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Shdy314

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Everything posted by Shdy314

  1. Crafting input was feedback they specifically asked for. Test it out extensively and tell Obsidian everything wrong with it. Too late for killxp but you may be able to fix crafting!
  2. Not that great for some classes though - like Fighters and Barbarians. Unless it gave you range with melee weapons. That'd be awesome.
  3. It seems that I actually need hamster-human translator... some ppl even don't try to understand what's the issue with current system The problem in your mind is that the stat that makes your spells hit harder also makes you swing your sword harder and you don't like that because DnD. Translation correct? Assuming I understood you then here's why that is wrong. That stat makes you hit harder because your soul is stronger (I think) and also makes your wand hit harder (I think). Having a high might does not make a wizard into a fighter (currently anyways) so classes still have their roles (sadly). If I translated poorly then disregard.
  4. I have repeated multiple times that I am talking about attribute bonuses from race and culture only. You keep ignoring that for some reason. Because they are connected? Because I said from the beginning my biggest problem was the racial powers. I also mentioned attribute bonuses in the very post you quoted. They are stupid to tie to cosmetic choices like race and culture. Piling on MORE attribute bonuses to races and culture is only going to make that worse. What problem exactly do you think you are solving?
  5. There's nothing "funny" about that. The heart responds to stuff that makes the person feel good. It's called human nature. A page or so ago someone brought up how eating Pizza and Pie may be enjoyable but it's still "not a good idea". Yeah, here's my response: Screw that. Opting for a plate of celery sticks and carrots instead, because they constitute "a good idea".... does not sound appealing or satisfying to me. And games are supposed to be a guilty pleasure indulgence...not...whatever that person is suggesting. Hey that was me. Give credit where credit is due. Your response is as vapid as ever. Its the FAT. A system that is terrible but loaded with junk that makes your brain melt is not a good system even though you may get hooked on it. But hey screw that and chow down man. Not hurting anyone but yourself. (Because PoE won't have your junky system in case that wasn't clear.)
  6. Don't sell that gem short! He also accuses you of trying to play moderator... and then he turns right around and asks us all to "take it to PMs", which is probably the single most used Moderator response to heated personal arguments that pop up on message boards. God I love this place. Stun you understood my comment about tried and tested failure which was great but I can't tell if you understood this post or not. I think you did but it is hard to tell from what you wrote so I want to check. Did you also notice I claimed to have reported him? Do you think I really did?
  7. The issues you describe wouldn't apply here because the attributes are ideally supposed to be useful for every class in PE. In D&D this is not the case. WHAT? I just specifically brought up the wood elf from the backer beta. You know their racial power right? It is an issue. Even if they do manage to make every stat equally useful to every class (they won't) then you are still getting shafted when you want to play that race/culture you like but you want to try out a high int build on such and such class. It is bad in DnD. It is bad in every stupid system that has used it. Anything that discourages people from playing elves is a pro in my book. HEHE. Yeah I am a bit sick of elves myself but at least PoE elves are not the "screw you we are better at everything (with appropriate subrace) master race". Players should be able to play the race and class they want without getting the shaft.
  8. I am talking about attribute bonuses only. I am aware that all races have a special ability. It already does that. I am talking about System Design. You lost me. It is not good design to build bonuses into races and cultures so that you screw yourself choosing the class they don't synergize with. THAT is bad design. The wood elf is probably the worst offender because of the racial ability not the attribute bonus. Melee classes need not apply. I don't particularly care about attributes because the 1-2 is not a huge deal but any higher and it will be especially if resolve and perception don't get fixed.
  9. Not really. My pc is usually way better than the companions in BG1/BG2. Since BG let you roll for your stats the pc could be pretty over-powered. Nah they didn't usually cheat in stats. They just got special powers (Kiel mentioned Minsc), extra spells, classes they'd be barred from, races you couldn't be etc. Corran's dex was impossibly high though along with a cheated amount of proficiency in bow. You want to be as good as Corran with the bow you gotta cheat. Also I don't have my wish. I don't want Icewind Dale NPCs I want BG NPCs I just want to build them. For variety in playthroughs and to fix any awful spell selection and such.
  10. To be clear we are talking about race and cultural choice right? I want it to matter for roleplaying. It is just a cosmetic choice that will come up in dialogue. It informs my character to know how I fit into the world and where I come from. It shouldn't be I am a Wood Elf from Aedyr so Im the best druid. Suck it everyone else! I already think it is too much. Look at the Wood Elf in beta. Are you a ranged combatant? Great enjoy your race. Want to melee? No idiot you are doing it wrong! No racial bonus for you. That is terrible DnD design. You are forgetting the racial super powers. Many livestreamers were very taken with the Moon godlike's special power.
  11. What others have said plus there are a LOT of combat bugs making things even more difficult.
  12. Ugh. Why would you want them to matter? Classes forcing race choices for optimization is one of the things I hate most in DnD.
  13. Assuming the AI gets "fixed"... I still don't think it fixes the problem of one stat being way too important to pass on and some of the rest being a bit rubbish, really. I really don't see a reason why cleric wouldn't benefit from "wisdom" or rogues/archers from dexterity, or why mages shouldn't get spellpower from INT,... Rather than absolutely everything that matters in combat coming from Might. You dont know what you are talking about. Dex is also very important. It is not only Might that matters. Int isnt good for its AOE but the duration buff is nice for party/self buffs and DOTs. It is Resolve and Perception that are the king of dump stats currently. Nothing seems to be attacking will yet. AI is too stupid to go after people in the back and interrupts also seem to be doing nothing. Or if they are then nothing that matters.
