Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Jediphile

Members
  • Joined

  • Last visited

Everything posted by Jediphile

  1. I advise you to NEVER post your email address openly on any forum or other place open to the public. Not because you can't trust those of us who answer here, but because spammers have their spambots searching the net for email addresses that they can then send spam-mail to. You really should delete the message I'm answering to here, so that it doesn't get worse than it probably already is (that's why I removed your address), as you're likely in for lots of spam now It was just "Smart!"
  2. You don't know what they did on their way to that living space...
  3. Oh yes - forgot about that one. Sorry, that's ages ago... Anyway, well spotted!
  4. In the pc version, just press "Print Screen" (just besides F12) during play. That saves it out in your game folder in tga-format. No big revelation there, I fear...
  5. It's in the game, but it always plays off-screen, so you never see anything. Basically you have to keep talking to Bastila and advancing the Bastila "quest". IIRC, she eventually says something about having feelings for Revan and finding herself looking at him when she doesn't mean to. You then tell her that you feel the same way, which will cause her to go into a long speech about how jedi are not supposed to have such feelings. I think the last bit is about telling her to give into her feelings just once, which makes you end up the cargo hold with Bastila regretting the whole thing... And that is where we got HK-47's undying comment from: 'Mockery: "Oh, master, I love you but I hate all you stand for, but I think we should go press our slimy, mucus-covered lips together in the cargo hold!"' :D
  6. In that case you set Revan to DS (gender doesn't matter). The holocron will always show a DS Bastila, which requires that Revan was DS as well. If Revan was LS, then the holocron is always broken. Also, Bastila also appears as a hologram displayed by T3, if you build enough influence with him and makes most of the repairs/reprogramming on him... If Revan is male, that is. But if Revan was male, T3 always has a holorecording of Bastila, either as a concerned LS Bastila wondering what became of her beloved Revan, or as a DS Bastila who has decided to go and look for Revan, because has such a low opinion of the Sith that Revan left behind, and who were quarrelling among themselves for power.
  7. As male, I preferred to charge up Visas' loading ramp I like the Handmaiden, but I think she sees too much of her lost father in the Exile for her to be a true romantic option. Besides, Visas is mysterious...
  8. Jediphile replied to a post in a topic in Star Wars: General Discussion
    In a d20 system, it's easy to justify the need for a new character, since you always begin the game at level 1. Unless, that is, you want to play as Revan and begin at level 20 or as the Exile at level 30+... That's a far bigger no-no.
  9. Well, I always play Revan as LS (except in one case, when I wanted to see the DS ending), but the question is more what is probable in K3. What I liked in K2 was that the question of Revan's motives was kept ambiguous and so for the player to decice for him- or herself. Why did Revan originally turn to the dark side? Was it bacause s/he was always powerhungry or was it to save the republic from the Mandalorians and then from the true Sith? The answer is never given in the game and so is entirely up to the player - whether Revan is a hero or a villain depends entirely on the perspective you choose for him/her. But if Revan is to make an appearance in K3 (and I agree that s/he should, and even as a major character), then how do you resolve that? If Revan was DS in K1, then how does s/he become LS in K3? Plotwise I find it much easier to make Revan DS in K3 regardless of previous choices because Kreia has already given us the answer: Kreia: "You were there at Malachor. Revan's choices were always his own. It was not teaching, or circumstance, or example. It was him. Is that what he was? Or was he always true to himself, no matter what personality he wore?And there is something that the Council may never understand. That perhaps Revan never fell. The difference between a fall and a sacrifice is sometimes difficult, but I feel that Revan understood that difference, more than anyone knew.The galaxy would have fallen if Revan had not gone to war. Perhaps he became the dark lord out of necessity, to prevent a greater evil. I do not believe the Jedi Council changed Revan, as they claimed. They merely stripped away the surface, and allowed the true self to emerge again - someone who was willing to wage war to save others." Again, whether Kreia was right depends on the player - though Revan does not appear in K2, s/he was still the player's character. And the easiest solution is to let Revan do precisely what Kreia suggests - if Revan was LS in K1, then s/he sacrificed him/herself to the DS to fight the true Sith, and if s/he was DS, then s/he simply wanted the power of the true Sith for him/herself. Seems to me that a big point of K2 was to create an enemy that both LS Revan and DS Revan would share. Agreed. We're in the middle of a story that needs closure. To make a K3 that is not a continuation would be like making "Empire Strikes Back" without "Return of the Jedi" following it. In fact, it would be worse, since K2 was slashed horribly by all the cut content, though we'll yet see that restored, no thanks to Lucasarts... " A shame that it will linger in limbo in so, since LA is unlikely to accept the restored content as canon, even if it was originally intended to be in the game This isn't a problem at all. In fact, I'd say that has been planned ever since they began working on K2. Kreia's mentioning of the "true" Sith (who would be the descendants of the fallen Sith Empire ruled by dark lords such as Marka Ragnos, Naga Sadow, and Ludo Kressh a millennium earlier). I guess the devs/writers needed an enemy that both DS Revan and LS Revan would want to fight, and the descendants of the ancient Sith were conveniently unused since the fall of their empire a millennium earlier. I fully expect that we'll be seeing worlds like Khar Shian, Thule, and almost certainly Ziost.
