
Shdy314
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End-game Critical path too easy?
Shdy314 replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In PnP as well. Boss fights can work but they gotta have minions, lieutenants etc. Like Irenicus gating in a bunch of fiends. Giant sacks of HP=boredom. -
What a load of ****. Pickpocketing was a stupid feature outside of getting 2 rings of Kangaxx (which was an exploit anyways) and nobody put points in that over trapfinding, stealh (truly core mechanics that are in PoE) or detecting illusions. CORE mechanic my ***. It was a teeny tiny part of the rogue class and basically forgettable in every IE game. It also screwed games up turning people hostile forcing reloads. It coming up in dialogue is a much better way to do it. Obsidian also promised to try and make every skill actually useful and when they realized they wouldn't be able to make something like pickpocketing stand on it's own they subsumed it into dialogue which is a good thing.
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Robes should have no penalty, honestly. Clothes have no penalty, and robes are basically clothes. The distinction between them is ridiculous. I'd be fine with robes having no DR (it's a robe!) and no speed penalty like clothes. It should just be an aesthetic choice between them. Some people want the classic wizard look where others, like me, appreciate a caster that wears pants and a stylish jacket.
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That isn't what he means. Wasteland has gotten multiple 1+ gigabyte patches (with at least one more to come) to make the game functional post release. Hopefully PoE will only need relatively minor bug fixes. But supposedly the first expansion will rework some things, like the stealth system. Yeah but W2 was an overrated mess with an atrocious skill system and hilarious unbalanced combat. PoE isn't perfect but it'd be hard to be as screwed up as W2 was at release. Though hilariously they both share an armor system quirk where it's sometimes better to not wear armor.
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Maybe the easiest solution would be to just ease up on the penalties. Couldn't robes just be a 5% penalty? If it went Cloth 0 Robes 5 Padded 10 Light 15 and Medium 20 You'd at least feel a little less punished for wearing what you wanted. I really don't see this unbalancing the game unless the AI learns to start targeting non-tanks.
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Obsidian games are so buggy that even the bugs are bugged.
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Quoted for truth. You wore robes if you were a wizard and everyone else the highest AC armor you could get. When PoE does something different we complain. When it does something the same we still complain. Obsidian can't catch a break. The only way to make people use medium armor is to force them either by class restriction or medium armor having the stats your class needs so youd be an idiot not to. Or make armor cosmetic.
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Very true it's just that these talents are so freaking boring.
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Considering how often gamers have heard "it's not a bug it's a feature" it makes me sad to think something that is (for once) honestly described by that statement has been removed.
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End-game Critical path too easy?
Shdy314 replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My party of awesomely geared badasses are super badass and crush the BBEG! Immersion ruined! -
"No Bad Builds" a failure in practice?
Shdy314 replied to SergioCQH's topic in Backer Beta Discussion
So why would you care about your attributes again. It seems that currently you can assign points in whatever way you want, because it will only have a minor effect on your character build. This needs to be fixed. Im just going to respond to you and the post you quoted here interchangeably since quoting it wholesale says you agree with every single thing the post claims. And an 18 in DnD 3.5 is only giving a measly +4 to hit and damage. Sheesh why do melee characters even care? An 18 for a wizard is giving them a +4 DC to spells. How useless! Are you being serious here? You just increased average dps by a considerable margin here. On weapons that are not even the most damaging ones. If you want to complain about Might go look at comparing the damage boost of fast 1h weapons and normal 2h ones. People are already doing much better work than you here. You didn't even look at abilities that have higher damage and thus are boosted even further. Minor effects are still effects and thus NOT a placebo. Please know what words mean before you use them. A placebo is a sugar pill whose results are compared against a pill we hope actually does something. If the effects of the real medicine do not outperform the fake then the medicine is worthless. Here we clearly have a real effect on damage (and healing output) that make a difference. Yes a single point does not make a huge difference. In DnD 3.5 a single point makes even less of a difference since only even modifiers count. In 2e DnD every point only mattered at certain thresholds. 18/51 to 18/99 was still +2. No difference yet people are pretending the IE games had some sort of amazing attribute system where going from 3 to 4 was some kinda revelation in character power. There were stupid thresholds. Going 18/99 vs 18/00 was +2 vs +6! This was stupid and is not the same as making "every point super cereally important." How big of an effect are you looking for before you are satisfied? -
racial and culture bonuses need more significance
Shdy314 replied to DigitalCrack's topic in Backer Beta Discussion