  14. Well the biggest danger is probably AOE (especially ranged) effects from enemies. But it is really hard to say right now. Common bug is that the game keeps switching to easy or is permanently stuck on easy? Not quite sure. HA! Anyways haven't seen anyone be able to spam those so it's not likely to drop people with average con. Definitely better AI can put your back line in more danger so AI will never compare to player I and I think with the right management and CC you can avoid most danger. Like Sensuki said AI currently is more brain dead than usual. Very common for betas especially so early.
  15. Doesn't work currently. They don't get any abilities to make them good at that and few spells to help them with that. Maybe once you level a bit and the per rest spells become per encounter. Also every class has inherent hp, deflection and accuracy in both melee and ranged. Wizards inherently suck at ALL of those. So currently battlemage is not a good idea. Want to be a fighter caster try other classes like cipher.
  16. ??? It's a great idea, if you're starving to death. What could possibly be your point here? This game is combat focused. Your arguments would work if they had designed the game to be like Planescape Torment, where combat is trivial. But it isn't. As it stands, They've given us 200 unique ways to kill things but no XP rewards for doing so. That's bad design. Your analogies never fail to crack me up. So you are starved for kill xp eh? Like lacking killxp is literally causing your body to eat its own organs. Fascinating. So what if it is combat focused? There are PnP games that revolve around combat and don't have killxp. You love to toss out "bad design" but you never use it correctly. Because good design is not giving xp just because it is something you can do a lot in the game. Go back to admitting it is a preference you have due to tradition. At least that argument isn't shoddy and is sympathetic.
  17. HA! Come on Hamster you do not have to be a dev to know when it is too late for massive changes to a game. They want this out asap. Look at the feedback they asked for. Big sweeping changes suggested will simply be ignored. Even if there were a supermajority of backers calling blood it is unlikely Obsidian can afford to delay.
  18. It's not "proven". Just well known. People will learn a new system just fine once they have the manual and better tooltips. I have played plenty of systems that werent DnD. If I can learn them so can others.
  19. Youre not getting killxp. I won. The fact you don't even know it makes the victory even sweeter.
  20. What you say? Of course I realize killing and getting numbers releases dopamine surges in your brain. What you fail to realize is just because you enjoy something doesn't make it a good idea. I mean I enjoy stuffing my gob full of pizza and pie but it doesn't make it a great idea. Sure keep telling yourself that. We can get them to give exploration xp and similar (I think... maybe) but kill xp is not happening.
  21. Oh yes the old "choices are inherently good so more choices is always better" chestnut. As wrong now as ever. Oh good God. Is there some secret contest currently going on in this Forum to see who can miss points more efficiently? Ok, lets take this nice and slow and include all the context. Developer A: Ok Guys. We're working on a game. This game will be an RPG. Our vision is that this game should be about choices, consequences, and ongoing character development. It should reward role playing and using different play styles. Developer B: But how should we hand out XP for a game like this? We know from experience that if we focus exclusively on rewarding players for killing stuff, then this will result in Killing-Stuff becoming the primary play style, thus ruining the stated vision. Developer C: Good point, Mr. B! I suggest we reward both violent solutions and non-violent solutions. That way the player feels like he has a real, meaningful, choice as to whether he should kill that pack of lions that's blocking a dungeon entrance, Or throw meat at them to get them to ignore him, Or Charm them with a spell, or sneak around and find another dungeon entrance. Developer B: Agreed. Developer A: it's settled then! We will remove Xp rewards for kills! Developer B: Huh? Developer C: Say what? Thats because the conversation went like this. Developer A: Ok Guys. We're working on a game. This game will be an RPG. Our vision is that this game should be about choices, consequences, and ongoing character development. It should reward role playing and using different play styles. Developer B: But how should we hand out XP for a game like this? We know from experience that if we focus exclusively on rewarding players for killing stuff, then this will result in Killing-Stuff becoming the primary play style, thus ruining the stated vision. Developer C: Good point, Mr. B! I suggest we reward both violent solutions and non-violent solutions. That way the player feels like he has a real, meaningful, choice as to whether he should kill that pack of lions that's blocking a dungeon entrance, Or throw meat at them to get them to ignore him, Or Charm them with a spell, or sneak around and find another dungeon entrance. Developer B: Agreed. Developer A: it's settled then! We will reward xp equally for all 3 paths and xp will not be reward for every individual kill. Especially not on top of the quest xp. Developer B: Great! Developer C: This will totally confuse and upset Stun! I approve!
  22. People rolled all day for that in every IE game that allowed it too! HA! No but seriously they did. So it is a spiritual successor! I rolled until got quite a few points. This is true. We all did Namu. We all did.
  23. Yes, it's good idea to create non-intuitive rpg system and then say "This system is not bad, it's you, people, who think wrong and just can't understand it's brilliance!" It is only "unintuitive" because people seriously expect it to be copying dnd. I can't blame them. They have 6 stats in the same order and constitution and intellect are straight from DnD. I watched quite a few livestreams. It was like 100% people thought might was just a renamed STR. Didnt bother even reading the stats. The few who did still assumed damage only applied in melee. There should be big blinking lights that say this is not DnD! Read the stats carefully! And the tooltips need to be insultingly obvious. The tooltip for Might needs to flat out say ALL DAMAGE. YES EVEN DAMAGE FROM MAGIC, SPECIAL ABILITIES AND RANGED ATTACKS. Yeah... in caps. In all seriousness a good manual will solve most of the confusion but Obsidian still does need to be very explicit in the tooltips.
  24. Actually I'm relative (albeit distant one) to Boo. And 'squeak' can mean a lot of things, cause human ear can't percieve slight changes in intonation and pronunciation. But I can assure you - Boo was a great hero, and wanted to help people around the world. True example of a hamster. Of Boo's heroism I had no doubt. I just always thought the relationship was a bit... sketchy.
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