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About Davrial

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  1. You have a fairly solid argument there, but the main flaw with that idea is the fact that multiclassing already makes the character worse at both classes due to how the resources mechanic works. Making them spread out their stats on top of having less power-resources would make them extra worse in comparison. They will already be getting all their abilities slower, and wont be getting their top-level abilities, so forcing them to have lower relevant stats is essentially kneecapping them. As for making big changes to the stat system, IMO it should not be done in Deadfire. Not this change no
  2. That's the thing tho, people like you 2 are the main ones for this, and it's almost exclusively just because "oh I dont want my wizards to be beefy!" even tho: 1- It's a completely ignorable thing that doesnt affect your playstyle at all while completely changing the Might system to this affects play drastically. 2- Deadfire has the Skills system. They have already stated that Skills are checked far more often for dialogue than your actual stats are. The thing you are complaining about is a complete nonisue in Deadfire even before this change, because if you didnt want to be intimidating, BA
  3. I disagree. It is quite possible to create bodybuilding wizard in the new system by investing points in both Strength and Resolve. On the other hand in the previous system in was mechanically impossible to create a wizard with good damage output without also making him a bodybuilder because it was a combined stat. Except stuff like "being buff" is pretty much solely reliant on the Skills now, like Athletics. If you dont want to be seen as buff you just dont put points into the buff Skills. The fact that skills exist in Deadfire makes that a non-issue that is still somehow the main argumen
  4. Oh and I forgot to mention in that comment: I wasnt even thinking about it, but others pointed it out and yeah it strikes me as extra bad timing considering they are trying to implement Multiclassing and this is pretty much shooting that in the foot by forcefully separating a generally-applicable stat into 2 far more niche stats. That's actually a main part of why I liked Might so much: In most D&D based or similar games, Strength is useless if you're a mage, but in Pillars the same stat that made you a strong mage also made you strong overall.
  5. Wow, I honestly didnt expect this thread to get so big so quickly. I'm glad to see so many people agree that the change doesnt fit. On the note of people disagreeing with me tho,I saw many people didnt agree with my comment on Resolve being mandatory, and that's fair. It was a minor complaint that I threw in, as I was impassioned when I was writing that and was failing to take into account how my personal preferences affected my playstyle, and I personally used Resolve a lot as I liked the dialogue interactions with it and it was good for not being interrupted (and I hate having my
  6. Please reverse the Might to Strength change! The fact that it was useful not only for melee people but also spellcasters was extremely interesting and one of the things that set Pillars apart from normal D&D. It also fit the roleplay aspects better as it meant a high Might made you intimidating in dialogue, because you were powerful, it didnt matter if that power was physical or magical. Also this change makes Resolve even MORE mandatory than it already was, and it was already extremely important for most builds and even more so for magic casters before. This puts ad ridiculous amount o
  7. I don't think that's a good takeaway from that response. Sure, the big stuff won out by a lot, but a significant amount of people also said they would like small stuff in addition to the big stuff. I believe that is important to note, as small DLCs are far easier to produce, and as such adding them in among the big DLCs on occasion would appeal to even those that didn't directly vote for the "Mixed Bag" option. Yeah I didn't understand why it was laid out like that, it was frustrating but also pointless? If you wanted to have the same results the tried and true method of "Rate each of th
  8. When I first started playing Pillars 1, I knew nothing of the plot, I only knew the gameplay. As such, I ended up rolling a Male Aedyran Wood Elf Wizard...just like I soon found out was the first real companion. Being extremely similar to Aloth (We even had mostly the same spells), I was quite disappointed in how little acknowledgement there was from him. Sure, he had one or two Aedyr interactions, and one or two Elf interactions, but nothing directly commenting on just how similar we were. And honestly, that broke my immersion quite a bit, even kind of ruined the fun of the coincidence ever
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