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tinysalamander

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Everything posted by tinysalamander

  1. So-o-o, step 1) create multi-class system; step 2) fordid free character creation. Sounds counter-productive. And some of us create custom characters and roleplay their parts as well. Какое такое не должны? Делать мультиклассовую систему и не давать создавать с помощью неё персов это бред. Тем более что некоторые из нас создают своих персонажей, которых сами же и отигрывают.
  2. Hmm, so is it possible to mod in trinkets yet? // I have no idea whether it was already possible, but seems like a nice thing to have.
  3. Are people desperate enough for mana-based systems with ability to recover it mid-battle?
  4. The only problem with those DLCs I have is the fact that it's a pain to install them from GOG, since there is no client for Linux. If they ever stop providing patches (as opposed to full redownloads; which can happen when big DLCs come along but the base game also keeps updating) it's going to be real pain to reinstall everything.
  5. She really hates you but can't forget you at the same time. She is a very obsessive person.
  6. Random encounters are dead. And they should stay dead
  7. So, while I'm waiting for patches… What currently happens when you cast a party buff with mind-controlled foes in the area of effect? Will they be buffed too? Will those buffs end when mind control ends? AFAIR, the fact that buffs affected mind-controlled foes was the primary reason I stopped doing it in PoE1.
  8. I'd rather hope this isn't the case. Or at least would like to choose something else at creation then in case I'm feeling like playing pure caster.
  9. Which doesn't mean you shouldn't be able to try. You just might not be successful.
  10. I will only play it once and I would prefer second option if possible.
  11. Hey now. In many good VNs you tend to die quite a lot…
  12. Because the majority of the players want unballanced mess of a game, yeeeah
  13. 1. Separate classes from occupation. 2. Take a look at Rule of cool's Legend and adapt their class structure (I don't think that would be an infringement of any sort? it uses OGL 1.0a license in any case). Basically, you have 3 groups of abilities (tracks) per character, which allows for easier “multi-classing” and higher customizability than pure class systems while remaining relatively less time-consuming than full classless. Tracks can be assigned different speeds of progression, if you think PoE needs that. 3. A pure mana-based class that doesn't require you to hit things with pointy sticks. I wouldn't mind that being priest, but I suspect not everyone will agree with me here. I also had an idea for that where lower level (relative to you current maximum) spells would give you mana, while higher level will cost it, but I'm not sure if it's actually workable. Basically, cost = 0 if highest_spell_level_you_can_cast > 1 { cost = spell_level - floor(highest_spell_level_you_can_cast / 2) } This assumes that spells are free to cast when all you have is level 1 spells, although you might use the formula even if that's the case if that seems more reasonable. You'll have to have some starting mana each encounter, though (which isn't necessarily bad). Maybe multiply cost by 10 if you need more granularity in case you need to be able to restore mana via different means (taking damage or something).
  14. And at the end of her route you learn that she was never drunk at all and it's stabby time
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