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About Jediphile

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  1. Just wondering if you're aware of the TSL Restored Content Mod by Darth Stoney (not Team Gizka) and what your thoughts - if any - are: http://knightsoftheoldrepublic.filefront.com/file/TSL_Restored_Content_Mod;111657

  2. Well, you might play both games, but people like me are examples too. I like the single-player aspect of KotOR because it focuses on better plot IMHO, but LA/Bioware think that if they can get me over to the MMO, they can make more money of people like me, because I'll have to pay the subscription fee. However, if there is a single-player game, then there is no way I'll do that, and so K3 and TOR effectively become competing product for me - both are RPGs, both are Star Wars, both are set in the Old Republic era, both focus on the threat from the true Sith to the Republic... But I'll take
  3. 1. I disagree completely. Both are CRPGs. The difference between an MMORPG and a SPCRPG is small to most people, and most probably to those exploring the market. Both are about creating a character and building that character with a level or skill based system. A different market would be if one was RTS like Empire at War or FPS like Battlefront. 2. Keep in mind that just Revan's voice for "ready" comments in KotOR1 was debated severely. It's probably no accident the exile is utterly quiet throughout TSL. 3. And if they play less, they might not pay the MMOney for a few months. That's
  4. 1. Since we still don't know Yoda's species, there is no basis that I know of to suggest that he used the force to prolong his longevity. Maybe his species - whomever they are - simply live that long. Besides, if life could be prolonged like that, why haven't we seen more masters of the order do it? 2. I assume the Sith master who survived the Great Hyperspace War you speak of is Naga Sadow. He did survive to escape and form a temple on the fourth moon of Yavin, and after that his fate is pretty much unknown. We know that Freedon Nadd somehow learned from Sadow 600 years later, and some so
  5. They specifically say KotOR 3, 4, 5, 6, 7, 8, 9 rather than "content that would equal KotOR 1, 2, 3, 4, 5, 6, 7". That doesn't exactly leave much question about the relationship to KotOR...
  6. Yes, Force Crush it the ultimate campaign hoser. As long as there is no other opposition and you have enough force points (which isn't really an issue late in TSL in any event), there is nothing a lone enemy can do - just spam the button and watch him die. There is no defense against the damage, and since the enemy gets no chance to strike back, he or she is defenseless. It's only if that enemy is not alone and so has allies who can attack you that he or she has any chance of survival. No matter who that enemy. Spam the button and kill Atris, kill Nihilus, kill Sion, kill Traya. The only diffe
  7. Right. Computer games are an industry. If you can sell a product equally well with less cost to manpower to produce it, then that's what you do, and since modern cRPGs require voice-acting, multiple scenarios are even less likely, because they require not only more work for the designers and programmers, but also for the voice-actors. Making one game with two divergent plots is just not going to happen. I was impressed they even bothered to reflect the multiple genders and alignments of both Revan and the exile in TSL. Well, I agree it has negative impact, but I don't think that's the
  8. I didn't mean that I dislike using the darth title, but simply that I didn't like that Revan and Malak initially seemed not to have thought of cool sith names for themselves. Darth Vader instead of Anakin Skywalker or Darth Sidious instead of Palpatine (if that is his real name - I have no idea) are good, but the jedi Revan becoming Darth Revan or the jedi Malak becoming Darth Malak is disappointing, because it says something about the sith that they took new names that signaled a fundamental change in their beliefs. That Revan and Malak couldn't think of new names was disappointing. But lucki
  9. It's a historically applied name to an individual of historic significance. Again, like Lenin. But of course, the assumption is that it is not the character's given name. As for putting "Darth" in front of one's own name being cool, I guess I'll just have to disagree. I've always considered it incredibly uncool that Revan and Malak apparently did that. Vader is so much cooler than Anakin Skywalker, Sidious than Palpatine, Lumiya than Shira Brie, etc. Well, maybe not Tyranus instead of Dooku - those I'd consider about as good. So I like JJM's solution, because it allows Revan to remain Reva
  10. The Suncrusher? The cloned Emperor? If you think those are the worst examples of stupid stuff in the EU, then I would respectfully say that you've been spared from some of the worst examples. How about Master Ooroo, the floating jedi brain of the Great Hyperspace War, or Simus, the body-less severed living head of a Sith lord of the same age? But those are just bad examples. In my book, the worst by far must be Valenthyne Farfalla's ship, the Fairwind, during the New Sith War. I mean, does this look like a starship to you? Because it is...
  11. I disagree, you are given a choice to stay at the academy and wait for more force sensatives to find you, or you could follow Reven's path into the unknown regions. Only in the DS ending, which is not canon. Clearly the exile cannot stay at the academy on Malachor in the LS ending, because there is no Malachor. And even in the DS ending, the choice is to go where Revan did now, or stay on Malachor and show others the way, until the exile does decide to go.
  12. Well the exile could of went to the unknown regions or he could stayed back in the known regions. So don't assume the exile is off with Reven just yet. Well, the game more ends up more than implying that exile will indeed follow Revan into the unknown regions. Kreia: "You must go where Revan did, into the Unknown Regions, where the Sith, the true Sith, wait in the dark for the great war that comes. And he came because Malachor, like Korriban, lies on the fringes of the ancient Sith Empire, where the true Sith wait for us, in the dark.Have we? You thought that the corrupted remnants o
  13. 1. Actually, the average age of gamers is now about 30 years of age, which means you can market games to adults. Hence games like GTA and Manhunt. However, it also means that game plots cannot be as convenient anymore, because adult gamers won't abide the sort of plots you might be able to sell to teenagers. 2. You misunderstand. My point is that the whoever would write the game would not write two plots - one for Revan and one for the exile - in one game, and so if both characters had to be an option, it would be a plot that fits both, and which would make it less interesting. It's not a
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