Everything posted by flamesium
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Item comparison goes off the screen at some resolutions and text scales
flamesium replied to smjjames's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Same for me on 1440x900. Item comparisons go off the screen, combat ‘shift’ calculations windows overlap, the character/enemy status window in combat extends down ‘behind’ the portraits so it can’t be read...
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Patch 1.0.2 Fixes
Crew healing works for me. Have you dragged the injured crew members to the rest area?
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Too little combat and too much talking?
flamesium replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Neketake is incredible. It doesn’t feel ‘too big’ once you get to know your way around. I would maybe recommend doing quests as you receive a couple though, when you first arrive. Don’t feel like you have to scour every inch of the city and collect every possible quest before heading out again. That’s what leads to the solid mass of talking.
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Xoti's quest, quick question
flamesium replied to Strange_Trees's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)There are loads of opportunities for having Xoti collect souls as you go along. If you never have her with you maybe you’ll struggle, but you don’t need to fret about collecting every single one.
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Patch 1.0.2 Fixes
Will the Level Scaling fix work for games in progress? Or only new games?
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Stealth patch?
flamesium replied to ppscurry's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This mouse clicking problem can be solved by turning off Steam Overlay. It's the top option in Steam settings > In Game. I just started getting this issue today and the above fixed it. I also notice my Barbarian now has a dotted circle when I target someone, which I assume is the Carnage AOE range, so there's definitely been an update of some kind I think.
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6 Person Party vs. 5 Person Party (Argument Number 4,721)
flamesium replied to Jayngo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think it improves the feel of combat, but it's disproportionately limiting in terms of party and quest interaction. It's not so much that it's a drop from 6 to 5 party members. Assuming most people like to have a core team of 3 or 4 party members pretty much locked in, it's the drop from 3 to 2, or 2 to 1 'luxury' party members, which is significant.
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unbalanced unique distribution (by weapon type)?
The modals are to give you more tactical flexibility (or for very specific builds) rather than to just a straight improvement. I think it's a great system but we won't really see the worth of it until the difficulty is boosted enough to bring them into play. In theory, against tough enough enemies, it should be well worth sacrificing a little speed or damage with one character in order to lower a specific defensive rating and make the target easier for the rest of the party to hit. Pike's modal for instance looks like it could be really useful against tough enemies. If the game had any tough enemies in it. Or any pikes.
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[Attributes] Dexterity not calculating correctly?
flamesium replied to Maf's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Does it still happen even at the start of a fresh game? I wonder if it could be linked to the Curse bugs.
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Is the game really that easy? Where between POE1 and tyranny is it?
I only played through PoE 1 once, and that was recently and on Normal difficulty. Deadfire Veteran ‘Only Scale Up’ is significantly easier than that was.
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The voiced narrator is really distracting.
flamesium replied to Verenti's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like it, but yeah no reason for it not to be on a volume slider.
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Stealth & Mechanics Question
flamesium replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Having stealth activated is no longer necessary to spot things, thank Wael.
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What about atmosphere compared to PoE1?
flamesium replied to DaKatarn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It feels like the Caed Nua Crew have gone on vacation. I’m into it. Deadfire still has its fair share of dark moments, plus the more mundane insidiousness of the major factions exploiting the region, but it’s not as relentlessly bleak as PoE was. It doesn’t quite stray into the openly pantomime territory Larian is so fond of, but it’s not taking itself quite as seriously as PoE did either. In a way I think that balance gives the setting more weight if anything. The Dyrwood seemed such a terrible place to live that Thaos was probably doing everyone a favour. The world has to be worth saving to make saving the world mean anything.
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Let‘s help the developers to balance the game
flamesium replied to Sir Davion's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Difficulty being balanced right is critical. Every aspect of the intricate combat system goes straight out the window if the difficulty is too low. When the difficulty is right the combat system sings. The main cause of the trouble is they've designed the Armour / Pen system in such a way that the sweet spot between 'trivial' and 'very difficult' is tiny. The tail off from Pen to No Pen is still much too steep to allow any margin for error in encounter design. They've left themselves very little margin for error. I'm playing Veteran with 'Only Scale Up' on 'All' and I'd say the difficulty feels 'right' for Veteran maybe every 1 in 5 fights and I assume these are when I've wandered into areas I'm underleveled for. The majority of fights feel trivial (as in, no real need to change weapons, stances, use consumables or worry about what the enemy is doing) which shouldn't be the case with these difficulty settings.
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Anyone else kind of regretting multiclassing?
flamesium replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Multiclassing is awesome but you do need to have an aim in mind for what you’re trying to achieve. If you’re just randomly picking abilities from the two classes because you like the multiclass name then yes you are likely to end up with a weaker build than if you’d stuck to single class. And when people say ‘just have another party member buff you’, you have to factor in the opportunity cost of that.
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Rogues need way more utility
flamesium replied to Infiltrator_SF's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think the Rogue passives make a lot of great multiclasses. As for actives, Confounding Strike is a useful utility skill. Gouging Strike too if you have a ranger in the party. A junior version of Whispers of the Wind which temporarily lowers Armour instead of doing damage would be a fun addition.
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[BUG] Sleight of Hand allows pickpocketing of bounty heads
flamesium replied to Sephyr_87's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Seems like it's true for all the named targets in this quest
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[BUG] Sleight of Hand allows pickpocketing of bounty heads
flamesium replied to Sephyr_87's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)...without killing him.
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Anyone else kind of regretting multiclassing?
flamesium replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Use the Wizards deflection buffs (Wizard’s Double, Arcane Shield, Mirror Image etc) combined with Riposte from rogue and he is excellent in melee. With deflection so high he is hard to hit in melee, and when the enemy swings and misses Riposte gives you a free attack.
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How do you leave a map?
flamesium replied to korgavian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Exit via the top right of the outdoors screen, where you first entered Fort Deadlight. You must gather your party before venturing forth.
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How can i eat food during rest
flamesium replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)When you hit rest you get a screen with companions on the left and your list of food on the right. You just need to drag an item across to each companion. Note that if you rest at an Inn you just get whatever the room benefits are, no food assignment.
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Need boarding mechanics clarification: Crew numbers
I believe this has been confirmed as not working as intended.
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Riposte build for Edér?
Aloth as Spellblade is excellent for this btw. Wizard has a handful of cheap, powerful and virtually instant (no recovery time) deflection buffs. I like it with Hatchets as they have deflection boost built in, and the modal reduces enemy accuracy. I use dual wield because basically all of the rogue actives are full attacks.
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Old City - did i screw myself?
flamesium replied to RevBlue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I’m not 100% sure because I didn’t use it but I vaguely remember another way out on the northern edge of one of the old city screens. Did you find the lost adventurer in the top right of the first area with the lift? He talks about getting out via a river or something.
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Part size
flamesium replied to ravencrest1985's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think 5 works great for combat but it feels too restrictive when you’re trying to take people who would have an interest in a specific quest. Honestly wouldn’t mind having an optional ‘animancy walkie talkie / hologram’ or something so the companions left back on the ship can still chip in with banter or quest chat. I don’t have time to play the game over and over to see that stuff. The UI is still a mess with 5 companions so I’m not sure that’s a legit reason for the cap.