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Syurtpiutha

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About Syurtpiutha

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  1. Thanks for the clarification. I also found it interesting (I'm currently playing a Berath Priest) that a Berath priest has the option to subvert the blessing the dawnstars give you in Port Maje (where you get your arm burned). when repeating Waenglith's prayer, as a Berath priest I had the option to go on a rant about how death transforms and only Gaun remains (Waenglith wasn't happy). I've also come across 2 instances where a dialogue option I had because of being a Berath cleric was marked as Passionate, as disposition Berath does not approve of. WHich I thought was interesting at least.
  2. Fair, clever is the most ambiguous one. I saw it in contrast to rational, basically the difference between logic (rational) and rethoric (clever): Whether you actually want the other to understand or are just trying to score points in an argument. But this may very well be me reading too much into it.
  3. According to this thread Gaun had the same dispositions as a priest of Berath (post by Kilay): Don't know what that was based on (spiritual weapon, maybe?) and how legit it is or if it's based on a mod. But yeah, different aspects of the gods muddy the water a bit.
  4. Fair points, but in regards to Ondra (and all of them) I'm more interested in what she expects from her priests as opposed to her own alignment. All of the gods are kinda jackasses in different ways. I mean, Eothas acts out of his own sense of right and wrong but his path through the Deadfire can easily be seen as a crime against humanity. And he kept quiet about the secret of the gods for a very long time. I do kinda wish the devs had defined more clearly what they meant with every disposition. Clever isn't just being a sarcastic jokester, there's also instances where it seems to involve cunning and making sure you get rewarded for your services (recognizing a suolenet, plenty of VLC-remarks). Shrewd vs Rational, if you will.
  5. That's one of the things I always liked about the St. Elcga order. Striving to be diplomatic and honest. I know too many people who believe those traits to be inherently at odds. You know the type: 'I am not rude, I'm just telling it how it is! You're rude!'
  6. So the ones we know are: Eothas: Benevolent, Honest = Good. Cruel, Deceptive = Bad Magran: Aggressive, Clever = Good. Diplomatic, Passionate, Bad. Wael: Deceptive, Clever = Good. Rational, Honest = Bad Berath: Stoic, Rational = Good. Passionate, Cruel = Bad Skaen: Cruel, Deceptive = Good. Aggressive, Benevolent = Bad. Woedica: Cruel, Rational = Good. Diplomaric, Benevolent = Bad. From gamefiles apparently: Rymrgand: Honest, Rational = Good. Diplomatic, Benevolent = Bad Gaun, same as Berath. Interesting if you count that as a separate entity. So that leaves the rest. I mean, my thought are: Ondra: + Benevolent + Deceptive. - Cruel - Honest. She's a trickster goddess, and her Giftbearers do genuinely seem to want to help people get over their loss. The ones that aren't robbers anyway. Abydon: + Stoic + Honest. - Clever - Deceptive. Honest Labor and no imagination. Maybe a different disposition before becoming the Golem. Hylea: +Benevolent +Passionate. -Cruel - Stoic 'Live every note of life's song'. Galawain: + Clever +Passionate. -Cruel -Benevolent. Clever is a given, it's one of his titles. Cruelty and benevolence seem outside of his 'survival of the fittest'-ethic. I'm on the fence about passionate, but it seems in line with the whole 'the hunt' being great. Mind, I haven't played Seeker, Slayer, Survivor yet so who knows if that will change anything.
  7. OK I've had problems with two bugs that I didn't have before. Problem 1: Currently, Xoti is stuck abandoning casting 'Escape'. An ability she does not have. I've also seen my protagonist trying to cast escape. Again, something she does not have. Nor is escape anywhere in their AI scripts. What the Hell. Problem 2: When I'm on the world map, the sound is choppy. The audio interupts regularly and the sound quality is off. This also applies to conversations with the gods that are instigated while sailing. It's only on the world map. I tried turning off every single performance option I could, but to no avail. And again, it's only on the world map. All the other sound is fine. Has anyone had similar problems?
