flamesium
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Everything posted by flamesium
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I think a take on the regular party combat except with ships could have been very fun. I'm not convinced that would have taken an excessive amount of work to be honest with you. They've already done a lot of the work (ship gear, crew xp etc.) and most of the required mechanics can be lifted from the party combat.
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In Defense of the Story
flamesium replied to Grimo88's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I agree that the faction side of things ends up being the real 'main story'. The Eothas / Wheel thread still could have been a bit more involved however, or at least a little less vague. -
Rauatai storms
flamesium replied to wRAR's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
It seems likely that the Rauatai storms were also deliberately hiding some Wheel related mechanism the Engwithans didn't want found. It could even be why the Rauatai split off from the Aumauans in the first place. Perhaps they were originally sent there to protect whatever is hidden, as the Aumauans were tasked with protecting the secrets of the Deadfire. Perhaps this task is the true meaning behind the Tanvii ora Toha, the Rauatain sacred text which originated from the Engwithans. -
Special boats?
flamesium replied to MaximilianXimenez's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Can confirm you can take the ghost ship to the finale without siding with the pirates. You may have to kill both of the pirate leaders though idk. -
Lion AI = dumb
flamesium replied to rhugga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Have you made sure the pet AI is turned on? It's seperate to the ranger. Also it has a habit of turning itself off on map transitions. -
My first run was on Veteran and I enjoyed it. I started a second run on PotD but it becomes trivial once you have a few levels. I think the balance is so ridiculously far off (did they test at all?) that it's not really something they can just handwave away and get to it when they get to it. They can do a more nuanced balance pass at their leisure, but in the very short term a quick and dirty patch just adding 3 levels to every enemy in PotD would be a significant improvement.
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I expect they spent far more making Deadfire than they raised from the Fig campaign. They also added full voice acting during development which won't have been cheap. They'll be needing decent sales to break even I would think. With a publisher involved Obsidian won't be carrying all of the risk though.
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Peak is almost always always on release for something like this, short of exceptional circumstances. An exceptional circumstance could be that it is an Obsidian game. From all the Obsidian fans I know, I was the only one who jumped unto it. Most of them are waiting for patch or two. I waited for a bit with PoE1 as well. They won't all happen to jump in at the same time though, so while patches might cause sales to pick up in general there's no chance it would be enough to overtake the release peak. According to SteamCharts, Pillars 1 achieved ~42k peak around launch, then the second highest peak was ~8k during the recent Deadfire-release sale. Exceptional circumstances would need to be something like a huge, unexpected piece of media coverage, or say a 90% off sale (at which point the sales spike wouldn't really matter). Or maybe the addition of an unexpectedly successful multiplayer component, which doesn't seem likely.
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It's still quite a big deal for everyone to suddenly have incontrovertible proof that the 'gods' were manufactured and that they've been deliberately misled for generations. I think most would be less inclined to worship a construct of a previous civilisation than they would a 'natural' God. The destruction and subsequent study / replacement of The Wheel may also reveal a weakness in the 'gods' that can be exploited. It's likely the gods have been maintained by skimming off the soul energy passing through The Wheel. This may ultimately lead to Kith having to decide whether they want to keep the gods, limit the gods, or get rid of them entirely. The gods themselves may have to decide whether to ensure their survival by justifying their continued existence to Kith as they rebuild/replace The Wheel, or by throwing down on Kith and forcing them into it. This would no doubt lead to a split in the pantheon of the gods, as well as among the various Kith factions.
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I think it’s struggling to appeal beyond the group of people who played and finished PoE1, as expected. It’s hard to tell exactly how well it’s sold, but the player data on Steam Charts isn’t encouraging imo, assuming it’s at all accurate. The peak player number for the last 24 hours and (all-time peak): Deadfire: 8,714 (22,639) Pillars 1: 5,487 (41,787) Divinity: OS 2: 11,576 (93,350) I suppose the best news there is the shot in the arm Pillars 1 has received. Given the rate at which people bounce right off of Pillars however, I don’t know if we can assume they will finish it and go on to purchase Deadfire.
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Fampyr blues
flamesium replied to evilcat's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Litany of Spirit will cancel it out on an individual, or I guess the chanter invo that gives Brilliant. I haven’t had my whole group dominated in one go though, usually only one or two. -
I agree it's a strange choice, I am just using the language the game uses. That said, I believe there are still significant differences between (human) races, though not to the extent which exists between male and female. Look at the Olympic 100m final, or the breakdown of the NFL by race compared to the breakdown of the US population. Probably there are significant differences in favour of other races too, but in the current climate it's just easier to pretend they don't exist even if they do. As for differences between 'species', the only real difference between it being fine to imply significant differences between species but not between genders is that there are no Orlan or Aumaua around to complain. By ignoring the clear physical superiority of (average) adult human males over adult human females, the devs have gone for inclusion and a quiet life over attempting to represent reality. Given this is a fantasy game that's fine. If they were claiming to be making a historical RPG it might be different. We very much live in a 'feelings over reality' phase at the moment. Whether this stands the test of time or is just a phase remains to be seen.