Everything posted by tinysalamander
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constructive proposal/конструктивное предложение
tinysalamander replied to aegagafg's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So-o-o, step 1) create multi-class system; step 2) fordid free character creation. Sounds counter-productive. And some of us create custom characters and roleplay their parts as well. Какое такое не должны? Делать мультиклассовую систему и не давать создавать с помощью неё персов это бред. Тем более что некоторые из нас создают своих персонажей, которых сами же и отигрывают.
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Patch Notes for 1.2.0.0017
tinysalamander replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsInteresting. Thank you.
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Patch Notes for 1.2.0.0017
tinysalamander replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsHmm, so is it possible to mod in trinkets yet? // I have no idea whether it was already possible, but seems like a nice thing to have.
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Has anyone else noticed this about rogues?
tinysalamander replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Are people desperate enough for mana-based systems with ability to recover it mid-battle?
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And ... Another Free Dlc Guys
tinysalamander replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The only problem with those DLCs I have is the fact that it's a pain to install them from GOG, since there is no client for Linux. If they ever stop providing patches (as opposed to full redownloads; which can happen when big DLCs come along but the base game also keeps updating) it's going to be real pain to reinstall everything.
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Chanter Summons are Significantly Tankier and Do More Damage than Ranger Pets
tinysalamander replied to Marigoldran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Except when it's not there, being dead
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new content - no fixed game breaking bugs
tinysalamander replied to Angardia's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)She really hates you but can't forget you at the same time. She is a very obsessive person.
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Random Encounters!
tinysalamander replied to kcdrums79's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Random encounters are dead. And they should stay dead
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My biggest gripe about a game mechanic - City battles
tinysalamander replied to Queeg's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Must be bribes…
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Update #50 - New Patch and What's Coming in July
tinysalamander replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsWhy not?
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[Idea] Buff for Godlikes due to locked head slot (powerful headgear)
tinysalamander replied to Falk Schütze's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Cause Magran is a █████
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Does anyone expects Range Pet options for Ranger?
tinysalamander replied to Julymio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sandworms…
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Single-class casters should have access to all spells.
tinysalamander replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd rather not go there. Madness lies that way.
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Mind controlled enemies & buff
tinysalamander replied to tinysalamander's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Damn…
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Mind controlled enemies & buff
So, while I'm waiting for patches… What currently happens when you cast a party buff with mind-controlled foes in the area of effect? Will they be buffed too? Will those buffs end when mind control ends? AFAIR, the fact that buffs affected mind-controlled foes was the primary reason I stopped doing it in PoE1.
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Priest is the Beast, general class feedback
tinysalamander replied to evilcat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd rather hope this isn't the case. Or at least would like to choose something else at creation then in case I'm feeling like playing pure caster.
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Unused Content - a zweihander-like greatsword weapon model
tinysalamander replied to ivenend's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Looks like Eothas' toothpick.
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Game assumes monogamy? Not sure if this is a bug, but...
tinysalamander replied to axfelix's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Which doesn't mean you shouldn't be able to try. You just might not be successful.
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Curious, why didn't you release pillars as 1.1?
tinysalamander replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I wouldn't use the world “perfectly” here…
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The 'Changes for Balance' Thread
tinysalamander replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I will only play it once and I would prefer second option if possible.
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The 'Changes for Balance' Thread
tinysalamander replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hey now. In many good VNs you tend to die quite a lot…
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Since 1.1, what's next?
tinysalamander replied to Julymio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A Vahnatai NPC would be nice if unlikely.
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The 'Changes for Balance' Thread
tinysalamander replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Because the majority of the players want unballanced mess of a game, yeeeah
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What do you want to see in the franchise
tinysalamander replied to Dodo00d's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)1. Separate classes from occupation. 2. Take a look at Rule of cool's Legend and adapt their class structure (I don't think that would be an infringement of any sort? it uses OGL 1.0a license in any case). Basically, you have 3 groups of abilities (tracks) per character, which allows for easier “multi-classing” and higher customizability than pure class systems while remaining relatively less time-consuming than full classless. Tracks can be assigned different speeds of progression, if you think PoE needs that. 3. A pure mana-based class that doesn't require you to hit things with pointy sticks. I wouldn't mind that being priest, but I suspect not everyone will agree with me here. I also had an idea for that where lower level (relative to you current maximum) spells would give you mana, while higher level will cost it, but I'm not sure if it's actually workable. Basically, cost = 0 if highest_spell_level_you_can_cast > 1 { cost = spell_level - floor(highest_spell_level_you_can_cast / 2) } This assumes that spells are free to cast when all you have is level 1 spells, although you might use the formula even if that's the case if that seems more reasonable. You'll have to have some starting mana each encounter, though (which isn't necessarily bad). Maybe multiply cost by 10 if you need more granularity in case you need to be able to restore mana via different means (taking damage or something).
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UMM! You forgot something, Mirke...
tinysalamander replied to fortuntek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)And at the end of her route you learn that she was never drunk at all and it's stabby time