  10. True, Sleheyron was dropped before they did much development on it, so it would be pretty difficult to restore. You can read Bioware's David Gaider talking about it here.
  11. No. The Sith Bunny says no Death Stars in K3!
  12. Yes, but the sorry state of K2 and the sudden lay-offs toward the end of its production at Lucasarts halted the development of a K3, and it has been in limbo ever since. At least as far as we know. Obsidian *has* expressed interest to do it, but the decision lies with Lucasarts, and they either haven't decided or else don't want to tell just yet. So there we are... Patience - for the jedi it is time to eat as well... More open ended?!? How much more open ended than K2 can a game being, seeing as how it had hardly any ending at all... All just speculation. We all follow the rumors pretty closely here, and though some have expressed a desire for that sort of thing, it's still just some fanboys' wet dreams and nothing more. There are certainly those here, who do not want that, and in truth I think it's unlikely to happen, since KotOR is based on d20 Star Wars tabletop RPG, which is inescapably turn-based. Besides, K1 and K2 were both a success with turn-based combat, so why mess with it? That sort of choice usually just cost more of the fans that it wins in new customers.
  13. Since the M4-78 group called for ideas to include, I've been giving it some thought. I'm sorry to say that I haven't really had any true epiphanies, however, so instead I've tried to analyze the situation. I'll outline the major points here in the hope that it might spark some ideas among other people. Basically I feel that no matter what is written for the mod, it should play on the strengths and weaknesses that are unique to M4-78 when compared to the other worlds of K2. It seems to me that there are basically two points to consider. 1. There are a number of conditions that must be met for any human(oid) to M4-78 that are not present, since the droids do not need them. A number of plots could be based on that premise. The most obvious one is the radiation itself, which is lethal to human life, but that's already central to the plot. But there are other needs for humanoids that droids do not share, such as air, temperature, water and food, etc. Large sections of M4-78 might be inaccessible to humans (and so the Exile) until air and tolerable temperatures have been restored to those areas, for example. 2. The droids themselves have some weaknesses that human(oid)s do not, and so only a living being might be able to solve them. The most obvious of these seems to be that the droids are bound by their programming, so there is conflicting commands among the droids, it would take a human(oid) to reprogram one or more of them to resolve the situation. Droids are also dependent on electricity and repair/maintenance. They might be able to do some of that themselves, though. However, droids have other limitations. They have no feelings and no imagination, for example. The latter means that they are unable to use creative or innovative thinking as a solution to problems that they might face. They could not design new technology, nor could they find a new solution to a problem that is new to them or not covered by their programming. These two aspects can be combined to create a number of problems that only the pc can overcome on M4-78. For example, an impending natural disaster like an approaching comet, an earthquake, or a volcanic eruption might not be something that is covered by the droids' programming (and especially not after the M4-78 computer was shut down), and so must be dealt with by the player. Or the generator or whatever powers the droids on M4-78 with electricity could be faulty for some reason (perhaps due to the confrontation between the jedi and the sith) and a critical part of it has broken beyond repair without any replacement. Since the droids cannot built a new one and cannot think of a alternative, it again falls to the player to think of another solution in the spirit of "if you need a hammer and don't have one, use a pipe"...
