Everything posted by tinysalamander
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Anyone else love the menagerie feature? All of the feature additions in general?
tinysalamander replied to PatrioticChief's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Souls of your enemies.
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Sidekicks will have no banter
tinysalamander replied to molotov.'s topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Whenever I see this thread in the list I always read it as “Sidekicks will have no brain”…
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Deadfire will have FULL Voice over. It's ON!
tinysalamander replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I wasn't really talking about voiced prose (only). I dislike narrators in general, anywhere, including “major scripted interactions”, as they break my immersion really hard for whatever reason.
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Deadfire will have FULL Voice over. It's ON!
tinysalamander replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I hope I'll be able to turn off narrator's voice over then. Those really get on my nerves in any game.
- What do you want in DLCs ?
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Player sexual companion
tinysalamander replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)People still expecting romances will be anything other than a story of backstabbing, betrayal, and death…
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So, about our watcher's title...
tinysalamander replied to Yenkaz's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Theoretically Watcher can also rebuild the castle. Personal presence is not required for that, I think.
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Vancian caster discussion
I agree on classes needing some identity, but this specific example makes priests into glorified supers, which might be fine for “battlemages” but feels weird for a pure caster.
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Scalable enemies - question
tinysalamander replied to Majber's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Tasting monk feet is gonna be your reward, now with multi-classed flavor
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No Lady Webbs this time, please
tinysalamander replied to PugPug's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
- WIZARD - BASIC & SPECIALISTS
tinysalamander replied to TygerxEyes's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So, you pay a talent point to get access, then another to learn a spell, and then repeat the whole process. Sounds wasteful. Artifically inflates the number of talents without actually giving much. 1 talent that allows you to cast other school (your highest -1, or -2) is fine. This, eww…- Anonymous General Feedback
I'm still wondering why the idea of “Eoran gods are man-made, but maybe there *are* real (for some values of real) gods too” is so popular. Especially since nothing really foreshadows that and it wouldn't really add anything to the story. More like it will replace the uncertainty and questions it brings with a divine mandate, which feels like is a loss to me story-wise.- What Was The Final Confirmed Stretch Goal?
tinysalamander replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The only talking sword I remember was in Brandon Sanderson's Warbreaker…- Explanation about DLC or expansions please
tinysalamander replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If we are doing these kinds of calculations, imagine that there exist people with about $400 per month icome. Or less. Regional prices exist, though, fortunately, otherwise I probably wouldn't have played the game.- Should multi-classing be more limited?
I'd rather go with what Madscientist says. Straight nerfing of passives “because you multiclass” sounds like bandaid solution for a broken system to me.- Should multi-classing be more limited?
Not really. Spells are cast because soul power in PoE. What you are affects how you manifest this power. Gods and religion itself has no power over it.- threat mechanics
tinysalamander replied to dixon_sider's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My hard CC is a sword inside soft kithmeat. These are very specific ways which I find… a pain to use. Well, maybe not door blocking, but you aren't always near a door. Edér notwithstanding. Maybe better control over your party formation when moving could help.- threat mechanics
tinysalamander replied to dixon_sider's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Killing a guy in robes makes sense in the world where casters exist. The problem isn't that, but the fact that you can't really do anything about it.- Should multi-classing be more limited?
You don't have to follow god's favored dispositions in PoE. You don't even gain power from gods.- PoE Godlike VS Deadfire Godlike
tinysalamander replied to Leeuwenhart's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Redesigning popular/important characters might make people angry.- Killing Eothas speculation.
tinysalamander replied to Bozalosc's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Gods and titans can (try to) claim some sort of divine right, they exist because the nature of their reality says so. Human creations cannot. They are simply sufficiently advanced AIs. Even if the practical difference is almost non-existant for most people.- SUGGESTION: Stat Changes
tinysalamander replied to Lokys's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)“Might, Finess, Resolve, Luck” ought to be enough for anybody- Please Revert the Might Changes
You shouldn’t have to pay feat taxes to fix errors in system design, IMO. And “stat-switching” promotes stat dumping.- Idea : Human Subraces = 2 new possible racial talents
Fixable with renaming racials feats into something else (specialization, training, whatever) and allow humans (or anyone really) to choose what they get instead of being stuck with race’s default. Default being dominant training regime in the region or something.- Casters are still slow...
Judging by what I’m reading long casting times should be used on something approaching party wipe levels of power. X is casting Berath’s gate… Run for your lives rush to kill him. Which will likely work fine for enemies, but I’m not sure it should be used for player side. - WIZARD - BASIC & SPECIALISTS