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Everything posted by LadyCrimson
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Tried to watch the 2nd episode of Revolution. After about 20 minutes I walked away. That lead female chr. just made me want to strangle her every time she opened her mouth, so....yeah. Done with that. When is Walking Dead back on?
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Glad to hear that. Sometimes one just gets weird stuff like that happening and the doc's never really find anything. Here's to her hopefully going home!
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Pretty much this. Also...omg cute cat overload! :wub:
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Midget riding a Goliath made me Lilith/Sirens need to pull up their pants.
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A few soft tacos for late lunch, then time to go whup some more Borderlands2 with hubby. I'm going to make a gamer out of that man yet....
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[Merged] Combat Friendly Fire
LadyCrimson replied to vril's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Friendly fire is great....as long as the combat arenas/areas aren't designed to be so small and closed in that I feel as if there's no choice but to either not use AoE type stuff or run a very high (not just a little) risk of losing by default via killing my own party members. I've played games where friendly fire added a lot to the gameplay/strategy and games where it added nothing but constant, cheap-feeling frustration. -
I definitely enjoy enemies/combat where you may have to try to prioritize targets in order to be successful. Ones in the back with strong defensives who summon a lot of creatures (or fairly rapidly raise/heal fallen comrades), where it's rather imperative to take out the mage first, or other enemies with strong curse abilities....something. I'd also like at least some enemies to be difficult to take out with ranged attacks (very high Dodge or shields or whatever) so there are at least some fights/encounters where ranged attacks won't end up being some kind of constant be-all-end-all (because you can nibble ranged-attack from so far away that melee chrs. rarely get close enough to use melee).
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Exactly. There's a lot of stuff in reviews about the better story but ... I've hardly paid attention. Something about some dude wanting to kill you so you, y'know, have to go search him out. I don't really need to know any more. But I guess at least it's there for people who did want more.
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Hubs and I did some side quests to try to level up for the next story mission and ... they were really boring. I'm not feeling the side quests at all. There's a ton of them and we've only tried a few, so maybe some are better (one did take us to a new area, the corrosive caverns or something) but ... they just feel lackluster. I think I felt the same way about the first game too, which is why I skipped most of them on repeat plays. Kinda disappointing. I think the issue is twofold: one, a lot of the side missions take you back to places you've already been (and sometimes are very short fetches), and two, the main quest line's are now so long, involved, frantic, challenging and fun (at least with hubby, haha) that the side quests feel dull by comparison. Going back to places you've been isn't just about the order you do things in, either, since current sides in town weren't available until you finished the last story-mission. Ah well, just need another level and we'll go for the next main quest.
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Just in case:
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Hmm. Remove the black outline in Borderlands 2 (note: I had to alter the .ini file in the actual Steam\steamapps\common\Borderlands 2 folder for it to work) With lines 1 Without lines 1 With lines 2 Without lines 2 (edit: stupid auto-url stuff...fixed I think)
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Having one of those mild but irritating wake-up type insomnia periods past couple weeks, where I exist on something like a couple 2 hour naps per day because I keep waking up. Maybe it's the gummy-vitamins. *rubs bags under eyes*
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Yup. It has a 13 sec. cooldown and lasts about 4 seconds or something. Often useful but doesn't work on quest bosses or certain boss-like creatures (it damages their health instead) and it can be hard to target what you want when there's a crowd/from a distance. It'll do other stuff/have other effects later but at the moment...not much yet.
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Drivin' in mah car, turn on the radio... Checking that map again. And again. And again. PhysX sometimes = I can't see sh**. United we stand! United we fall!
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Here's hoping that it's nothing serious, Hurlshot. Let us know how it goes.
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Darn, can't edit my post already. I was going to say that we were actually lvl14 for Wilhelm. Lvl'd to 15 mid-fight. I'm going to be really curious when I do it solo later what the difference having one other person in the game makes.
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Lvl 16, against Wilhelm boss. Holy crap. Took us like 12 minutes, going in blind. We were FFYL'ing all over the place and died at least a few times times each. Guess we need some gear upgrades. But boy was that fun...the sad thing is it'll never be that fun again, because you won't ever be "blind" again. Sometimes it takes us a while to "get" how to kill something, for example, that adds to the nuttiness. These fights just get crazier and better, the enemies more interesting. But now we're under-leveled (next story quest is rated lvl19 in the log) so we gotta do some side quests....and find better weapons. Wheeeee.
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I didn't think Steam-offline+LAN would count as a server in that regard (tho technically, I know the host is the server). I shall have to investigate this more, it'd be nice to know for sure. I did read one forum post with someone complaining that he was doing a big story mission, found a FT point near the end and used it to go back to town before the big fight ... and then discovered the FT wasn't given on the Travel pole in town...so he had to go all the way back. That would suck....dunno if it was a glitch or what.
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Is that confirmed? I've been wondering about the save/exit system in BL2. In the first game it would only load/start you at the nearest/last Travel save point. But hubs and I saved/exited at just a "death respawn" save robot thingie and the game loaded us right at that spot again. But perhaps some of the story missions have stricter requirements about that then the general areas.
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...I have a crush on Axton, altho I think this time it's more because my husband is playing him. Plus, y'know, Boone never actually rescued my bleeding, fallen arse, either. I guess I like the insane military archetype....
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We were level 13, and they were lvl13. But yeah...unless you're loaded with ammo upgrades, it'd be tough solo I'd imagine. We used one of our Golden Keys and lucked out with some really high capacity shields for lvl13, plus I bought a Team health regen mod, which definitely helped out a lot. We'll use our other Key when we're level 30 or 35, to hopefully help with playthru2. I'm hearing playthru 2.5 is murder. heh. Been trying to tree Maya as a healer/phaselock (not going for high dmg/all the way down any tree), but won't be good until maybe lvl20-25. Phaselock is pretty useful/cool tho. Well... Not touching it then. I don't remember Rage having performance issues. But in terms of it being a not-great game...agree on that. I didn't even finish it, and hubs, a notoriously slow solo gamer, finished it in no time (he said "eh, it was ok, not going to replay it").
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Oh. Someone else mentioned something like that. Since I only LAN w/hubby, I don't get to know these things I guess, since we're always same level/use same chrs for LAN> We played for 5-6 hours today, doing side missions and then rescued Roland. That was a very nice round of missions - layer after layer to get to the final goal..seems like they go on and on sometimes, lol. We got to the very end and that big fight, sheesh. Not so much hard (our gear is ok to fairly good for clvl) but a long firefight. We both ran out of bullets on most of our guns (even with a couple ammo upgrades we had). At the end I was like "F*** is it finally over?" and hubs was like "yea no sh**" and we giggled. Thank you Gearbox for a LAN game hubby likes to play. I love love the music in the game during combat. It's bombastically perfect.