What are you talking about? Pale elves get bonus resistance to elemental effects. If they are hit with an elemental effect they take less damage. They always have that ability no matter their class or playstyle and it can help them. Its not a very good ability but it is viable for all classes. I harp on the wood elf ability because that was the one racial ability that forces a particular playstyle. The wood elf is not viable in melee. Literally anyone would be better than a wood elf in melee because their ability can help them in melee while wood elf ability can't. Some encourage playstyles. Pale elves will get more use out of their ability if they are taking hits. Same with the Moon or Fire Godlike etc. Others don't encourage much at all. Everybody deals some damage so damage boost abilities work fine for everyone. They are a little better if you are focusing solely on DPS but it's minor. It's really just the wood elf who gets completely shafted out of their ability if you dare to pick up a melee weapon. It is odd actually. Seems to go against the design goals of the game. It is not about min/maxing at all. It is about making every race enjoyable no matter the role you put them in. If you play a melee pale elf and you manage to never get hit with an elemental attack the ability wasn't useless it just didn't come up. It will always be nice to have that resistance "just in case." For a melee wood elf though their ability IS useless. A player shouldn't have to play a poleaxe fighter knowing they will never get the wood elf accuracy boost when every other npc/player/pc gets to enjoy having their racial ability. -
racial and culture bonuses need more significance
Shdy314 replied to DigitalCrack's topic in Backer Beta Discussion
I'd say that it encourages you to be ranged. Probably I'd prefer a more generic ability but from a tactical point of view, it's not a bad idea to have everybody with melee and ranged weapons anyways. The good thing is that races get a stat bonus, which for many will be more important that the racial ability bonus. It doesn't just encourage, it literally says wood elf are ranged (whether weapons or spells) characters. Want to play melee then no bonus for you! Tough to say if the stat boost is more important. Stat boost might bring an 18 to a 19 or 20 which is nice but the racial ability is unique and may provide an even better boost. It is hard to know exactly without numbers. Is the wood elf ranged accuracy bonus +1 or +4? Even if it is +1 They are basically an extra +1 dex then ... but only if you play the way the designers want you too. That's BS. If the bonus is even higher then you are seriously screwing yourself if not using your racial ability. In comparison Death godlike kill anything faster once it is down to 15% stamina whether they be melee ranged or spelled. Can we duplicate that with stats? Maybe Might but how much might? Without the numbers we can't be sure. However with some races it is clearly incorrect to say the stat boosts matter more because the racial ability can offer truly unique abilities. Moon goodlike autoheal at 3 different damage thresholds! Duplicate that with stats! There aren't even spells that duplicate that! That beats a +1 stat boost in my book. -
Combat XP Poll - Let's See What We Think Now
Shdy314 replied to SergioCQH's topic in Backer Beta Discussion
It is not the reward system of ANY rpg just the worst PnP ones and most CRPGs. Not for a good reason but for tradition and because it creates a real physical reaction in your brain. It is obviously a stronger reaction in certain people. There are MANY times they talk about this including right here on the forums since last year. They talked about it in the Demo at Gamescom most recently. Nija'd by Indira who did your work for you. -
Suggestion: toggle stealth circles on/off
Shdy314 replied to siril_dana's topic in Backer Beta Discussion
Yeah it worked in Fallout because you had the magical invisibility. If you had enough skill you could stand in front of them even. Stealth in PoE is avoid the circles... Kind of impossible without seeing the circles. You only see them in scout mode which is when you need them. Might? Do you know how the stealth works? Its you trying to keep your own circle from touching the enemies. It will make it extremely hard if not impossible. -
You do bring up a good point, which to me is the strength of objective XP over other forms. I don't see how kill XP is a good solution to the problem you're presenting, it seems to me that comprehensive objective-based XP is the best option here. Any major overhaul of the XP system may at this point be out of bounds, and I admit that I'd rather see it stay as it is now (once the bugs are worked out) then see combat XP needlessly thrown in, but it seems that the moderate and reasonable solution to all this is comprehensive objective XP. I know that you want to seep in the blood of your enemi -- err -- I mean seep in the culture and history, and good on you. After all, the xvarts shot first, I was merely defending myself. Objective-based XP affords everyone the opportunity to progress, whether they want to explore a wilderness area peacefully, by massacring all its inhabitants, or myriad possibilities in between. The exploration of a ruins could be an objective; heck some objectives could easily be centered on combat such as clearing a road or area of dangerous monsters while some could be more focused on tasks which must be accomplished diplomatically such as easing tensions between two populations of kith without resorting to slaughtering one side or the other. If objectives were that varied, that recurring, and that well-blended into the gameplay, I'd be more than satisfied with an objective xp. As you probably already know by now, I was until recently a proponent of this new and fresh objective xp system that was coming our way, courtesy of Obsidian - one of my favourite game dev companies. However, seven hours into this beta build (full of bugs, of course, including quest-related ones), playing in my quirky style, as always, I have come to the realisation that it simply doesn't work for me. It's not enough in a game that isn't as ambitious RPG- and dialogue-wise, as I hope and believe, T:ToN will be. The implemented objective xp in PoE, as it stands, is nothing but quest xp, with the rest of the xp system gutted out (traps, diplomacy, locks, combat, you name it). Apparently, I seem to need a more constant flow of gameplay rewards. It's become a habit, and my CRP-ing's almost become hardwired that way - it was weird to discover it like this, so abruptly, but there you have it. Will I enjoy the game anyway? Hopefully. Will I replay it as much as I did in BG or NWN2, for instance. I really doubt it, as long as the objective xp isn't designed in that varied and more natural and regular fashion you just delineated. I think most people can get behind some xp rewards for locations you discover in the wilderness. Sure quests may bring you there anyways but it's good to give the player a cookie for exploring the world.
