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LadyCrimson

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Everything posted by LadyCrimson

  1. Depends how you define "epic." To me these types of RPG's aren't about "the best, wild phat loot." There are other games for that. But having certain encounters or the end of a long dungeon have a better than average weapon vs. what you might find up to that point in the game/plot - or perhaps a unique stat or appearance of some kind - is always fun and a nice reward for exploration or battle. I do like crafting, but often the balance of such feels somewhat lackluster ... I spend oodles of time collecting and building up the skill or something and end up not being able to make much of anything that's better than what I can just find through combat/exploring, which makes me feel like I wasted my time. So in terms of crafting, just depends on the system. I wouldn't mind having a bit of both.
  2. Copied from previous thread: Hello everybody, among the fine folks in the kickstarter comments we discussed a possibility to help Obsidian increase the funding of the game a little bit. We actually talked about an idea that showed up earlier on Kickstarter during the funding of the adventure game Leisure Suite Larry and became a tradition for adventure kickstarters (Want the whole story? Check this). We think this a great idea and we know, Obsidian fans are some of the most passionate gamers in the world. So we decided to start THE OBSIDIAN ORDER OF ETERNITY. How do I become a member? Actually, it's quite simple: Upgrade your pledge by 8 $ and you're in. Yes, it's really that simple. You don't have to pass a test, you don't have to choose a specific tier. The Obsidian Order is open to everyone as long as s/he adds this small fee of 8 $. If you've done so simply expand your Kickstarter-Username with "- Obsidian Order" and start commenting on Kickstarter. Proudly demonstrate your membership to this very special order of the most devoted Obsidian fans and help spreading the word about our movement among all backers of Project Eternity! Why exactly 8 $? Because 8 stands for Eternity. What do you get in return? The feeling of being a special fan amongst some already extraordinary people. Yes, it's a matter of fandom, passion and love. There is no physical or digital reward in it. Don't feel impelled to do so, this is just our way to demonstrate our love for that kind of CRPGs. Some additional words Backers of the 10.000 $ tier who are technically inable to increase their pledge are honorary members from the beginning, because they've already beaten the system. You guys really got it. So, no reason to feel sad, Notch. So now, who stands with us? Farudan, Caretaker of the Obsidian Order http://northharbour....der-of-eternity
  3. Story + character inspired emotional decision making? Either that, or the term RPG has become something that's rather loosely defined in the past years.
  4. Borderlands 2 - hubs and I played co-op last night. PT2 can be pretty rough when you find hardly any gear upgrades. Did anyone else run into an odd design aspect of Rescue Roland where the final 'showdown' ends up in The Dust? The first time we did it, it was in that one initial area. When I did it solo, same thing. Hubs solo Siren, however, ended up in The Dust, and our PT2 of it last night ended up in Dust as well. This battle in Dust can be significantly harder, imo, than the first option. Timer based? Take too long (over 5 minutes maybe?) and the game takes it another step? Or just completely random?
  5. Between BG1 and BG2, I preferred BG1's map style. The only reason it was occasionally annoying originally (to me) was because of the disc-swapping. But that wouldn't be an issue today (heh) so I prefer having at least some "unimportant" areas....when every area has a story purpose (or something similar) then the "world" feels more confined and less real to me. That said, I don't necessarily need/want super-duper giant, open free-roaming ala Skyrim. But I like having the feeling that I'm traveling somewhere and having at least some travel-zones, or whatever you want to call them, appeals to me.
  6. No. I absolutely dislike the "save point" concept in games, even if you have multiple save slots for it instead of a single-save (urgh). Unless each save point is about 10 minutes apart, which to me says why have it in the first place then. I like being able to save anywhere, anytime. This is a single-player game and whether or not a player chooses to reload a game and lessen their "challenge" by doing so is up to them. From my perspective, this is one of those things where having the discipline to do or not do should remain tied to the player, not the game design.
