doing these kinds of calculations, imagine that there exist people with about $400 per month icome. Or less. Regional prices exist, though, fortunately, otherwise I probably wouldn't have played the game.
  13. I'd rather go with what Madscientist says. Straight nerfing of passives “because you multiclass” sounds like bandaid solution for a broken system to me.
  14. Not really. Spells are cast because soul power in PoE. What you are affects how you manifest this power. Gods and religion itself has no power over it.
  15. My hard CC is a sword inside soft kithmeat. These are very specific ways which I find… a pain to use. Well, maybe not door blocking, but you aren't always near a door. Edér notwithstanding. Maybe better control over your party formation when moving could help.
  16. Killing a guy in robes makes sense in the world where casters exist. The problem isn't that, but the fact that you can't really do anything about it.
  17. You don't have to follow god's favored dispositions in PoE. You don't even gain power from gods.
  18. Redesigning popular/important characters might make people angry.
  19. Gods and titans can (try to) claim some sort of divine right, they exist because the nature of their reality says so. Human creations cannot. They are simply sufficiently advanced AIs. Even if the practical difference is almost non-existant for most people.
  20. “Might, Finess, Resolve, Luck” ought to be enough for anybody
  21. You shouldn’t have to pay feat taxes to fix errors in system design, IMO. And “stat-switching” promotes stat dumping.
  22. Fixable with renaming racials feats into something else (specialization, training, whatever) and allow humans (or anyone really) to choose what they get instead of being stuck with race’s default. Default being dominant training regime in the region or something.
  23. Judging by what I’m reading long casting times should be used on something approaching party wipe levels of power. X is casting Berath’s gate… Run for your lives rush to kill him. Which will likely work fine for enemies, but I’m not sure it should be used for player side.
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