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Need to be made much more obvious. A lot of livestreamers didn't even notice them. Talents would also be easily missable except the game forces you to choose them but class unlock are also just a little icon at the top. Like talents you should have a screen popup to show you what you gained. Being able to ignore it so easily is nice for future playthroughs I guess but I don't think adding the need to click past your class unlock while leveling up would be too annoying.
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Suggestion: toggle stealth circles on/off
Shdy314 replied to siril_dana's topic in Backer Beta Discussion
How in the world will you be able to stealth without them? What is your problem with them? -
If you break a quest by doing it in a strange order that has nothing to do with killxp and is a failure of the devs to fix it during beta. I am not sure why we need killxp for people who claim they want an IE game but expect to try and skip as much of the main quest and side quests as possible. Might as well ask why you are forced to play a class. It's rather intrinsic to the whole experience to go on at least some quests. You have a strange form of OCD. Seems more like ADHD. My OCD forces me to explore everything possible before moving on.
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Combat XP Poll - Let's See What We Think Now
Shdy314 replied to SergioCQH's topic in Backer Beta Discussion
I think it would make much more sense to change the mechanics so that all of the fans and backers ( =fans of the IE games) are happy. That would make much more sense than this endless conflict about the XP system, etc. Obsidian has said that the target audience are the fans of the IE games, more specifically Baldur's Gate. This game doesn't feel like a spiritual successor to Baldur's Gate. It looks like one, but it doesn't feel like one. They have failed to meet their design goal, which means that the project needs to be salvaged. We were promised a spiritual successor to the IE games, not Josh Sawyer's Dream RPG. At the moment even Dragon Age: Origins is more of a spiritual successor to the IE games than Pillars of Eternity is. And that is just really, really sad when I think about how this game was marketed during the Kickstarter. You aren't called whiners for your differing opinion. You ARE whiners for the way you present your opinions. As for whether PoE counts as a spiritual successor to the IE games is not something you have final say on. No one decides that except for themselves. Get over yourself please. You are not more important than anyone else on the board as much as you like to tell yourself otherwise. Your "solution" proves you aren't worth listening to. Oh they should just find the option that pleases EVERYONE. It was so easy all this time. -
racial and culture bonuses need more significance
Shdy314 replied to DigitalCrack's topic in Backer Beta Discussion
Er... don't race already have racial abilities in addition to stat bonuses? Like Moon Godlike having healing weaves as they reach certain Stamina thresholds? And Fire ones doing heat damage on being hit once getting 50% or less Stamina? I read the thread and everybody seems to talk just about stats. The culture stat bonus seems quite a generalization about each area. The background of each character would seem a better place to place an extra stat bonus. In another thread I complained about the stupid wood elf bonus forcing you to be ranged only with them. -
"No Bad Builds" a failure in practice?
Shdy314 replied to SergioCQH's topic in Backer Beta Discussion
I am sad to say I have played DnD many times and no I was never stupid enough to try and make a dex fighter and I was never completely retarded enough to bother with int and combat expertise. Those were trap options for poor newbies and people that could not do math. Of course you'd use the fighter to try and refute the stupidity of DnD stats. Why don't you tell me how to make a good wizard without enough int for your highest level spells? Wizards literally require a high int to do the one thing their class does. That's stupid. The wizard class might as well have had it as a pre-requisite like prestige classes. Later on in DnD 3-3.5 with the right cheese from splatbooks you could make a fighter like that work but with the power creep you could make most things work. You were still never walking around with 18 charisma on your fighter. Never played 4th so I have no idea how it would work in that.