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Shdy314

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Everything posted by Shdy314

  1. This isn't a discussion. This is an exercise in utter futility. We long ago reached the point of only noise being added. The exact same points have been brought up over and over for YEARS now. Sure some people (including myself) have advocated for adding xp for exploration and maybe spreading out the points in quests you get xp. But it is hard to hear over the constant shrillness of the kill-xp camp who freely admit they don't expect Sawyer to listen to them and add it. As for hostile forum atmosphere you can let the mods decide who is doing that.
  2. Whatever seems the most OP for class. Then whatever race/culture gives the stat bonus/special ability that is most OP for that class.
  3. Dopamine isn't just released when you play MMO's Sarex. Denial is a common phenomenon of addiction. We can help you.
  4. They'll never move on Reaper. They are literally addicted to it. At least Indira was decent enough to admit it. In case someone thought I was speaking in jest. I admire Indira's blunt honesty. The behaviour of kill-xp proponents makes so much more sense when you realize you aren't having a serious discussion. You are talking to someone that wants their fix.
  5. Uh what?! One stat point was almost never meaningful. Sure if that one point brought you up to 18/00 strength or gave you the ability to dual class then that was a very good point. But if you are honestly trying to tell us going from 10 to an 11 was very important... There is your problem. You've apparently modded in STR. Ok I know you meant might. But it is important to remember this is not DnD and Might is NOT the strength of your muscles. It actually seems to be the strength of your soul. Yes attributes still need balancing. Obsidian said it before they even gave us the beta so you aren't exactly making some sort of startling discovery.
  6. Um the pot shot was at CatatonicMan. I agree it is annoying when people play grammar nazi. I was serious that you should have given him a taste of his own medicine.
  7. Yes single player games greatly benefit from money dumps. It is an incredibly common annoyance and complaint from players when they are walking around with the treasury of an entire kingdom and nothing to spend it on. It usually eliminates an entire aspect of the games reward system (loot). You are right that the usefulness of enchanting will be greatly influenced by how often we upgrade our equipment. As for the OP. From a game design perspective it is a money dump/resource cost. In universe justification is probably a bunch of miscellaneous expensive reagents.
  8. Ow, that hurt my English. I think the word you're looking for is "albeit", not "all be it" Posting from my phone so thanks for being the grammer Nazi. People asked for the quote, so I found it. No no you are supposed to respond by making fun of him for being a grammar nazi but failing to point out it is "tongue-in-cheek" not tongue and cheek.
  9. Ah Volourn. Still the master of speaking nonsense and patting yourself on the back. I hope saying that isn't seen as a personal attack. I would like to respond to your post with more substance but you are not giving me much to work with. Maybe you will make a more cogent post to someone else I can respond to. Well I knew it was a long shot. What are you Volourn now? This is the best response you could come up with? Did you seriously type this out and say.. "yea I made a good point" I mean I know you are arguing from an emotional rather than intellectual standpoint but you have to try and produce something of substance.
  10. That sounds awful. I hate being encouraged to min/max my race and culture. The incentives currently are already annoying.
  11. Oh yay! It is this tired old argument. I must dislike kill xp because I care how others spend their time. I do not. I do not care if you mod the game to give yourself godlike powers. It is a matter of design. Good design is deciding what you want to encourage players to do because that is where you want them to focus. Where you have the most to offer them in your game. For example an FPS that wants wild and crazy fights builds the game so you do not have to take cover. A more realistic one is designed so that you do. As rough examples. Obsidian decided they wanted players to focus on quests. Adding xp rewards on top of loot encourages grinding rather than questing. I am glad Obsidian wants to focus on their quests rather than design it like a JRPG.
  12. What you call grinding others call exploration. I am going to go see what is in the gorge. Exploration. I am going to the gorge to fight prides. Grinding. You do know what grinding is right? Of course without kill xp I suppose farming is the more accurate term.
  13. Ah I see. Perhaps a limitation of the unity engine? A good question for the devs. I think it is because every map is being treated as a discrete area while in the IE games interiors were loaded with the map. That is a total guess on my part.
  14. I do not know about degenerative gameplay but anything they add to remove the wasteful padding (making you walk the same areas multiple times so their 70hr game becomes 100! hr game) is fine with me. In reality people would have pack animals and carts and BAGS to drag everything back at once. As for limited gold perhaps we will want to save most of it for stronghold? And we have the stash so you can just wait till you get a vendor with gear you want. That stuff is expensive!
