Jump to content

LadyCrimson

Members
  • Posts

    10724
  • Joined

  • Last visited

  • Days Won

    78

Everything posted by LadyCrimson

  1. I think the bow and arrow guy was the tops in that type of category, for me. At least they showed him running out of arrows....eventually. I don't really understand why those two are 'Avengers' - are they enhanced in their humanistic abilities in some way, like Captain America, or just super-skilled regular folk?
  2. Ah, I see where you're coming from now. If one does like to be "forced" to wait as a manner of difficulty challenge (or something) then yeah, that would likely be affected. How much, exactly, is hard to say without knowing the exact hours required for both cooldown (have they said?) and for average travel times. I don't think your example is cheating the system, however, if the mechanic is part of the game design in the first place.
  3. Since this may involve some "gaming" discussion, moved to Computer & Console.
  4. Because forcing you to wait is better? It's certainly not. With a resting system I can decide not to rest (if it's even possible in that specific area). With a waiting system... the line becomes much more blurry. Perhaps you'll be able to do both? If you want to regain them faster in terms of real-world time, you rest. If you want to continue exploring/being active instead of Resting for 8 hours in-game (which may have risks of it's own, like being attacked while resting), the cooldown allows you to do so while spells will still be making some progress towards becoming usable again. And if you Rest later, perhaps you won't have to Rest for as many hours for the spells? ...just thinking out loud.
  5. Are you installing it on the same O/S as before, when those tools worked? If it's Win7, have you tried installing the game in a different directory than the default Program Files one? I'd make the assumption that the Tools are expecting files to be in a certain directory with specific names and may not ever auto-detect if the game files are not in that location/name, and without the creators of the tools updating them, this will always be the case and will require fudging things yourself. Don't know of a specific answer at the moment, tho.
  6. A mixture. I like the adrenaline rush of a bigger, more frantic battle but I also like some of the strategic options a smaller fight may entail.
  7. I'd rather friendly fire be either a fairly mild thing, or a stand-alone on/off option not tied to specific difficulty-tiers. It's not that I dislike the concept of friendly fire, but when dealing with a party of 5-6 and trying to give orders in real-time pause, real-time pause, where party-AI may move/react to my commands in sudden unexpected ways, I may find it a bit more than I want to try to manage all the time. It heavily depends on the combat mechanics in the endgame, however. Like Amentep said, sometimes it works for me, sometimes it doesn't.
  8. I know about the deliver the mail timed quest. What's the other one? So I can avoid even getting it on my log? Have you found any good chest-farming spots in the later areas? It can be spots you have to fight to get to, just not the boss fights. I've been feeling a little disappointed that chests and things have felt a little lackluster. Not that I haven't found some purples and such, but most of the time chests/outhouses just have trash...and most bosses don't drop many items at once. I have the feeling we're supposed to kill the end boss and the new uber-boss over and over instead.
  9. The Avengers ... liked the attempt at more characterization, but with the ensemble cast it's pretty tough to make that work on a level that really breeds any kind of serious empathy for each one. So, I remained largely unmoved. And a trifle bored for brief moments while they were all having their tantrums. What I did like was the moments of humor, and ... Black Widow? ... her ability to "interrogate" was great. Also liked Captain America a lot more in this one than in the stand-alone film. I was, however, extremely PO'd when ...I was sad.
  10. I think Paladin's (and Fighters, to a lesser degree) in most games are pretty dull classes to play. But a lot of people like them and I have no qualms about them being in the game. It doesn't break my immersion to see one in the game or even to end up with one in my party for a while. Just not my favorite type of character. I'm not clear why some seem to think that martial arts/hand to hand combat, in terms of this game, has to = Asian? I don't even find the older man in the concept art to be all that Asian looking, in terms of, say, China or Japan, compared to the fighter or the mage (rogue?). He's just a guy with stereotypical balding crown and long hair, with a very angry, squished up face. And I don't think it's that much of a stretch to consider that this world-area may have developed a form of martial arts on it's own, independent of "Asia" or outside influence. It's not like hand-to-hand fighting is some alien, potentially exclusive concept for bipedal creatures, anymore than invention of gunpowder likely would be - this is not meant to be an actual telling of Earth history, even if they're using some concepts from it. That's the fun of fantasy, imo ... taking stuff from our world and twisting and turning it around and upside down into what if's and maybes.