  7. Glad it was just a "little fender bender" and all seems ok, Kor. The one time I tried having a cheap cellphone, the whole notion of tapping keys multiple times for different letters ... I understood it, but yea...not going to bother. If I ever get another cellphone, I'm getting one with a keyboard. Today I am ... still trying to decide what to do today.
  8. @Deraldin - that gif of Hawkeye ... yes, lol! Exactly.
  9. I just had to post to add: I really like the drawing of the dungeon. Something about it appeals to me. The way each layer becomes more organic and less structured. It's a fancy layered dungeon cake and I feel eager to find out what's on the bottom.
  10. I definitely think outrageous price hikes for downloaded/digital software versions feels fishy - even if there are occasional extra costs, I'm not convinced they're major enough to warrant more than a few (US) bucks or something (not that I'm an expert in such matters). Everything else ... more potential reasonable justifications at times, but still smells like fish most of the time. So yeah...glad someone's trying to get the companies to answer financing questions in these matters.
  11. Having a little glowing ball that once might have been another living person following you around or something doesn't feel like a pet, tho. I'd rather have something like a funky little golem that you could say your character (or some mentor/parent of the character) created and animated as a child and it's been with you ever since. A sort of weird teddy bear. Edit: or the mongoose. Yes, I think I'd even prefer the mongoose over a cat...
  12. I like some randomization in action-rpg's where the main purpose of the game is to kill kill kill and loot loot loot...and then reload, do it again, and loot some more. In those cases it adds a little bit of variety to the same old loot hunt routine, if the game is designed around such. But for a more story-oriented rpg, I don't believe randomization fits, and it detracts from the sense of a more intricately defined scenario of moving through a world with your actions having an effect on the world. Having Frodo need to travel to Mt. Doom but having Mt. Doom always show up in a different location on the map would be ... well ... I wouldn't like it.
  13. I like "medieval" and such as a basic world backdrop but I'd like it if more of the details were more ... original. Or at least have different names. Do we always have to have "mugs of ale," stone castles, Kings and Queens and the like. It would be interesting to me if the world felt more like a parallel development of a medieval-like culture (eg, just being low-tech period) rather than something that mirrored Earth's period over-much. Something that felt like something lo-tech societies on other oxygen-breathing planets might come up with, but not what we came up with. ... and that didn't feel overly sci-fi, either. Alas, I lack serious imagination in this area so I don't have many suggestions myself.
  14. +3 ...failing that, mongoose. Yes, that's right, I said mongoose. Rikki-Tikki-Tavi....
  15. Interesting and informative, as usual. And the mod support that you're working on is welcome news. Probably going to have to re-read/re-watch a few times to absorb it all. But right now it's midnight and all I can think about is wanting a set of those giant pencils for my desk.
  16. BG1's starter stuff did get old ... as it does in many games. I think if you want the rewards/extra boost at the start, you should still have to do those things. So my feeling is, as long as it's similar in P.E., where you can shorten the time by skipping all the little bits, I'm fine. Don't need a skip+get rewards option, imo.
  17. Start of previous thread End of previous thread I wish I had that kind of willpower when dealing with any game. I think it's more that he gets that's frustrated and gives up. Just had a vending machine pop up with an orange shield. Too bad it was a low level one...
  18. Hubs reached the Rescue Roland robot boss fight with his solo Siren around lvl10 or 11 and died, and died, and died, died...then turned off the game and went to bed. Still trying to play Axton and Zero myself ... a level at a time ... still not quite as interested solo/replay.
  19. The Little RPG That Could. edit: didn't see the one right above me. lol
  20. Is that all? I remember that Baldur's Gate song, now that I hear it again. Right up my alley. I don't think I've played too many of those games on your list, so going to be fun going through all the links a bit at a time. Snake Rattle n Roll, baby.
  21. I'm fine with/rather like a static camera with isometric. But being able to zoom in a bit so we can vanity-cam our characters or get fun screenshots etc. is always a bonus.
  22. I could never declaw a cat, I'd feel too horrible. I just keep them trim with a clipper. Works well enough...when I remember to actually do it, at least. **ponders the mild claw marks on her abdomen...**
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