  14. Frankly, I'd much rather have Moore and his crew decide what happens on the show than any of us gamers, because I think they are far better writers. Some of the stuff these guys have done in the past has been really underrated. As for Living Greyhawk, you have to remember that while it was made into a player-controlled campaign, it virtually killed the setting as far as writing new material was concerned. Yes, you had great freedom to expand Greyhawk after that as a player, but as far as new supplements and novels and such were concerned, it was basically a dead world from that point on. That cannot happen to BSG.
  15. Jediphile replied to a post in a topic in Star Wars: General Discussion
    The answer to that question seems entirely too obvious...
  16. Jediphile replied to a post in a topic in Star Wars: General Discussion
    Thanks. True. Though I must admit that I'd still like to set their appareances at some point, since I'd like for both Revan and the Exile to be playable without masks toward the end of K3. I didn't write this into my K3 plot, but if Revan is DS, the devs could make him succesful in his quest to assume the throne of the dark lord of the true Sith and be the new major villain of K3. The player then has to either overthrow (= kill) Revan or (DS choice) kill him and take the throne himself. That way you don't have to "undo" the choice of K1 plotwise. I would not worry so much about the DS/LS choice for the Exile, though, since it had hardly any impact on how K2 unfolded IMHO.
  17. "Specifically, Moore told the Reporter he had toyed with the idea of a Galactica role-playing game "with Internet participation." " we expect that it would work more like star wars galaxies. didn't get to watch much of season 2, but ain't the humans on some sorta planet now, under cylon control? set the game on the planet and lets you choose human or cylon options. got potential for space fights and terrestrial fights... or you could choose more social interactions rather than simply fighting the rebels or being the rebels. regardless, "internet participation" in this day and age says mmorpg to Gromnir. HA! Good Fun! <{POST_SNAPBACK}> Yes, with that comment, I guess you might be right... A pity, though. I think BSG could let itself well to a strategic game similar to Carrier Command if anyone remembers that one (gosh that was a long time ago...)
  18. All the speculation can be fun, but I'm going to be highly skeptical of any rumors, even if I should decide to read them all. Why? Because I'll just set up myself to be disappointed. I'll probably read the rumors, but I won't believe any of them, until someone makes an official statement that is confirmed by Lucasarts.
  19. Jediphile replied to a post in a topic in Star Wars: General Discussion
    Meaning... ?
  20. Unless they go for a game in which you play through the mini-series and first season (or whatever), I think it should be more strategic. I mean, you command a single Battlestar with the job of defending the civilian ships. I'd like to see you assign patrols, planning attacks on Cylon bases, making recon missions and so forth on a huge starmap with a *lot* of uncharted space that must be explored as you continue your quest for finding Earth. The performance of the vipers would depend on the stats of the pilots flying them. You could take the place of Apollo or Starbuck during a battle and fly one yourself, but then you would have no operational control over the battle (as that falls to Adama or Tigh). Could be great. Heck, it should be great :cool:
  21. This topic seemed to have died a bit... But then I just thought of one thing that I'd like to see in there, which goes to the point of why you cannot equip a lightsaber and a blaster at the same time. Why not? It would actually be very useful to have the ability to deflect bolts with your saber while making ranged attacks with your own blaster at the same time. I'd like to see that in K3, if it's ever made. Granted, I might not use it, since I always go for two lightsabers, but I'd like the option even so, and who knows - if it were there I might even use it. Right now I can't.
  22. That explains so much...
  23. Jediphile replied to a post in a topic in Star Wars: General Discussion
    Revan's a actor? Seriously, we can make assumptions because of what we saw in K1. Sure, we may all have played differently, but no matter how we all played, the game's plot is pretty linear. Except for Kashyyyk, you don't even have any particularly obvious LS or DS choice to make in the overall plot development until you get to Rakata Prime. And even if we take those DS/LS options into considerations, Revan's choices are fairly decisive either way - you just don't get to take a "middle road" as a player. And that tells us something about Revan's character, be it for good or ill.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.