  11. Going to order a pizza and watch The Avengers ... so soon I shall know what all the fuss is about.
  12. To me that would depend on the design and purpose of the spell. Magic is fantasy after all ... it doesn't have real-world limitations re: whether or not sharp/blunt/flesh makes the spell have more destructive force.
  13. There are fist weapon potentials, if they wanted to include them. They probably will have spell abilities of some sort...why not a potent soul-channeling protection spell? And it seems like I see the handle of a weapon on the Monk in the wallpaper, so I'm going to assume they can use some weapons. Flexibility seems to be a key here ... possibly if you want to be a martial-arts fist Monk, you can do that, and if you want to be a bit more of a weapon-Monk, that too. Just guessing tho.
  14. Flexibility within a class is right down my alley. These descriptions and concepts are making me very happy. Also.....Monks.
  15. Good point about the spear/shield. Most of the time it seems games focus on the heavier long-spear I guess. Weren't spears used with shields typically of the shorter versions, aka javelin type spears? Come to think of it, slightly off-topic, it might be interesting to have javelins in the game as another ranged option with bows and slingshots. Throwing axes too. Don't know if that would start to be unwieldy or too much work, however.
  16. I have to admit that in most games I've played, hardly anyone seems to choose the weapons like spears and halberds...simply because a sword/shield combo is typically perceived as better in terms of stats and protection gained. But I'm sure some 2H weapons and other ranged outside of the longbow etc will be in there so you can use them as an option. Can't imagine why there wouldn't be. I think it'd be kinda neat to come across an enemy band who used halberds and formed a hedgehog as a defensive move against a melee rush. Not saying it's practical for this type of game, perhaps, but it'd be funny to see.
  17. 50 minutes does seem very short. A stretch goal of the sort you mentioned would be fantastic. I dunno...most game soundtracks seem about 50-100 minutes -CD length basically. Considering most probably wouldn't be 5 minutes long, that can be quite a number of pieces of music. I have a feeling it'll be fine.
  18. Co-op for me is about the frantic combat rush. So yeah, unless you have someone who likes to take it slow, it tends to be like that. If one likes to linger and explore, it's better to do that alone. I tried playing another character last night and I'm trying to explore more now. I'm enjoying seeing some things I missed, but at the same time the combat feels a lot more ... boring. :/
  19. I think there's a Reset option under View/Zoom ... well, on Firefox anyway.
  20. I love Ruben sandwiches. Pastrami/cheese/sauerkraut on sourdough (rye is icky ). Until today, it had never occurred to me that perhaps one might be even better with .... some crumbled bacon. Hm. Would that go with the sauerkraut flavor, I wonder? Darn, now I'm hungry...the larder is nigh empty, and I must go shopping. This could be bad.
  21. That sounds pretty yummy. I may have to experiment with that. I don't hate the cooking ... it's the messiness and cleanup afterwards that I can't stand.
  22. Hm. Their video is entertaining, at least. Loved the bit re: how rpg's recently feel more like movies. But it is vague and I don't have quite the loyalty/fandom factor here, so I'm going to have to wait a week or two to hear more updates first.
  23. Doesn't really matter to me. I like the aesthetics of cardboard better, but these days I'm also less into collecting anything that takes up much space, since it mostly gets shoved into bigger cardboard boxes to collect dust and be forgotten. I will, however, put that cloth map up on the wall over my PC desk.
  24. Getting three of the right symbol gives you an item (usually or always a weapon I guess?) of a certain color/rarity. White, Green, Blue, etc. So you can get an Orange from them. It's very rare tho....
  25. Hm. There's a lot of moments from all the games I've played. I'll list two: --FNV -Learning Boone's story and then during his quest agonizing over which dialogue might give him as pleasant an ending as possible. I wanted to save him from his torment. --BG1 -Going into this cave and discovering Xan. His attitude and lines made me laugh to a point I kept on clicking on him for long minutes just to hear them. I kept him in my party from then on. To this day I still quote those lines of his sometimes, during conversations. In short, any character stories affecting my emotions is highly memorable because it's not something that I often experience while video-gaming, plus anything that makes me giggle out loud repeatedly.
×
×
  • Create New...