  8. Meanwhile, your avatar will probably stop me from getting the full rest. Yeegh. I'm pretty sure The godlikes taste as follow: Fire Godlike: Well done, extra crispy. Nature Godlike: veggieburger with extra shrooms Death Godlike: Stale Moon Godlike: Moon... Moon... MOOOOOOON! Moonmoon. Yeah I got nothing. Pixie-stix? Marine Godlike: Seafood. Avian Godlike: Chicken. Scratch that, they all taste like chicken, probably. Agreed, though from the short bits that I played as a godlike I was kinda disappointed with reactions from people in the first game. I figured the conversation about godlike with Pallegina at least would be kinda different (just like I expected more from conversations with Edér as an Eothas priest). But I'd also like more playable paladin orders or priesthoods, mostly so I can finally know what their favored/disfavored reputations are. But that is a different topic.
  9. Thanks for the responses. I never played the game as a death or moon godlike (played nature once) since the godlikes didn't have enough face/hair customization. As for people in the world making claims about your heritage: they could be wrong. Since there are no books that clarify it in the game, nor do the gods ever explicitly claim a godlike as one of theirs (except for Hylea and Ondra when it comes to Palegina and Tekehu), so personally I'm not inclined to take that as undisputed fact (unless the writers/creators of the game run in here to claim otherwise). Especially since the Gods themselves are pretty tight-lipped on the whole thing. As for death godlike and bad luck: I thought that was superstition rather than an attribute they actually had. I though agriculture was more a Gaun thing than an Eothas thing in general. I can see how that would work but the growths nature-godlike have always struck me more as a camouflage thing/part of nature thing rather than agriculture.
  10. Yeah, this whole exercise was based on the assumption of one godlike per god which indeed has not been stated as fact. But in Pallegina's quest they specifically talk about Skaen-godlike. And being able to detect them in the womb. Based on that I assumed they had certain features that identified them as such (physical or otherwise) but I could of course be wrong. Since the godlike also seem to serve as an emergency powersource for the gods (as Magran lets slip) I figured they'd mark their property. As for the moon godlike, it is possible that their name is just one the people of Eora gave them (based on the growths on their head that are kinda moon-like) but doesn't actually describe anything about their nature. I'm more inclined to throw them in with Wael, because misdirection seems like their/its/her/his jam.
  11. OK, so Pallegina's personal quest points out that there are godlike of Skaen (and the reason we haven't met them yet). And the main story casually mentions the purpose of Godlikes. So it stands to reason every god has them and that the different species of Godlike are linked to particular gods. So I now feel the need for speculation as to which type of Godlike belongs to which god and what the leftover gods godlikes look like. So here's my take (feel free to disagree, even vehemently, preferably politely): Marine Godlike: Ondra. Pretty much stated as such. Avian Godlike: Hylea. See above Fire Godlikes: Magran. Simple really. Goddess of fire and they get more resilient the more pressure is applied (their ability). Testing their mettle. A case could also be made for Abydon, but Magran seems the more likely one. Nature Godlikes: Galawain. I base this on what Galawain looks like in his appearance in the discussions between the gods and him being the only god with a nature-y theme. I really don't see another deity as a match there. Death Godlikes: Berath. A case could be made for Rymrgand (they both definitely have a death-y feel to them), but I feel Rymrgand's domain of cold, stillness and entropy would probably be better captured in something else. The Deathlike's ability is called Death's Usher, which brings one of Berath's forms to mind. Besides, since bonewhite seems to be a theme with Rymrgand I'd expect that to be more reflected in his minions. Moon Godlike: Either Abydon of Wael. Abydon because Ondra loves the moons, and is implied to have loved Abydon as well in the White March Part II. Also had a moon launched at his head by Ondra. The healing power of moonlikes also fits with Abydon's theme of preservation. Primary issue there would be why wouldn't his godlikes look different since his death, as Abydon doesn't remember what happened. My other guess would be Wael, for the simple reason that there is no obvious connection between Wael and the moon, the perpetrator of Abydon's death via moon being a mystery you figure out and the entire point of the moonlike's power being to make something pointless (injuring the moonlike causes it to heal, nullifying damage). That seems like something that fits the contrarian God. As for the other gods: Skaen: Scarred and misshapen. Kinda like the effigy but born that way. No ears and nose, black flint eyes. Woedica: Headshape definitely involves something crown-like. Maybe burns. Rymrgand: Bonewhite fur, horns like the beast of winter. Power involves some kind of paralysis or decay. Eothas: Think of descriptions given of Saint Waidwen. Abydon: Metal protrusions coming from the skin. Semimechanical bodyparts. Wael: Dunno, but it definitely involves Eyes where they shouldn't be. Probably. At least a third one. Any other ideas or theories?
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