  15. In the BG's you could not do this. Area transitions required the whole party. The games are infamous for reminding you of this. I do not recall if PS:T or IWD did let you.
  16. No the problem is people deciding to go grind monsters knowing there is no kill xp. Having fun and getting loot then being shocked they didn't also get xp on top of it for grinding. IndiraLightfoot: They did pick up a convo-hidden quest, but then decided to go into the Gorge six hours away and fight some pretty tough prides. I was proud after having survived those. Then I decided to do a little adventuring in Dyrwood Village again, and thereafter I went away to Dyrwood Crossing, and pretty much cleaned up there. Without return to the village, I pushed away a certain heavy stone feature, and found myself in some ruins with pesky cultists with some pretty rich loot to beat. I did everything there, and I only had a couple of doors to pick (Mechanic 7), when I went back to the village (all in all, five hours of playing), to rest for a second time at the inn. -I didn't die once. No reloads. I used six camping rations in that time. Some encounters were hard, but I was happy to survive those. It was loads of fun. -I by-passed heaps and heaps of what I though were counting as objectives. I was mightily surprised to see that my xp gain during 5 h of RL time, or 26 h of in-game time, amounted to zilch and nada!
  17. It absolutely hurts the game. Plenty of people have complained in D:OS that the stealth and few charisma options totally screw those players. You will be a much lower level if you do not kill everything possible. It is awful. Putting points in charisma will make you feel like a fool. You are either wildly mistaken or desperate to prove your point at any cost. You are rewarded with loot and lore. PERIOD. I would like some xp for things like new maps discovered because exploration should be an encouraged part of the game. Perhaps some for overcoming the scripted text events. This is still the beta and smoothing out xp rewards is what betas are for. We still have no idea what xp will look like in Wasteland 2 (in terms of quantity and how fast we will level etc.) for the final game and that beta is much more comprehensive. Obviously anyone that feels the need to declare the end of the world at this stage has an agenda. The same tired agenda we have been hearing for way too long. The IE games only had kill xp because 2e DnD onwards had it which those games were based on. Not because it was brilliant. 1e DnD did not exactly have kill xp. Only treasure had actual rules for gaining xp though the phb did suggest "“…the Dungeon Master will award experience points to the character for treasure gained and opponents captured or slain and for solving or overcoming problems through professional means." Kill xp was awful in DnD and I never played in a single campaign where anyone actually bothered tracking that junk. I am sure there are some super hardcore people out there who did but it was never my experience because it is inherently a dumb idea. Furthermore all the DMGs suggested other times to give out xp rewards. From gaining treasure, to completing quests or doing "kewl" things.
  18. Agreed. Also the condition should always just be a descriptor like you said. Don't use a bar to show it as that just drives ocd players crazy.
  19. Seriously. Is this a pre-order bonus or punishment? Did Obsidian have any say in that. Why would you want your name associated with Space Siege. It'd make sense if the two games were at all similar but this... I'm GLAD I'm not buying it on Steam.
  20. Only one word for that idea... PERFECT
  21. I like the ultimate diatum energy cell, pontite lens(or Ossus dueling lens), expert fencing emitter and of course your own personal crystal found on Dantooine. The other two crystals (color and power) are pure preference. The Dark Side crystal on Onderon is gotten from the female exchange thug if you give her a starport visa and choose the crystal as payment. Ive never tried it myself but thats what I am told. P.S. If youve played the game 6 times and dont know how to create items youve missed A LOT! Slow down and READ ok?
  22. No transmissions make it off Taris because its under blockade by the Sith. That means nothing goes out till Bastila is caught. This includes all transmissions off planet to prevent Bastila or any surviving republic soldiers from contacting anyone. But more recognition/consequences are always good.
  23. Baas was a fool. He was one of the worst Jedi Masters. Nah the kewlest was that beast Jedi that trained Nomi Sunrider... I wish I could remember his name. I think it was Thon.
  24. DS needed a Sith Force Amulet! B) Oh yeah! And Revan's light side robes gave +5 to wisdom. Very useful with the circlet on my ls consular. 30 wisdom yay!
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